Dolls Nest

Dolls Nest

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What weapons YOU think are good!
Weapon balance is wack, there are tons of guns and most are bad, so which ones have YOU found to be good?
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Showing 1-15 of 48 comments
蛍Firefly Apr 25 @ 12:38am 
Most, if not all, Assault Rifles, Submachine Guns, and Battle Rifles. No doubt their energy equivalents are good too, but I like ballistics.

I only found 1 Light Machine Gun, it's the same one from the demo, and it's simply not worth it's weight. Unfortunate.

Special mention to Interception Drones. Aggressive and accurate, but lacking in range, durability, and they take their time reloading (the summoning not the weapon they have).
From the first level:
The two starter blades are very good, if you can land the hits.
The Scimitar and Javelin are both powerful, efficient, accurate options.
Francisca shotgun is ludicrously powerful at close range.
The Pavise is definitely fun, performance is middling.
Moddeang Apr 25 @ 12:45am 
Once you got a shotgun for rear weapon slot. You can do a melee and follow up with shotgun. Its so satisfied to play for me rn :D
noro42 Apr 25 @ 1:04am 
The SMG "FW323 Clest" has a fast reload time,
making close-quarters combat easier.

The Rear Weapon "BulgVolc2" provides stable damage to bosses,
although its range is short.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469977523
Sly Fox Apr 25 @ 1:06am 
The SSC T08A3 GAR SNIPER CANON.
Very op 21.4kdmg at max level 25k range, can kill all the bosses I used it on : The helicopter, royal gaurd, final boss, works on other nymphs too.
The GPR22 assault rifle combined with two BulgVolc2s carried me through the entire game. Though, I STRONGLY recommend making a build dedicated solely toward using the Sabi, since there's nothing more exhilarating than going really, REALLY fast. Beat the gank squad on my first try with this build, even. Makes me wish the game had way more nymph-on-nymph combat rather than only having it in the second half of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3469967466
I really hope there's an oversized pile bunker later on to replace it, but Sabi is really good for how quick it is and how fast it reloads in the offhand.
Trio is the ol' reliable (except it can't hit specifically only the floating tesla coils in Upturned Forest for some reason).
Halvr is for when you want to say goodbye to that area over there,
The Gar, my weaponfu, is sound porn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3470079424

Other good ones are,
- T0A32 DRK, a Greatsword melee weapon.
- Dual Wield Torivy revolvers.
- GO2 Dozi burst fire grenade launchers
Luk7nk4 Apr 25 @ 2:21am 
I like the Francisca shotgun for up close and the back mounted sniper cannon that takes a day to set up and fire - i forgot the name of that one, but it helped me destroy the Farna helicopter boss.
The folding saw-like greatsword.
That thing kicks booty and pairs well with the circular Samurai-lookin' hat for damage. :HappyEshe:

My only grievance is that it should have an idle held state... Because having it perpetually lifting as though to swing, even when not yet unfolded, is silly and causes it to clip through the model constantly.
Last edited by Salty Sis' 4U; Apr 25 @ 5:02am
Originally posted by Aliasfree:
Though, I STRONGLY recommend making a build dedicated solely toward using the Sabi, since there's nothing more exhilarating than going really, REALLY fast.
Where did you find the item to unlock the Sabi? I've been searching the map for ages but I haven't been able to find it.
noro42 Apr 25 @ 7:03am 
Originally posted by Regularity:
Where did you find the item to unlock the Sabi? I've been searching the map for ages but I haven't been able to find it.
1. Get Twin Cocoon here
https://www.youtube.com/watch?v=rvtDr3ldFac
2. Give it to Yashica and Mushica
3. When you come back to Yashica and Mushica, you'll get the "Sabi"
Last edited by noro42; Apr 25 @ 7:04am
Two I haven't seen mentioned:


1) The missile launcher LAS196 - L GO4 Halvir. It's an excellent anti-boss weapon.

Normally, fast bosses can dodge missiles fairly easily, right? Well this one has a homing time that's probably 500-1000% longer than most guided missiles. So when it misses it just comes back around. Again, and again, and again. Usually until the enemy boss stops to cooldown or charge up a super-attack.

As a result it almost never misses -- and even when it does, it has a big blast radius so the enemy still takes damage if it merely hits cover or the ground nearby.

2) The submachine gun SMG T18A1. It uses only 3 BP per bullet to do about ~900 damage, making it one of the single most BP-efficient ranged weapons in the game (and the massive 80-round magazine is a nice bonus). I take it on very long map exploration trips to hit enemies I can't sword, so I can leisurely explore without having to gobble up consumables or resupply (and therefore respawn the enemies).

It's not a deadly weapon, but it's a very useful one nonetheless.
Last edited by Regularity; Apr 25 @ 7:38am
Originally posted by Regularity:
Originally posted by Aliasfree:
Though, I STRONGLY recommend making a build dedicated solely toward using the Sabi, since there's nothing more exhilarating than going really, REALLY fast.
Where did you find the item to unlock the Sabi? I've been searching the map for ages but I haven't been able to find it.
Something to mention about the video noro42 mentioned is that you need to drop down from a higher point to reach it. Either you glide down from the opposite side or you need to go the long way around and you'll eventually climb up to a ledge on the same side as the Sabi and just jump down from there.
Originally posted by noro42:
The SMG "FW323 Clest" has a fast reload time,
making close-quarters combat easier.

The Rear Weapon "BulgVolc2" provides stable damage to bosses,
although its range is short.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469977523

Clest is the best weapon by far unless phys resist is high then the energy smgs are king.

SMG in general are S rank weapons in this game except for bosses. You definitely want something to deal with the many bosses that refuse to enter smg range. I use, for now, the shoulder homing missiles and ammo regen consumables.
Originally posted by PerfectLife:
Clest is the best weapon by far unless phys resist is high then the energy smgs are king.
I've been using the D Fams, i feel that the sheer RoF makes the small loss of per shot damage a non-issue (you go from 12.5 shots/sec (Clest) to 20shots/sec (D Fams) )
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