Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imo Myazaki knows this perfectly, thats why there is no difficulty slider in Souls. But still you can get easier experience (as an option). You can summon NPCs or other players to help you, you can use 'easier' builds or op weapons/spells, some bosses have mechanics that will make fights easier etc. You can use it, but you dont have to. This is difficulty done right and shows how good developer he is and how he understand games.
Make up your mind already.
Therefore i will not buy hard games. Ive never touched a souls game again after dark souls 1.
Its pretty simple.