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While that is true, I did see some comments from the English Version of the trailer saying that the DPS might skyrocket, possibly making it the fastest DPS weapon in the game.
Again, could be wrong.
Pros:
- 2 extra hits for ISS (I wasn't paying attention but feels about right, let me know if I'm wrong)
- 1 extra hit for Foresight
On average I would say roughly 40-50% increase in terms of DPS? And that's assuming you are countering everything. If you don't play like Peppo 20-30% sounds about right.Cons:
And Harvest Moon does have a time limit as far as I know. Or maybe I just got knocked down in Special Sheathe and didn't think about it.
OH MY GOD. so it wasnt me then. i tought the whole time HOW THE HELL DO I DO THE NEW SACRED SHEATH move. it drove me crazy. WHY IS THIS MOVE NOT IN THE DEMO. seriously.
as for the ring. i wont bother with it. its just annoying with the knockback for no good reason. sometimes you get knocked into the ring and then knocked right back. chainstun. thats just stupid design. like make the ring disappear but dont ragdoll me around like that removeing all control.
not sure if the breaker nerf on top of the iss one wasnt overkill tough. if helmbreaker really does less dps than sakura slash now whats the point of helmbreaker? why lose gauge when you get same dmg without loseing gauge? really hope thats just a math mistake there.
regular spritiroundslash finishers still suck for leveling up. take too long to execute when monster is moveing to hit anything most the time its just luck with the ai landing it. or atleast thats what they felt like since world. so back to ISS spam. just with less dmg for leveling up now.
is there anyway to see the armor skills in the demo? i am not sure ls setup has QS3. has been awhile since i played.
If these numbers stay and sacred sheathe isn't super cracked, LS is gonna be pretty weak.
well sacred sheath already has a HUGE downside :
new move: Sacred Sheathe. Replaces Iai Sheathe (RT+A). As long as you hold RT you will be in a parry stance
new silkbind: 1 bug, replaces Serene Pose (LT+B). It's essentially Critical Juncture from GU, but instead of holding a stance you just immediately release the downward slash attack that would trigger if you parried with CJ. The attack still has parry frames during the startup and deals more damage if you trigger the counter.
it REPLACES ISS. so unless its super busted itll be never used as ISS is just the only good way to level up gauge. i guess we have skillswap tough....but still.
not sure about the other one. serene pose was always kinda crappy anyway. so could be good.
i mean. are they outa ideas for LS? why add ANOTHER countermove? at some point youre just sitting there waiting for attacks with this weapon. thats just dumb design. 1 counter is fine. 2 is kinda eh already. 3 is just plain dumb.
lets hope for the later.
sacred sheath already has a overly hefty punish if you dont hit you lose all 3 levels. thats the biggest drawback of any ls move ever. and from the video it seems only really landable on a imobilized target to begin with given it takes 3 anime episodes to charge up fully.