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something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed. Synonym: Feat
"His remarkable achievements in art"
"The discovery of antibiotics is one of the great achievements of modern medicine."
Achievements are by definition supposed to be achieved by doing special or challenging things in games. If everyone got all achievements by default then they're not achievements. They could be renamed "Participation awards".
And then since you're not here for the challenges, neither are you here for the achievements. The devs have actually given you exactly what you wanted, a story mode without possibility of achievements. But to agree with you somewhat, The "achievements" for simply running through the story should be unlockable in this mode, since they aren't really achievements anyway. But all combat achievements and likewise should not be.
Perhaps this was done intentionally to spur people on to challenge themselves and better themselves at the game?
Hope that makes sense
So why is sliding for 5 second an achievement in this game, when several slopes on the main story progression will unlock this by just holding forward.
I play all games on story and or easy, purely down to the fact that I have uncontrolled RA, my fingers are twisted you see, and I suffer a wall of extreme pain in some fast paced game, so story or easy mode allows me to at least TRY to enjoy the only form of entertainment I can still do to escape my reality, getting achievements no matter what level I play with is a big deal for me, or should I just accept that as a disabled player I should stop playing games other than kiddie stuff and crawl away and suffer so that more "normal" players can feel vindicated for being enabled.
Should? No, probably not; I'm not here to tell you what to do.
However, you would probably be better off playing games that are tailored to you.
Same as someone with a form of visual impairment might have more troubles playing "Cats in Paris" or whatever it's called, which is also something you can call "kiddie stuff"; the reality is that not everything that isn't a souls-like is for kids, just different types of people, wanting different kinds of things out of games.
I'm not trying to claim to know what's "better" for you. I most definitely don't.
I'm just going off of common sense, considering what could be.
And that is what I'm on about; souls-likes are notorious for their difficulty and the achievements one might feel (or earn) after having completed said difficult task.
I understand that due to your impairment, it'll be even more difficult to you and wanting a "story mode" as a result of it but I already explained why that doesn't really work.
You want to enjoy the only form of entertainment you can do to escape your reality, which is totally fair, I just highly doubt that form of entertainment is exclusive to souls-likes/lites.
There's so, so many games out there, wanting to be played, some of which you might not even know how much you'd enjoy them, hell, maybe (and probably) even more than this.
And that includes gritty games too; it doesn't need to be any "kiddie game", as you say; there's plenty of games with "simpler" gameplay, just for the sake of being more accessible to people.
That's what I'd personally recommend for you to seek, because the genre we have on our hands here - as a whole - most definitely doesn't naturally care about being accessible.
Again, like a highly competitive shooter that might be very hard to get into; it's just not about being "easy to learn" and hard to master".
Some games are meant to be hard to pick up and even harder to master.
And that is most souls-likes.
In theory, sure, any game could be accessible to anyone, no matter their impairments, no matter their preferences... but what we'd end up with are games for "everyone but no one".