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翻訳の問題を報告
That's not enough context but I probably agree with you lol. I'm just too lazy to read all the posts
Psssst... PC MKB has had aim assist since basically 1999-2001ish. Its hidden and doesn't show on the reticle but does on the "bullet" and was done to increase exciting moments and amazing plays.
How many 360 no scopes do you think are legit? Seriously? You seem to be the knower so I'm excited to get an answer.
Ok I'll give you the answer. It's about 2.8% with WITH MKB auto aim. The rest are the auto aim basically checking if the reticle was "close enough" of course close enough could mean you missed by an inch on a 32" monitor but don't worry because to spare feels the game, replay and kill cam get adjusted as the kill frame gets it's final layering before hitting the buffer so everything lines up.
Download an engine and see if you can find the (if memory serves) 27 lines of code buried 20 years deep into the core of basically every engine.
So you should probably stop cheating
If some players have this auto aim and aimbot ON then they will steal all the kills and clean up the entire map ruining your experience and leaving you with nothing to do. Basically removing any challenge in every possible encounters. I hope the developers remove this from the game or create a toggle to only be matched with people who play without auto aim aimbot in matchmaking.
I've been a PC player since the mid 90's this aim assist stuff was invented for console players because they cannot aim for ♥♥♥♥ with controllers.
PC players don't need that, mouse is precise enough, still some people need cheat software because they are garbage players but that's another story.
Some games company like Bungie or 343 however like to add bullet magnetism garbage and bring that to PC.
There is a difference between hitboxes and aim bot/aim assists you don't seem to understand.
Glad to know someone is in agreement here. Though where have we met? I can’t say I remember you, Risk of Rain?
every game cheats in favour of the play in one way or another - platformers still let you jump for a few frames after you've walked off the edge and into a pit, modern FPS games have regenerating health to reduce the "oh ♥♥♥♥ where's the health pack" feeling, a lot of games adjust difficulty secretly during play, big groups of enemies will only attack 3 - 5 at a time, etc.
making a bullet hit even if the crosshair was a few pixels off is such a small difference that it doesn't matter - and for multiplayer games, it makes things better by adjusting for the slight ping lag everything made online has.
and in a movement shooter, that correction of a few pixels is kinda essential simply because of the fast-paced nature games in this genre have.
now if it corrected for something that was say 200 pixels away (roughly twice as long as the "post comment" button on Steam discussions), then yeah that's excessive and shouldn't be in a mouse & keyboard control system.
but as others said, it doesn't really matter. It's a singleplayer game that might have co-op PvP with friends, so nobody outside of you & your small friend group will affect the game in any way by using aim assist.
I'm gonna be honest buddy, your way of going about trying to get this addressed is quite literally the worst possible way. You come off as a clown who literally is just verbally assaulting everyone because they are questioning why aim assist matters in a and I'll make this as clear as possible "SINGLE PLAYER/CO-OP GAME".
Your point would have validity if there was a PvP aspect to it but as this time it isn't known and you're just being a bit of a jerk to anyone saying contrary thoughts to your inane ramblings. Also accusing anyone who has a difference of opinion than you as cheating.. is childish to say the least.
Pick your fights dude, this ain't one of em and you come off as a child throwing a fit over.. again.. a single player experience. You're not really providing any critique or positive change by acting in this manner chill out and have a great day and enjoy the demo.
Just saw someone freak out about Brotato because the difficulty of the game could be adjusted in the menu.... Like nearly any game for the past 15 years. People will whine and freak out over nothing, even completely optional things like this that can be disabled instantly and easily....
Weak mental capability
I don't get the point of this kind of baseless revisionism. Doom, Doom 2, Heretic, Hexen, Duke Nukem 3D, Blood Shadow Warrior, Rise of the Triad, Dark Forces, Quake etc, all had damn generous aim assist. Early to mid-late 90s, basically every PC FPS did. If you enjoy the satisfaction of being right, you should start by getting a clue.
Doom has at minimum 100% more auto aim than say... COD using controller simply because you don't need to aim vertically but it's probably closer to 200% because even on the X axis you can be aiming outside the enemy hitbox and still hit them where auto aim on console at least requires you to be inside the hitbox for auto aim to kick in
People need to chill and let others play as they want. I get bashed for playing with controller but I do it because I broke my right thumb a few years ago and a controller is more comfortable and secondly I have my PC in my living room so I can take advantage of an 11.1 Atmos setup and a 65" LG C1(Evo panel variant with panel luminance about 17% higher than default measured with a white frame using 100% of the screen and 22% brighter when the white frame is about 1/8 the screen and it actually makes a huge difference but anyway) that's being upgraded to a 77" C3 or depending on day after Superbowl prices I might wait for the C4 because it will have a new panel design.
PC has always been about playing how you want. It's why PCMR became a thing to begin with but it seems like PC gamers born in the 2000s are more likely to preach less choice and are complete fanboys for the dumbest things.
Echoing, a slider would be great!