Dolls Nest

Dolls Nest

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Life improvement please!!
changing parts should be done in real time instead of having to go to the tree. If its necessary to go to the tree to do that, the loading need to be faster cause changing weapon for testing is a hassle atm. Air is quite slow, much slower than just walking, most weapons are also underwhelming and slow paced, it should do hell of a lot more damage, with enemy a bit faster. Bosses also kind of just sit there for now taking hits and the only dangerous attack are the homing misisles, which move at the pace of a duck
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I feel like the slow pace and everything you're talking about is intentional. People that have mentioned in other discussions that this game seems to be taking inspiration from older Armored Core series (probably 1-3)
The most you get to do in terms of testing your setup movement-wise and a few nearby enemies, beyond that you just have to commit to what you made and go see how it does in the field .

Constraints and limits are what make things more interesting and different from each other. Ex It's way more interesting to have to choose between 4 parts with their own positives/negatives than choose 1 part thats perfect across the board

if I can just change parts at any time it reduces the impact of the choices and makes building your mech way less meaningful if I can just change everything on the fly to always give myself the perfect advantage for the moment rather than adapt to the new situations and tradeoffs you create with each build.

(What would be an interesting mechanic though is IF you could change parts in realtime, is have some type of wildcard enemy that can ALSO adjust itself based on your build to be a counter to your weaknesses)
En son .gantz tarafından düzenlendi; 26 Mar @ 8:46
The way I see it, the main reason why you can't swap parts unless you're at a checkpoint is that besides the equipment all being way heavier than just whipping a human sized weapon out, and specifically requiring maintenance equipment to calibrate a war machine when you make changes to it, the checkpoint requirement also would have been a way for whoever made the war machines to maintain control over them, which clearly didn't work out great but they tried.
I agree with .gantz. The game takes after Armored Core (being a blend of AC and Souls-like inspirations) in the sense of gearing up where what you take with you is a commitment. This means that going from one checkpoint to the next may require a different loadout that the area previous to that just like how that is often the case between missions in Armored Core.

That being said, I think a configurable virtual testing ground would be nice just like how that's a staple feature in Armored Core games.
yes, ive played lots of Fromsoft games so im fine with either approach, however we need an area to test weapon just because switching gear in this game atm, feels very clumsy
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