Neptunia x SENRAN KAGURA: Ninja Wars

Neptunia x SENRAN KAGURA: Ninja Wars

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VerdantCross Feb 16, 2024 @ 12:07am
Why Do People Say this Doesn't have Senran Kagura Gameplay?
I started with Neptunia games, but recently played through Senran Kagura Burst Re:Newal. And this game definitely plays much more like a Senran Kagura game than any of the action combat Neptunia games. There's no aerial raves is the main gameplay difference, the heavy attacks do actually exist, but they're executed via jump attacks since the heavy attack button is already used for the throwing stars/knives.

While there's no transformation sequences (which is weird because both series had transformation scenes at this point, they could have kept the Senran Kagura type scenes and just censored them to be more like the first Hyperdimension Neptunia's transformation scenes, as in the original one, not Rebirth), you do functionally have transformations still, and there's still Ninja arts they're just activated differently.

Their clothes don't rip, which is a shame that it's censorship, but that's more of an aesthetic thing than actual gameplay anyway (which is ironic because there is already a Neptunia game with that mechanic, Neptunia U which actually had a bigger gameplay affect from it than Senran Kagura games do).

The only thing really missing for it to be a Senran Kagura game is the option to use Frantic Mode. Otherwise the game generally plays like a Senran Kagura game, but with Neptunia things added onto it (like equitable stat based items, they don't replace a Senran Kagura mechanic though, they're in addition to the ones there are already), including the enemies being Neptunia enemies.

The map layout is closer to Cyberdimension Neptunia, and features treasure chests and event areas like it, but I mean Senran Kagura and Cyberimension maps aren't that different.

So no I would say this game is exactly what the title implies, a game that takes mechanics from both Neptunia and Senran Kagura games. Not a "fake" game in either series, but rather a game that shoves mechanics from both series together.

Idk why people would think it would play 100% like a Senran Kagura game, it's a crossover game, you would normally expect a crossover game to take mechanics from both. Like Fire Emblem Three Hopes for example, it takes mechanics from both Dynasty Warriors and Fire Emblem Three Houses.
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Showing 1-12 of 12 comments
💎 COMPARE TO NEPTUNIA & SENRAN KAGURA:
* Improved boss fight
* Added slow motion while choosing skill
* Added peach balancing mini game
* Added fishing mini game
* Removed large group of enemies
* Removed posing/diorama room
* Removed photo mode
* Removed victory scene
* Removed score ranking on each stage
* Removed variety of outfit option
* Removed outfit customization
* Removed accessories for characters
* Removed auto upgrade
* Replace a much complex upgrade system
* No transformation
* No English voice acting

Please let me know if I had understand wrongly in this game
Coonter Diggs Feb 18, 2024 @ 4:06am 
Because if you actually look who made this game, you'll realize that it is weird unwanted child in-between Fate extella link and Samurai Remnant. And if you look at it this way you will also realize how one degenerated into other.
As for all of the things it does not have :
- Forget about clothes tearing and transformations, it had to release on Playstation, not just American, but Californian company at this point. Can't have ♥♥♥♥ there. Even camera has painful vertical lock just in case someone might accidentally push it too close to the ground and see "holy fabric", oh the humaity.
- No costumes/accessories/hair customization
- No personal character stories (which make up half of the single player in SK)
- painfully small roster
- NO MULTIPLAYER.
This is a big one. Half of the reason you even consider buying into Senran Kagura is for goofy pvp antics and chill co-op endurance mode that can only be compared to good old t3-4s/d in Warframe or 1+h meth cookouts in Payday 2.
This game has none of that .
AND NO HANZO
SENRAN KAGURA GAME AND HANZO IS NOWHERE TO BE SEEN
Let that last one one sink in. #1 troublemaker of the franchise is absent in the crossover. Yes, Steamax is adorable and best boi, but he can't carry the entire game on his shoulders.
VerdantCross Feb 18, 2024 @ 11:28am 
I'm just going to say it again, this was about combat gameplay, because I've seen many comments imply the combat is absolutely nothing like Senran Kagura's gameplay. Which isn't true. Do the bosses in a Senran Kagura game counter your attacks by doing the same kind of actions you can do, and are they usually better designed in both SK and Neptunia games, sure. But fighting in general feels very similar to a SK game. It's not exactly the same though, because this is a crossover game, you shouldn't expect it to play exactly like either series.

It's a fun game for what it is though. I do agree that they condensed content too much though. Most of the work being put into a pretty short main story (it feels like there should be a postgame story, not just that training thing, which isn't even long enough to be comparable to the Colosseum or Neptral towers in Neptunia games), and there only really being a few scenes of characters interacting outside of the main story (and some characters rarely say anything, like Blanc doesn't honestly say that much).

But mostly it's a railroad story that gets you to the end when you thought there would be more stops still. And they really dropped the ball on the amount of music tracks. There's so many good tracks in both series, but they decided to use like the same 5 tracks for everything in this game. (And there's one track that would have worked in actual combat, but were only used for a silly scene for some reason).

I wish they would have tried harder to make things besides the player's actions feel better though. Because that's the only thing that really made it enjoyable to me, how the attacks of the characters flow. But the enemies feel like they weren't made with the abilities of the characters in mind, and just mindlessly attack you, as if you don't have access to mechanics that you have.

And it's strange that the CPU candidates didn't actually appear in the actual story at all. (when they should... you know probably be pretty important to the story considering their nation is in a constant war with the nation of the SK characters). And the characters never mention them, so it's like they don't actually exist outside of the NinChat.

And yeah Hanzo probably is the Daiymo of the SK characters nation, but I was surprised too that they never even showed their Daiymo or mentioned his name at all.

My point is though, there's a reason why this game has good reviews, it's not perfect but it's fun still. I don't feel like the actions the characters can perform not working exactly the same way as they do in SK is a good reason to put the game down for. There's a lot better things to point out not being the same as SK than the actions the characters can do in combat for people that thought this would play exactly like a SK game fore some reason.

I feel like the main issue is mostly reaching a point where content runs out way too quick where it's like that's it? No secret character unlocks, no more story, and still the same few music tracks, just more random missions that don't serve much purpose after already clearing the story?
Last edited by VerdantCross; Feb 18, 2024 @ 11:34am
VerdantCross Feb 18, 2024 @ 11:39am 
It's a shame that spinoff games with Neptunia characters never get any kind of expansions though. Like no matter how good they do they usually don't get any more content. I feel like this would be a really good game for them to do it for. But I guess it should be expected that they wouldn't if they refused to actually use more than the same few music tracks. And didn't even use tracks they used in like literally every Neptunia ans SK game for some reason.
Last edited by VerdantCross; Feb 18, 2024 @ 11:40am
Coonter Diggs Feb 18, 2024 @ 10:08pm 
Except it plays nothing like SK ? This is extremely typical console action rpg that is all about active ability spam and basic attacks only exist to fill the gap in between casts. Even something as simple as dodge-attack is abscent here (which is staple move for all lightweights in SK). No fought or effort was put in normal attacks of any character and anything even remotely interesting have been moved to active ability.
If this somehow plays "similar" to Senran Kagura in your eyes, then i guess Firaxis'es abomination "plays just like real X-com".
And no "it's a crossover so it should borrow gameplay from both franchises" does not fly at all, because there is no staple gameplay in Neptunia. Every named entry is radically different from the rest, the only consistency series ever had was for vita remake trilogy. Keyword being "remake" here.
That being said, make no mistake i do like the game even if it feels like a paid demo. Kind of like MGS5: ground zero, and now i want Phantom Pain. Which will never come. Because CH can only half-ass ideas and release unfinished games. But maybe after re-releasing rebirth1 for 15th time they will do something similar, i don't know.
VerdantCross Feb 18, 2024 @ 10:37pm 
Bro what? That's how most crossover games work though. They take aspects from both series, otherwise what's the point of a crossover game, if it's something that can just be made into DLC in a Senran Kagura game? Idk why the gameplay being staple to a series or not is relevant to the discussion either though, there were only a few action combat Neptunia games at this point, and until Cyberdimension they all played really similar to eachother.

But I can agree that it would have been better if they just pretty much reused the gameplay from Neptunia U, since that already played a lot like a Senran Kagura game (even down to having the clothes break mechanic), but leaned a little more into a Warriors/Musou style of gameplay, while having some more mechanics from mainline Neptunia games (honestly mostly just having more equippable items and cosmetic options honestly though, and the Lily Rank system I guess could give interesting buffs too).

I do like the gem system in this game though, I would like that to still exist if they did do it more like Neptunia U. I don't really know why they had to make this an alternate reality though, it could be a non canon game, but i don't see why the Hyperdimension (as in the actual dimension) CPUs couldn't end up in the actual Senran Kagura world. Or heck they could have let the Superdimension incarnations of them appear again, as their dimension versions aren't being used for anything else.

The way they did do it could have been used for an excuse as to why to the other characters aren't there, if it wasn't for the fact the CPU Candidates do in fact exist, but aren't seen outside of NinChat. So if they decided to do that for them, they could have done that with the other Senran Kagura characters too which are not even mentioned by the game at all. (Except I guess Kagura indirectly, via Kagura being a title).
Last edited by VerdantCross; Feb 18, 2024 @ 10:48pm
Coonter Diggs Feb 18, 2024 @ 11:49pm 
Yes, take aspects from both. And you generally want to take aspects that work. Which this game simply doesn't. It is it's own thing that completely thorws away all of potential things it could've had.
It does not play like ANY SK game or ANY Neptunia game. It is ♥♥♥♥♥♥♥♥♥♥ Fate Extella Link, except you no longer have musou-like maps with camps and lanes and have linear stages + moon drive is no longer required to use ex-moves and instead tied to limited consumables.
So yeah people are understendably miffed about crossover game not taking anything from either franchise except for bare minimum of characters.
Also, you must be a interdimensional traveler yourself, because i would like to see those games that played "kinda similar". Yes handheld trilogy was made to play like Victory Generation did. That was a point, quick cash grab to capitalize on popularity of the series.
But no way in hell can you tell me with the straight face that first 3 games in franchise played "kinda similar", for example. Even if somebody to bend over backwards and claim something silly, like that V2R was an attempt to bring back MK2's mechanics for the sake of internal consistency it would still bring nothing to the conversation, because once again, Ninja Wars takes NOTHING from either of it's supposed components.


Ok, let make this simple to understand :
Imagine Microsoft anounce a game, that is crossover between Halo and NBA2k.
Some people get hyped.
Then game drops and it's just Fable2.
The only thing that ties it to halo is that events of the game take place on the ring and some IRL sportsball players get namedropped with maybe 5 min cameo by one.
Don't get me wrong Fable 2 is a good game and there is a market for that, but you can't blame people who expected to see spartans to play basketball be ... a little confused in such situation.
This is what happened here, but for SK fans. People expected something a bit more besides 4 students just passively existing in the setting of the game.
Hope that clears things up.
Last edited by Coonter Diggs; Feb 19, 2024 @ 12:09am
@Coonter Diggs, I gift you two Awards :FH5Kudos::FH5Superstar::FH5Superstar:
Kimarnic Feb 22, 2024 @ 7:55pm 
This feels like a Senran Kagura but if you take out mixing fast and heavy combos
The end gets ultra annoying
Nep Nep Apr 12, 2024 @ 1:45am 
senran kagura : clothes tearing, many boobs transformation
neptunia : cute character, (i like yuuki character)
Villain Apr 12, 2024 @ 5:38pm 
Originally posted by Coonter Diggs:
Yes, take aspects from both. And you generally want to take aspects that work. Which this game simply doesn't. It is it's own thing that completely thorws away all of potential things it could've had.
It does not play like ANY SK game or ANY Neptunia game. It is ♥♥♥♥♥♥♥♥♥♥ Fate Extella Link, except you no longer have musou-like maps with camps and lanes and have linear stages + moon drive is no longer required to use ex-moves and instead tied to limited consumables.
So yeah people are understendably miffed about crossover game not taking anything from either franchise except for bare minimum of characters.
Also, you must be a interdimensional traveler yourself, because i would like to see those games that played "kinda similar". Yes handheld trilogy was made to play like Victory Generation did. That was a point, quick cash grab to capitalize on popularity of the series.
But no way in hell can you tell me with the straight face that first 3 games in franchise played "kinda similar", for example. Even if somebody to bend over backwards and claim something silly, like that V2R was an attempt to bring back MK2's mechanics for the sake of internal consistency it would still bring nothing to the conversation, because once again, Ninja Wars takes NOTHING from either of it's supposed components.


Ok, let make this simple to understand :
Imagine Microsoft anounce a game, that is crossover between Halo and NBA2k.
Some people get hyped.
Then game drops and it's just Fable2.
The only thing that ties it to halo is that events of the game take place on the ring and some IRL sportsball players get namedropped with maybe 5 min cameo by one.
Don't get me wrong Fable 2 is a good game and there is a market for that, but you can't blame people who expected to see spartans to play basketball be ... a little confused in such situation.
This is what happened here, but for SK fans. People expected something a bit more besides 4 students just passively existing in the setting of the game.
Hope that clears things up.
This game reminds me of how I feel towards that one supposed Fire Emblem x SMT game lolol. The idol one. I feel like you can only really enjoy it if you didn't really care about either IP very much or had zero expectations/awareness of potential.
D. Flame Jun 27, 2024 @ 5:33pm 
Originally posted by VerdantCross:
I started with Neptunia games, but recently played through Senran Kagura Burst Re:Newal. And this game definitely plays much more like a Senran Kagura game than any of the action combat Neptunia games.
Not true. Nep U is the closest to Senran Kagura in terms of gameplay.
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