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Having beacon lights on supplies in boss battles to let you know where they are / when they've respawned is a good idea, though.
I also never said I want the boss to be easier, or even immobile (though maybe it would've been better to "fake" the movement or find a way to make it less janky, but I'm not a developer, just a player). It just didn't feel like challenge, it felt like BS. (Edit) To put it more eloquently, it didn't feel like it was challenging my ability to play the game as it has been up to this point, but rather challenging my patience. And the strategy I ended up prevailing with wasn't just zooming around only targeting weakpoints; it was stopping and shotgunning every turret I could see and bulldozing bad guys with the hoverboard to regain my health, THEN focusing on the weakpoints. So if your strategy is truly the "right way" to play the game, then it really wasn't a challenge on how well I understand the game in the first place.
Doing it my way was a blast, yours sounds frustrating. You're free to do it any way you want, though.
I honestly think my main problem with the sandworm was the framerate issues I was experiencing, no matter how "gud" I "git" the framerate being that catastrophically low is something near-impossible to cope with.