Echo Point Nova

Echo Point Nova

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Facing Worlds map
When workshop happens, I want to see the Facing Worlds map from Unreal Tournament in Echo Point Nova. That's all I wanted to say. Unless someone made it already.

I can already hear Forgone Destruction.

FYI: Though I never had a chance to play UT, I watched gameplays from this map.

Echo Point Nova: Tournament
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Showing 1-6 of 6 comments
Taehl Oct 10, 2024 @ 2:27pm 
Which Facing Worlds, though? The classic from UT99, or the special edition which put the bases closer together, or the sequel with metal towers instead of stone ruins? Or the expanded version in UT 2004?

Honestly though, I could see Facing Worlds doing even better in this game than in UT. Grappling hooks and extreme speeds would probably help compensate for all the defensive advantages of the layout.
Last edited by Taehl; Oct 10, 2024 @ 8:37pm
fug4life Oct 10, 2024 @ 2:38pm 
Started, its a loose interpretation of the map, I'm not going for faithful recreation. Some things have been exaggerated to suit EPN's speed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3346509120
Last edited by fug4life; Oct 10, 2024 @ 2:41pm
Stinkhole Oct 11, 2024 @ 2:24am 
Originally posted by fug4life:
Started, its a loose interpretation of the map, I'm not going for faithful recreation. Some things have been exaggerated to suit EPN's speed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3346509120
Looks amazing, I love this map and the soundtrack even more.
We should play some free for all games on it at least !
Originally posted by fug4life:
Started, its a loose interpretation of the map, I'm not going for faithful recreation. Some things have been exaggerated to suit EPN's speed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3346509120
Looks great. Maybe Matt the dev could make the option for the custom maps to have ability of customizing player's speed, as well as disabling hoverboard.
Taehl Oct 17, 2024 @ 2:43pm 
Honestly, I hope this map doesn't slow you down or disable hoverboard or grapple. I think it would really help with that defensive imbalance that caused the original map to end in stalemates so often. Ie., defending snipers won't be able to pick you off so very easily if you're going 100 mph and/or grappling under the map.
Campion 🐰 Oct 22, 2024 @ 12:01pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3353159091

This map slaps! You guys are in for a great time
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Showing 1-6 of 6 comments
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