Echo Point Nova

Echo Point Nova

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Weapon Progression
What's in the game is fine as is but I genuinely think some of the attachments are useless and there should be more for each gun. Attaching a silencer to a shotgun is very much a ??? move instead of something like a choke or a duckbill, especially in the context of a movement shooter. Aggro-draw is a non-issue as long as you are moving and if you aren't moving in a movement shooter you are just making the game more difficult for yourself. Laser attachments being an accessibility thing and not an attachment is also just mind boggling. Every gun should have like 5-6 attachments and mastery unlocks more attachment slots instead. Once those are maxed out then you can start progressively unlock more skins, instead of just having every skin unlocked right at the start of max mastery.

Sorry if this is coming off as brash or rude but it does suck to get a new gun and I look at one of the two attachments and its just SILENCER or SCOPE and nothing else, and upon mastery there nothing else to really get. Having skins be a progressive unlock would be cool for the continued use of guns and a neat way of stat-tracking weapons.

Edit: I also want to add that I think silencers should just not be in this game all all. The trade-off for less aggression to a whole 20% reduction in bullet speed does NOT seem like a very good exchange in a game where you already need to lead shots and keep moving to not die, which is going to draw enemy attention regardless.
Last edited by Jabronii-Chan; Sep 30, 2024 @ 8:54pm
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Kthulu Mar 10 @ 6:30pm 
Agreed
kr00m Mar 10 @ 8:37pm 
+1
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