Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for playing and thanks for the vid! I notice the vid is after my ammo rebalance patch, did ammo amount seem more interesting? Also will def have more turrets in full game. Btw fixed HUD binds updating in todays patch thanks for pointing that out.
I think I played before the ammo patch came out, but other than what i said about the HUD's ammo counter it felt fine to me. I mainly switched weapons cuz it's faster than reloading (must continue letting the meme live, lol. Also a subtle way to encourage it for those who know the trick) and just a more fun way to play the game imo.
Finally convinced my brother to play and he basically only used the shotgun "because i like shotguns", so it seems weapon switching is more of a player issue than a mechanical one lol.
Although enemies dropping ammo for any weapon except the one you're currently using could be a possible way to encourage it (if they don't do that already. Though it may feel a bit frustrating for some).
and nice, thanks for fixing that HUD binding rendering bug.