Echo Point Nova

Echo Point Nova

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SUGGESTION: Parted Music System for Battles
I brought this idea before in SEP 2023, in Demo Feedback Thread, but I thought I'd remind of it.

In Free-Roam encounters, when the Dynamic Music is on, upon eliminating last enemy in the area around you, the music is suddenly cut.

Battle Music should have a parted music system as shown in example video, which I've made before:

https://youtu.be/zy4M0cp2t7c

Starter - A short part of the music, which starts the loop.

Loop - To keep the flow of the music, I've put the "End of the Starter Part (or reverbed ending part of the song)" at the beginning of the Loop.

Ender - A short part of the music which ends the Battle Music, and goes back to Free-Roam music.

These can be named however you like, but it'll be best to use one of these examples:

1.
mx_154_demo_start
mx_154_demo_loop
mx_154_demo_end

2.
mus_154_demo_start
mus_154_demo_loop
mus_154_demo_end

Here's a Google Drive link with files used (extracted from the game and edited) for the needs of the example: https://drive.google.com/drive/folders/1sjS1covE912DY_PTaM31u8CrgbiCYsEp?usp=sharing
En son RaidVentador_Courier_13 tarafından düzenlendi; 16 Şub 2024 @ 23:15
Gönderilme Tarihi: 16 Şub 2024 @ 23:11
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