BioCrisis : Return 2 the Lab

BioCrisis : Return 2 the Lab

b3E3 Sep 18, 2022 @ 2:51pm
PLEASE consider adding support for Gun4IR and Sinden.
There are a couple of modern, HD LCD-friendly light gun setups availble now, and it would be rad if they worked natively.
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Showing 1-13 of 13 comments
Captain Kebab  [developer] Sep 19, 2022 @ 12:09am 
The Sinden Light Gun work really fine with the game!
b3E3 Sep 20, 2022 @ 11:26am 
Oh, that's awesome! Thanks for the quick reply!
DevilBlackDoom Sep 21, 2022 @ 12:32am 
To add to that I'd say adding the possibility of hiding the cursor ;)
Captain Kebab  [developer] Sep 22, 2022 @ 11:54pm 
Hiding the cursor is on the todo list, but for the moment I focus on the gameplay
DevilBlackDoom Sep 23, 2022 @ 6:26am 
Originally posted by Captain Kebab:
Hiding the cursor is on the todo list, but for the moment I focus on the gameplay
No problem :) Glad it's being considered ;) So far, great job on the gameplay. Only issue I ran into is at the first split (the one the player doesn't pick). I assume it depends on whether the player is able to kill the 4 zombies quickly enough ? Sometimes my character started going left then went right, but the zombies had spawned on the left and were attacking me in the place where I was supposed to be, actually removing health from me helplessly. Other than that it was a really great experience :)
SloppyCake Oct 9, 2022 @ 4:36am 
Support for Raw Mouse Inputs
Hiding the cursor
Change resolution
Change Gamma and Brightness
Change Mouse Speed

All of these are just as important.
DevilBlackDoom Oct 9, 2022 @ 8:18am 
Originally posted by SloppyCake:
Support for Raw Mouse Inputs
Hiding the cursor
Change resolution
Change Gamma and Brightness
Change Mouse Speed

All of these are just as important.
Raw input is pretty much required for a mouse speed change anyway. Personally I disabled all forms of acceleration on the cursor (including the weird fix required in Win 10 to fully fully disable it) so it was fairly fine, but yeah being able to customize it would be nice.

Gamma and Brightness are not THAT important considering in a worst case scenario you can often alter them on a per-game basis in the GPU software. And the game is pretty vivid to begin with. They ARE important, but compare to the other stuff you mentioned I can live without it if it had to be sacrificed. Resolution I'd say depends on performances on low specs machines. I'd say in this case a render scale slider is probably much enough based on the game's performances. Didn't actually test it but I have a feeling it probably runs on a few years old laptop integrated GPUs. So yeah resolution or render scale would have to be tested against performances !
SloppyCake Oct 12, 2022 @ 3:02pm 
Hi
The reason i requested both gamma & brightness is because I plan on playing this game on a real CRT using the GunCon2 in Linux.

Same goes for resolution as I plan to launch the game with switchres.
DevilBlackDoom Oct 13, 2022 @ 6:22am 
Originally posted by SloppyCake:
Hi
The reason i requested both gamma & brightness is because I plan on playing this game on a real CRT using the GunCon2 in Linux.

Same goes for resolution as I plan to launch the game with switchres.
Gamma and brightness very much make sense then :) Still not as important, but I can see the reasoning. As for switchress, my understanding is that it actually changes the screen resolution right ? Then the game should have no trouble. Games don't need to have an in-game resolution setting to support multiple resolutions ;)

So if the screen running it is 640x480 it should run (I don't know how adapted the gameplay will be, as I don't know if it's meant to be played in 4:3 but that should work).

If I completely misunderstood, my bad, never used switchres. From what I've read it changes the video mode of the screen (or at least what the app thinks the video mode is right ?) but if I'm wrong feel free to tell me.
SloppyCake Oct 13, 2022 @ 11:48pm 
That more or less overall correct about switchres. But it always helps with an In-game resolution switcher to really fine tune the settings.

If the game/games are modern retro games it is also possible to manipulate the image by going from 16:9 to 4:9.

A good example is TMNT Shredders Revenge in 480x240@60, butter smooth and pixel perfect and cropped image. Or Final Vendetta 400x224@60.

Now about the brightness and gamma adjustment or even black level if possible (hint hint).
A Crt Lightgun used hardware flashes to make it easier for the photo-diode to pick up where the gun was aiming and register the hit.

This can be simulated with software or by playing around with gamma, brightness and black levels.
For Mame this is solved by a Lua script and with Retroarch with shaders but still not perfect.

There is a project made by the maker of Gun4Ir that's called Gun2Crt that will solve this issue using a real hardware flasher. But will all that's happening in the world right now and with the component shortage it's till far of from being released any time soon.

If you are interested in stuff like this I highly recommend to have a look at this forum thread.
http://forum.arcadecontrols.com/index.php?topic=164657.msg1734386#msg1734386
DevilBlackDoom Oct 14, 2022 @ 12:53am 
Didn't know about Gun2CRT ! I definitely know about Gun4IR though :) I'm actually planning on building one for myself at some point with a custom 3D printed recoil system (didn't design it yet, but the idea is inspired by automatic electric airsoft guns).

The next step after that if I come to design it would be creating a software like the one that sends MAME signals for the gun for the recoil to work, but that would be able to detect shots fired in PC softwares as well (so Time Crisis games on PSX/PS2 emulators, House of the Dead's PC port). But that part's a long way yet. I know it's doable using similar principles to emulators mouse injectors, but I didn't research much farther yet. Would love to make it work for that game though !

Also I get it for the resolution then, didn't realize that. I'm not an original res/visuals/tech team myself (although for pixel art, I kinda like it for some games). I'm usually more in the high resolution team when it comes to 3D. I love crisp looking pixel texture and polygonal models :P Although it's one thing where I totally get wanting to emulate the original screen res and effects.
Last edited by DevilBlackDoom; Oct 14, 2022 @ 12:54am
Kole Oct 21, 2022 @ 7:03pm 
Not sure if this was a problem for just me, but since I didn't see anyone else posting about lightguns - for anyone looking to play through the demo using the Sinden lightgun:
If you add '-window' to the advance launch options, you can run the demo in windowed mode and this allows the Sinden borders to be visible on the screen. One caveat: If you want to use aim offscreen to reload you have to aim off the bottom - the other directions were spotty at best.

It was a blast running through with the lightgun. Added it to my wishlist. I am sure you're working on balancing etc but the biggest feedback point I have at the moment is that many of the zombies start their attack animations way too early (when they should still be out of reach). Looking forward to the full release.
SloppyCake Nov 8, 2022 @ 2:00pm 
Tried to launch this with Steam on Linux via Proton but could not get it to work.
Something you can look into?
The GunCon2 only works on Linux with the OpenSource drivers.
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