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So it has no positive effect for gameplay or revenue, its positive effect is limited to a small minority feel better about themselves and the choices they made in life, got ya.
And for that, companies lose money, devs lose their jobs and studios close down, yeah, totally worth it.
Btw, what exactly is demonstrably false with what I said before?
You basically agreed with me on all points I made, and just added your point of making some minority feel good, just to say something remotely correct.
Yah, is there a problem with a small portion of the playerbase feeling like they're part of the process? I'm not sure I would call it a choice they've made, either. I think it's safe to assume most minority groups would choose to fit in with the majority if they could. Kind of here nor there, though. The point is that "DEI offers a negative or neutral effect to games" isn't really true. For a minority of people out there it's a big deal, on both ends. The GG2.0 crowd and the minority crowd that's being represented.
For everyone else it's kind of whatever, the majority of players, with certain outliers that deserve criticism.
I threw an edit into my last comment before I saw your reply, so I'll put it here.
There is no evidence that resources would go elsewhere, that's a patent misunderstanding of how game development works. Writers and artists don't go fix bugs and code stuff in their downtime.
Developers are a finite resource and require months and months of onboarding to start contributing to a title. You cannot just go and hire more people on a whim to start working on a game, at least not on the coding end of things.
The minority feeling good is what makes it demonstrably false.
Alan Wake 2 did not break even and is still a terrible game.
Do you actually think cliffhanger endings that are meant to force buying DLC are positive things?
I am not sure why any group would be excited to discover crowbarring their representation into a game makes it fail automatically.
Design by committee is terrible over and over again.
Postal 2 has and will always have more players than Flintlock.
This virtue signaling BS for some weak-minded people who are so fragile that they can't live without people recognizing and catering to them is just pathetic.
2: SBI consultants take money for what they do, so off course that money is not going in the development of the game, geez, so my point is still true.
Your mental gymnastics are hilarious.
I already addressed how the development pipeline doesn't necessarily make your statement true.
the games keep failing and we are the ones in echo chamber, lol. the games you mentioned lost a chunk too, and got criticism over DEI, like god of war. that is like saying star wars isn't failing because disney has money.
Thanks for the info on Alan Wake 2, I didn't realize that, not my kind of game.
Money you spent on a consultant is money that does not go into paying devs for polishing and bugfixing, which is what I stated before, it's a logical conclusion, how you can say that is not necessarily true is beyond me, maybe logic isn't your thing.
Why do you keep pointing to Alan Wake 2 as some kind of success?
It does not matter if your game sells quickly or how many copies it sells when you don't recoup production costs.
Take note. That is not a success story. It's not an example if a DEI game doing well.
Everyone needs representation and a pat on the back, my guy. That's just the human condition. Being human and wanting social acceptance doesn't warrant seeking a psychologist.
You're equating the people who are trying to force their lifestyle choices into things with people who are just looking to live their lives. The latter benefit greatly from seeing themselves represented in a video game, or anywhere else for that matter. It feels good to feel noticed, even if you're not seeking it.
You're moving goal posts now, your original statement was that the resources taken by SBI could be put elsewhere in the game - like bug fixing. I've already pointed out how that's not how things work in the development pipeline. The money is irrelevant, it's onboarding developers that's hard. The term "crunch time" exists for a reason, it's impossible to predict what size team you should have at the onset of development in terms of how close you'll be to meeting a deadline. Making the assumption that SBI's payment is on par with years of salary for a developer might be a stretch, maybe it's not. Do you have info on how much they charge?
I don't keep pointing to it? I wasn't aware that it's still at a net loss, hadn't read that interview. Thanks for pointing it out. There are still other examples I gave that work, no?
How exactly is money spent on a consultant going to be used elsewhere?
Explain how that is supposed to work, genius.