Echo Point Nova

Echo Point Nova

Ver estadísticas:
SUMMER GAME FEST DEMO UPDATE - Rooms for Improvements
Enforcers Dashing

In the older versions (or seen in the older trailer), Enforcers (the helmet enemies) could dash. So why not "give them back" this ability?

Post Jump Hoverboard Activation

Like... I kinda miss the ability that I could slide on the ground and crouch. This option can be toggleable, so that:

bHoverboardJumpActivation - True
Player can slide on the ground and crouch, without bringing the Hoverboard out of the magical feet pocket. Hoverboard can still be brought in, if you jump and then press Crouch Key/Button in the air.

bHoverboardJumpActivation - False
Default - Player can bring up the Hoverboard, every time the Crouch key/button is pressed.


Ground Pound

Ground Pound can be tweaked a little, in case of activation, rather than making it separate binding (which I set it to Left Alt).

Here's my solution to that:
Tap/Hold method.
Hold = Hoverboard
Tap = Ground Pound

InputAction - Hoverboard (Pressed - Triggered)
> Set bCanGroundPound = True
> Retriggerable Delay: 0,25 (Float)
> Branch - bCanGroundPound = True
> Set bCanGroundPound = False

InputAction - Hoverboard (Released - Completed)
> Branch - bCanGroundPound = True - Is On Ground = False
> (CUSTOM EVENT) CE_PlayerAbi_TriggerGroundPound
> bCanGroundPound = False


QoL Accesibility - Map Zoom Binding
My own personal request. Map Zooming In and Out the map to be Bindable.
Still requesting it, cuz my Scroll Wheel is busted. Middle mouse button still works though.



Music - Less... no... No Phonk, more energetic tracks

Phonk doesn't fit the gunfight of Echo Point Nova at all. Plus, it kills the vibe instead of giving it.
Stick to more energetic tracks like D&B and Electronic tracks. Don't let these and other genres be delegalized by Phonk.

If doable, flow of the looping music needs to be fixed a little. Which I talked about it here:
https://steamcommunity.com/app/1836730/discussions/0/4330853446699648225/
Última edición por RaidVentador_Courier_13; 14 JUN 2024 a las 11:22 p. m.
< >
Mostrando 1-4 de 4 comentarios
RaidVentador_Courier_13 14 JUN 2024 a las 11:21 p. m. 
Thread Updated.
mattlarrabee  [desarrollador] 15 JUN 2024 a las 5:46 a. m. 
Publicado originalmente por RaidVentador_Courier_13:
Enforcers Dashing

In the older versions (or seen in the older trailer), Enforcers (the helmet enemies) could dash. So why not "give them back" this ability?

Post Jump Hoverboard Activation

Like... I kinda miss the ability that I could slide on the ground and crouch. This option can be toggleable, so that:

bHoverboardJumpActivation - True
Player can slide on the ground and crouch, without bringing the Hoverboard out of the magical feet pocket. Hoverboard can still be brought in, if you jump and then press Crouch Key/Button in the air.

bHoverboardJumpActivation - False
Default - Player can bring up the Hoverboard, every time the Crouch key/button is pressed.


Ground Pound

Ground Pound can be tweaked a little, in case of activation, rather than making it separate binding (which I set it to Left Alt).

Here's my solution to that:
Tap/Hold method.
Hold = Hoverboard
Tap = Ground Pound

InputAction - Hoverboard (Pressed - Triggered)
> Set bCanGroundPound = True
> Retriggerable Delay: 0,25 (Float)
> Branch - bCanGroundPound = True
> Set bCanGroundPound = False

InputAction - Hoverboard (Released - Completed)
> Branch - bCanGroundPound = True - Is On Ground = False
> (CUSTOM EVENT) CE_PlayerAbi_TriggerGroundPound
> bCanGroundPound = False


QoL Accesibility - Map Zoom Binding
My own personal request. Map Zooming In and Out the map to be Bindable.
Still requesting it, cuz my Scroll Wheel is busted. Middle mouse button still works though.



Music - Less... no... No Phonk, more energetic tracks

Phonk doesn't fit the gunfight of Echo Point Nova at all. Plus, it kills the vibe instead of giving it.
Stick to more energetic tracks like D&B and Electronic tracks. Don't let these and other genres be delegalized by Phonk.

If doable, flow of the looping music needs to be fixed a little. Which I talked about it here:
https://steamcommunity.com/app/1836730/discussions/0/4330853446699648225/

Thanks for the feedback and ideas! Fun fact, the dashing grunts were actually a bug, not intended! But, maybe I could let higher level ones do it, will think about it!

Which tracks in demo make you think of phonk btw? Any orb fights or just the open world fights?
RaidVentador_Courier_13 15 JUN 2024 a las 10:46 a. m. 
Cowbells found in 42_demo and 32 make me think of Phonk.

For 42_demo (Open World Fight), would be great to replace the Cowbell with something else. Something that 53_demo (Orb_Fight) has.

For 32 (Open World Fight) I did some De-Phonkinizing Master of mine:
https://drive.google.com/drive/folders/12LWCo_tD_gm1HWcb99XsNnXTLUz4AtDP
Última edición por RaidVentador_Courier_13; 15 JUN 2024 a las 10:57 a. m.
RaidVentador_Courier_13 16 JUN 2024 a las 4:24 p. m. 
Oh, almost forgot.
There are also Plugins you may find useful for EPN, that might improve both frame rate and resolution fidelity:

NVIDIA DLSS
AMD FSR 1.0
AMD FSR 2
Intel XeSS
TSR (Unreal Engine's Temporal Super Resolution)

And... Nvidia Reflex.
Última edición por RaidVentador_Courier_13; 16 JUN 2024 a las 4:25 p. m.
< >
Mostrando 1-4 de 4 comentarios
Por página: 1530 50

Publicado el: 9 JUN 2024 a las 4:52 p. m.
Mensajes: 4