Demeo - PC Edition

Demeo - PC Edition

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Mortac Aug 2, 2023 @ 9:22am
The endless respawning
I would love if there was a mode where enemies didn't endlessly respawn. Right now, making kills and exploring often feels pointless, because enemies will just keep spawning anyway, and the more you explore, the more enemies are just endlessly going to spawn.

If there was a mode where killed enemies stayed killed, and each floor only had a set number of enemies, then it would feel more meaningful to actually clear them out. I would find such a mode far more enjoyable. Such a mode could have more concurrent enemies if necessary.

The endless respawning just makes killing things often feel meaningless, and exploring not worth it.
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Showing 1-15 of 17 comments
SmokeMyJohnson Aug 19, 2023 @ 2:33pm 
+1
redkattking Aug 23, 2023 @ 1:40pm 
^ this
beans out Aug 26, 2023 @ 2:28pm 
a lot of people have asked for the option for a long tine, but as far as i know there isn't any reason to believe the dev has plans for that since the spawning is the experience as it was intended - kill what you can to access the POIs, money, and key and then weigh whether or not it's worth risking more monsters to go after the rest. But killing the monsters is a constant source of new cards for killing more monsters, so it's supposed to balance it out for the most part.

Since spawning happens in the dark, one thing that really helps is to try to position one or more characters to light up an area you have cleared (or get them in a high position near the door once you find it) so it stays clear while you clean up anything you might have missed.
MaikElPipas Sep 18, 2023 @ 3:20am 
The infite spawning defeat all logic, enemies didn´t spawn infinitely on heroquest tabletop (nor any tabletop I remember).

It could be a modifier to spice some levels, but.....yeah, they decided to ruin the game with this. All in all, the "house rules" mod should be into the game as official.

Mostly will never happen, devs don´t listen to fedback at all, so basically game will stay dead forever due to mostly this (everyone saw me playing said the same "damn the infinite spawn is just HORRIBLE). Also they are too busy developing their pvp demeo mode as a standalone game which I think is stupid.....if you wanna charge for it just sell it as a dlc, but no, they wanted to charge probably 40 dollars for it. I wish them luck with a deserted pvp, since their main game (this one) is almost dead (at least on steam)

It is so bad that a lot of people actually play the game modded with "house rules" to the extent that they don´t even play de vanilla game anymore.
Last edited by MaikElPipas; Sep 18, 2023 @ 3:31am
TrollerCon Nov 25, 2023 @ 11:15pm 
Here to cast my vote. Have four friends and also myself that dropped the game because we like games like this to allow us to clear a dungeon/level. The infinite spawn makes us feel rushed instead of tactical...lucky instead of well planned...at the mercy of the baddie spawn instead of strategic.

Really would appreciate the ability to take our time, clear a level, move freely and collect/explore, then move on.

Love everything else about this game.
noir. Nov 30, 2023 @ 3:17am 
A Mod exists for private Games. It allows you to set the number of extra spawning enemies.

Before that, my friends and myself dropped this game too because the infinite respawn just sucks. We want to explore and collect before we move on not just rush every level like an braindead monkey.

https://www.nexusmods.com/demeo/mods/1?tab=description
Bentaka Nov 30, 2023 @ 4:44am 
This was the same reason i stopped playing as well. I really love the idea of the game, its just a little too difficult, and there are other games id rather play that i can explore and not get overwhelmed. I do think this game is really interesting and neat, I would absolutely revisit it without endless spawning
FsGoD Feb 4, 2024 @ 1:55pm 
Originally posted by Mortac:
I would love if there was a mode where enemies didn't endlessly respawn. Right now, making kills and exploring often feels pointless, because enemies will just keep spawning anyway, and the more you explore, the more enemies are just endlessly going to spawn.

If there was a mode where killed enemies stayed killed, and each floor only had a set number of enemies, then it would feel more meaningful to actually clear them out. I would find such a mode far more enjoyable. Such a mode could have more concurrent enemies if necessary.

The endless respawning just makes killing things often feel meaningless, and exploring not worth it.


They STILL haven't done this option?

TONE DEAF DEVS!
FsGoD Feb 8, 2024 @ 7:58pm 
When it's so bad, people made their own mods:

https://www.nexusmods.com/demeo/mods/1

LIMIT RESPAWNS.
Mellowdy Mar 24, 2024 @ 1:08am 
Most games go too fast to worry about infinite respawn, I've not even seen it tbh.
I want to love this game without having to rely on mods, but with the very small amount of health, limited powerful cards at the start, and the horrendous respawning...this game goes from something fun to a game that I stopped playing immediately after buying it. I even stopped recommending it. And now, I get constant crashes. Did the game get abandoned because the devs wanted to push out another game, and leave this the way it is?
Rags Apr 24, 2024 @ 3:30pm 
Your not supposed to kill everything. It is SUPPOSED to be pointless. That's the worst mistake people make with this game. It's a board game played digitally, not a video game, with respect to mechanics. (Think Zombiecide)

Your one and ONLY goal is to kill the boss on the 3rd level. Everything else is just in your way to prevent your one goal from being completed.

Originally posted by FsGoD:
When it's so bad, people made their own mods:

https://www.nexusmods.com/demeo/mods/1

LIMIT RESPAWNS.
Not a fair statement, IMO. All games are modded, good and bad.
Last edited by Rags; Apr 24, 2024 @ 3:39pm
NPC Jul 7, 2024 @ 9:05am 
When I first started playing this game (PSVR2), I, too, entered with unfair expectations of a different style of play. The respawns bothered me because I wanted to collect ALL THE THINGS and it was aggravating.

Then I realized that I was playing it wrong, and that the problem wasn't the game, the problem was me and my dumb expectations. I then decided to try and make an effort toward playing the game the way the devs intended, Once I embraced that style of play, it made so much more sense to me, and was also a lot more fun.

There's a built-in risk vs reward dynamic here that I have grown to love. You main focus should always be #1: get to the third level as fast as you can and kill the boss as fast as you can. The secondary optional gal is #2: risk the time and danger moving to the other unrevealed POIs on the map to get the treasure, at the cost of your cards and lives.

Demeo is not HeroQuest. It is clearly inspired by that old game in some ways, but anyone who has played that older game more than once can clearly see that Demeo's devs were aiming for a different experience. There is not "exploration" here, because you already know the shape of the entire dungeon level, and you already know where the POIs are. The goal isn't to explore the dungeon, it's to get the key as fast as you can and move on. And it works perfectly well that way.

And just like old board games, you are allowed to apply your own house rules. Today those are called Mods, and other comments above have already linked them. Don't expect the devs to change the entire format of the game for you just because you are unable to wrap your brain around its actual intended structure, and refuse to play it the way it's supposed to be played.
Mortac Nov 23, 2024 @ 4:25am 
It's not that I don't understand you're not supposed to kill anything, or that you need to play differently due to the endless respawns. The point is that it makes the game worse, it plays worse, and killing things mostly feels pointless because everything's just going to respawn anyway.

I understand what they were going for with this design, but it just feels like a fundamental design flaw that ruins the game.
Mortac Nov 23, 2024 @ 4:34am 
Apparently the Demeo Tuner mod no longer works because the game has been updated while the mod has not.

Does anyone know how to fix it or if there are alternatives?
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