Monster Hunter Rise: Sunbreak Demo

Monster Hunter Rise: Sunbreak Demo

TNTGaming Jun 14, 2022 @ 9:52pm
Unpopular Opinion about Harvest Moon (Long Sword)
What I'm going to say here might be the biggest unpopular opinion I ever made

I personally think that Harvest Moon is kinda balanced.

Reason why I say that is because you have to keep attacking. You cannot sheathe your sword (Excluding special sheathes), nor can you leave the ring once it is made. If you get knocked out of the ring by a monster, or you wire-fall out of an attack (If you had another wirebug left or just recharged one after using Harvest Moon), or if you touch the ring, that ring will disappear.

Though, one thing I would change about it is adding a little time limit as to how long that ring stays. From me playing, it seems that it lasts forever until you leave the ring or you sheathe your sword. Probably having it up for about 90 seconds seems like a good amount of time.

This is just me playing solo, so I don't know if Harvest Moon stacks with other LS users. If it does, please tell me. But if it doesn't then it should definitely stay that way.

In a team setting, I can see this being HEAVILY BUSTED. Don't get me wrong. In a solo setting, you can't do much. You can't sharpen, heal (unless by a healing palico) or anything of that sort.

And I also know that countering attacks isn't that hard. You see an attack coming, you Special Sheathe, and then you press your Counter Button. You're in a pretty confined space tho, so you have to time everything a bit tighter.

That's just my opinion.
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Showing 1-15 of 24 comments
DoT Jun 14, 2022 @ 9:57pm 
I don't remember people complaining about it tho? the only complaints i saw was that it obviously got a lot more love then other weapons, especially Lance, who was shown side by side . Rip Lance
TNTGaming Jun 14, 2022 @ 10:06pm 
Originally posted by DoT:
I don't remember people complaining about it tho? the only complaints i saw was that it obviously got a lot more love then other weapons, especially Lance, who was shown side by side . Rip Lance

While that is true, I did see some comments from the English Version of the trailer saying that the DPS might skyrocket, possibly making it the fastest DPS weapon in the game.
Again, could be wrong.
Jason Jun 15, 2022 @ 1:14am 
From what I've played it feels rather balanced to me as well.
Pros:
  • 2 extra hits for ISS (I wasn't paying attention but feels about right, let me know if I'm wrong)
  • 1 extra hit for Foresight
On average I would say roughly 40-50% increase in terms of DPS? And that's assuming you are countering everything. If you don't play like Peppo 20-30% sounds about right.

Cons:
  • No healing
  • No superman diving
  • Monsters get knocked down outside of the ring sometimes and you're forced to sheathe or stay in the ring and do nothing
  • Sometimes you will ISS out of the ring and get knocked back in

And Harvest Moon does have a time limit as far as I know. Or maybe I just got knocked down in Special Sheathe and didn't think about it.
Last edited by Jason; Jun 15, 2022 @ 1:17am
People really don't know LS got done dirty. ISS damage is almost halved from rise and even in HM it's STILL not as strong as in rise. Helm Breaker also got a heavy nerf and now it's weaker than sakura slash. Presumably this was to be balanced around spending gauge with sacred sheathe, but sacred sheathe isn't in the demo.
Jason Jun 15, 2022 @ 6:42am 
Originally posted by awanderingswordsman:
People really don't know LS got done dirty. ISS damage is almost halved from rise and even in HM it's STILL not as strong as in rise. Helm Breaker also got a heavy nerf and now it's weaker than sakura slash. Presumably this was to be balanced around spending gauge with sacred sheathe, but sacred sheathe isn't in the demo.
May I ask how you arrived at this conclusion?
Doing the math. ISS seems to have gone from 55+35*3 = 160 in rise to 30+20*3 = 90 in sunbreak demo. It's possible the numbers are slightly off. With helm breaker I haven't done the math but it's clear when I'm getting 58 at red on an hitzone that gives yellow numbers. Earlier numbers we tried to figure out even made it look like 35+15*3 so we need some more testing to figure it out exactly, but it's clear that it's gutted to hell and back.
Nerevar Jun 15, 2022 @ 7:16am 
Originally posted by awanderingswordsman:
People really don't know LS got done dirty. ISS damage is almost halved from rise and even in HM it's STILL not as strong as in rise. Helm Breaker also got a heavy nerf and now it's weaker than sakura slash. Presumably this was to be balanced around spending gauge with sacred sheathe, but sacred sheathe isn't in the demo.

OH MY GOD. so it wasnt me then. i tought the whole time HOW THE HELL DO I DO THE NEW SACRED SHEATH move. it drove me crazy. WHY IS THIS MOVE NOT IN THE DEMO. seriously.

as for the ring. i wont bother with it. its just annoying with the knockback for no good reason. sometimes you get knocked into the ring and then knocked right back. chainstun. thats just stupid design. like make the ring disappear but dont ragdoll me around like that removeing all control.

not sure if the breaker nerf on top of the iss one wasnt overkill tough. if helmbreaker really does less dps than sakura slash now whats the point of helmbreaker? why lose gauge when you get same dmg without loseing gauge? really hope thats just a math mistake there.

regular spritiroundslash finishers still suck for leveling up. take too long to execute when monster is moveing to hit anything most the time its just luck with the ai landing it. or atleast thats what they felt like since world. so back to ISS spam. just with less dmg for leveling up now.

is there anyway to see the armor skills in the demo? i am not sure ls setup has QS3. has been awhile since i played.
We can't see the skills but it very clearly doesn't have quick sheathe. Helm breaker is realistically going to get more damage than sakura slash most of the time, even with smaller MV, just because it's really hard to get all the sakura slash damage on good hitzones. Meanwhile GS can now counter directly into TCS/rage slash at any moment. Can even bomb into hysteria with GS for a TCS on small openings.

If these numbers stay and sacred sheathe isn't super cracked, LS is gonna be pretty weak.
Soul Jun 15, 2022 @ 9:28am 
My only "problem" with harvest moon is how it force you in a circle,when most monsters are on full coffee stack and fling around all day
Nerevar Jun 15, 2022 @ 9:36am 
Originally posted by awanderingswordsman:
We can't see the skills but it very clearly doesn't have quick sheathe. Helm breaker is realistically going to get more damage than sakura slash most of the time, even with smaller MV, just because it's really hard to get all the sakura slash damage on good hitzones. Meanwhile GS can now counter directly into TCS/rage slash at any moment. Can even bomb into hysteria with GS for a TCS on small openings.

If these numbers stay and sacred sheathe isn't super cracked, LS is gonna be pretty weak.

well sacred sheath already has a HUGE downside :


new move: Sacred Sheathe. Replaces Iai Sheathe (RT+A). As long as you hold RT you will be in a parry stance


new silkbind: 1 bug, replaces Serene Pose (LT+B). It's essentially Critical Juncture from GU, but instead of holding a stance you just immediately release the downward slash attack that would trigger if you parried with CJ. The attack still has parry frames during the startup and deals more damage if you trigger the counter.


it REPLACES ISS. so unless its super busted itll be never used as ISS is just the only good way to level up gauge. i guess we have skillswap tough....but still.

not sure about the other one. serene pose was always kinda crappy anyway. so could be good.

i mean. are they outa ideas for LS? why add ANOTHER countermove? at some point youre just sitting there waiting for attacks with this weapon. thats just dumb design. 1 counter is fine. 2 is kinda eh already. 3 is just plain dumb.
Last edited by Nerevar; Jun 15, 2022 @ 9:37am
awanderingswordsman Jun 15, 2022 @ 10:01am 
There's plenty of good ways to level up the gauge. That's LS's problem right now. We got gauge out the ass but nothing worth spending it on. We got sakura slash, we got ISS, we got foreseight, the good ole spirit combo and soon to be sturdy slash (the hidden silkbind). Spending that meter on helmbreaker now is pretty meh but spending it on sacred sheathe COULD be good. Or it could be garbage and LS could end up trash. Or maybe the full game will have different more reasonable numbers for ISS and helmbreaker.
JPM岩 Jun 15, 2022 @ 10:09am 
Is it time to start knocking LS users out of the ring.
Nerevar Jun 15, 2022 @ 11:31am 
Originally posted by awanderingswordsman:
There's plenty of good ways to level up the gauge. That's LS's problem right now. We got gauge out the ass but nothing worth spending it on. We got sakura slash, we got ISS, we got foreseight, the good ole spirit combo and soon to be sturdy slash (the hidden silkbind). Spending that meter on helmbreaker now is pretty meh but spending it on sacred sheathe COULD be good. Or it could be garbage and LS could end up trash. Or maybe the full game will have different more reasonable numbers for ISS and helmbreaker.

lets hope for the later.

sacred sheath already has a overly hefty punish if you dont hit you lose all 3 levels. thats the biggest drawback of any ls move ever. and from the video it seems only really landable on a imobilized target to begin with given it takes 3 anime episodes to charge up fully.
カミナ Jun 15, 2022 @ 11:34am 
doesnt matter how broken anything LS gets ranged will still be more broken lol
awanderingswordsman Jun 15, 2022 @ 11:41am 
We don't know how fast sacred sheathe is with focus and quick sheathe. It might not be too bad in those cases. Sacred sheathe also has other moves besides the finisher. There's a timed counter during sheathe and I think you still use it after sheathing if you just press the button instead of charging the finisher.
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