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I only found 1 Light Machine Gun, it's the same one from the demo, and it's simply not worth it's weight. Unfortunate.
Special mention to Interception Drones. Aggressive and accurate, but lacking in range, durability, and they take their time reloading (the summoning not the weapon they have).
The two starter blades are very good, if you can land the hits.
The Scimitar and Javelin are both powerful, efficient, accurate options.
Francisca shotgun is ludicrously powerful at close range.
The Pavise is definitely fun, performance is middling.
making close-quarters combat easier.
The Rear Weapon "BulgVolc2" provides stable damage to bosses,
although its range is short.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469977523
Very op 21.4kdmg at max level 25k range, can kill all the bosses I used it on : The helicopter, royal gaurd, final boss, works on other nymphs too.
Trio is the ol' reliable (except it can't hit specifically only the floating tesla coils in Upturned Forest for some reason).
Halvr is for when you want to say goodbye to that area over there,
The Gar, my weaponfu, is sound porn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3470079424
Other good ones are,
- T0A32 DRK, a Greatsword melee weapon.
- Dual Wield Torivy revolvers.
- GO2 Dozi burst fire grenade launchers
That thing kicks booty and pairs well with the circular Samurai-lookin' hat for damage.
My only grievance is that it should have an idle held state... Because having it perpetually lifting as though to swing, even when not yet unfolded, is silly and causes it to clip through the model constantly.
https://www.youtube.com/watch?v=rvtDr3ldFac
2. Give it to Yashica and Mushica
3. When you come back to Yashica and Mushica, you'll get the "Sabi"
1) The missile launcher LAS196 - L GO4 Halvir. It's an excellent anti-boss weapon.
Normally, fast bosses can dodge missiles fairly easily, right? Well this one has a homing time that's probably 500-1000% longer than most guided missiles. So when it misses it just comes back around. Again, and again, and again. Usually until the enemy boss stops to cooldown or charge up a super-attack.
As a result it almost never misses -- and even when it does, it has a big blast radius so the enemy still takes damage if it merely hits cover or the ground nearby.
2) The submachine gun SMG T18A1. It uses only 3 BP per bullet to do about ~900 damage, making it one of the single most BP-efficient ranged weapons in the game (and the massive 80-round magazine is a nice bonus). I take it on very long map exploration trips to hit enemies I can't sword, so I can leisurely explore without having to gobble up consumables or resupply (and therefore respawn the enemies).
It's not a deadly weapon, but it's a very useful one nonetheless.
Clest is the best weapon by far unless phys resist is high then the energy smgs are king.
SMG in general are S rank weapons in this game except for bosses. You definitely want something to deal with the many bosses that refuse to enter smg range. I use, for now, the shoulder homing missiles and ammo regen consumables.