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Thank you for understanding!
Dev, pls don't hate me for this but, pretty much EVERYTHING from the cow (after the grinning jester) right up to and including the flower image (before the "BLUNT WIZARD KNOWS NO RULES") is generated slop.
Most of them have serious visual defects (aside from maybe the cow/sheep and last bunny and kitten), but all of them exhibit that deep-fried crusty stink of heavy jpeg compression artifacting if you zoom in on them, even the cartoon-y ones, which is super telling when they're not even using that compression algorithm.
Compare that to the frickin sick work of your commissioned artist, and that's completely absent, even if you zoom in all the way to the clown's pores where it just starts getting blurry because of the image render resolution.
Of course, since most current game devs are pre-AI era creators, they're mostly on that anti-AI train with you. Looking forward to some day soon when that changes.
Nobody asked you lol
Either you're nothing but a troll or you're truly naive and lack any proper understanding as to how this technology works in the first place and of how it steals, but it's clear you've not partaken in much of any creative pursuits yourself (or any you cared to finish), otherwise you'd start to know why this isn't a pre- or post- thing. This is inherent to making any kind of art.