Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn

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Ari Jul 18, 2024 @ 4:37am
No achievements for story mode
Allowing a "Story" difficulty option then making it so that those who choose Story can't earn achievements is a bit of a slap to the face. Why give that option in the first place? Just force people to play Normal or higher then. Was never a fan of games that did this, but I'll play the game nonetheless. Mods will be out sooner or later anyway that'll make the game experience less of a challenge for some.

PS. You can say "get gud" all you want in the replies. Don't care. Some of us are here more for the story of a game and the exploration aspect, not the challenges. This thread is meant to address the devs anyway, not other Steam players.
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Allow me to share the definition of the word "achievement":
something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed. Synonym: Feat
"His remarkable achievements in art"
"The discovery of antibiotics is one of the great achievements of modern medicine."


Achievements are by definition supposed to be achieved by doing special or challenging things in games. If everyone got all achievements by default then they're not achievements. They could be renamed "Participation awards".

Originally posted by Ari:
PS. You can say "get gud" all you want in the replies. Don't care. Some of us are here more for the story of a game and the exploration aspect, not the challenges.

And then since you're not here for the challenges, neither are you here for the achievements. The devs have actually given you exactly what you wanted, a story mode without possibility of achievements. But to agree with you somewhat, The "achievements" for simply running through the story should be unlockable in this mode, since they aren't really achievements anyway. But all combat achievements and likewise should not be.

Perhaps this was done intentionally to spur people on to challenge themselves and better themselves at the game?

Hope that makes sense :praisesun:
Last edited by The two ton terror of Tel-Aviv; Jul 19, 2024 @ 12:37am
Wildescar Jul 21, 2024 @ 3:58pm 
I agree, I'm not the best at this type of combat and this has locked me out of earning achievements. I uninstalled it, I'll play something else.
Cormoran Jul 21, 2024 @ 7:55pm 
OP if you want clown points you have to get political.
Gabi Jul 21, 2024 @ 8:23pm 
So those saying there shouldn't be achievements for the easy mode, can you explain why achievements like slide for 5 seconds are not achievable there. There is zero additional difficulty in achieving this and you will unlock it at several points in the campaign by just pressing the forward button. Seems like a lazy solution by the devs, the better solution would be to have specific difficulty related achievements like games have done since the inception of them.

Originally posted by What a great game. Game sux.:
Achievements are by definition supposed to be achieved by doing special or challenging things in games. If everyone got all achievements by default then they're not achievements. They could be renamed "Participation awards".

So why is sliding for 5 second an achievement in this game, when several slopes on the main story progression will unlock this by just holding forward.
Last edited by Gabi; Jul 21, 2024 @ 8:24pm
Syntax Error Jul 21, 2024 @ 9:57pm 
Because, although there are some fairly trivial achievements, others are much more skill oriented and it's easier to just gate off achievements than to take each one and have "This achievement can only be gained at X difficulty"
Reformed Jul 21, 2024 @ 10:12pm 
Originally posted by 106:

One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.

Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".

I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.

.

I play all games on story and or easy, purely down to the fact that I have uncontrolled RA, my fingers are twisted you see, and I suffer a wall of extreme pain in some fast paced game, so story or easy mode allows me to at least TRY to enjoy the only form of entertainment I can still do to escape my reality, getting achievements no matter what level I play with is a big deal for me, or should I just accept that as a disabled player I should stop playing games other than kiddie stuff and crawl away and suffer so that more "normal" players can feel vindicated for being enabled.
Alex Jul 22, 2024 @ 1:53am 
Originally posted by Reformed:
Originally posted by 106:

[...]

One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.

Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".

I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.

[...]

[...]

... or should I just accept that as a disabled player I should stop playing games other than kiddie stuff and crawl away and suffer so that more "normal" players can feel vindicated for being enabled.

Should? No, probably not; I'm not here to tell you what to do.

However, you would probably be better off playing games that are tailored to you.
Same as someone with a form of visual impairment might have more troubles playing "Cats in Paris" or whatever it's called, which is also something you can call "kiddie stuff"; the reality is that not everything that isn't a souls-like is for kids, just different types of people, wanting different kinds of things out of games.

I'm not trying to claim to know what's "better" for you. I most definitely don't.
I'm just going off of common sense, considering what could be.

And that is what I'm on about; souls-likes are notorious for their difficulty and the achievements one might feel (or earn) after having completed said difficult task.

I understand that due to your impairment, it'll be even more difficult to you and wanting a "story mode" as a result of it but I already explained why that doesn't really work.

You want to enjoy the only form of entertainment you can do to escape your reality, which is totally fair, I just highly doubt that form of entertainment is exclusive to souls-likes/lites.
There's so, so many games out there, wanting to be played, some of which you might not even know how much you'd enjoy them, hell, maybe (and probably) even more than this.

And that includes gritty games too; it doesn't need to be any "kiddie game", as you say; there's plenty of games with "simpler" gameplay, just for the sake of being more accessible to people.
That's what I'd personally recommend for you to seek, because the genre we have on our hands here - as a whole - most definitely doesn't naturally care about being accessible.
Again, like a highly competitive shooter that might be very hard to get into; it's just not about being "easy to learn" and hard to master".
Some games are meant to be hard to pick up and even harder to master.
And that is most souls-likes.

In theory, sure, any game could be accessible to anyone, no matter their impairments, no matter their preferences... but what we'd end up with are games for "everyone but no one".
Last edited by Alex; Jul 22, 2024 @ 1:58am
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