Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn

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Ari Jul 18, 2024 @ 4:37am
No achievements for story mode
Allowing a "Story" difficulty option then making it so that those who choose Story can't earn achievements is a bit of a slap to the face. Why give that option in the first place? Just force people to play Normal or higher then. Was never a fan of games that did this, but I'll play the game nonetheless. Mods will be out sooner or later anyway that'll make the game experience less of a challenge for some.

PS. You can say "get gud" all you want in the replies. Don't care. Some of us are here more for the story of a game and the exploration aspect, not the challenges. This thread is meant to address the devs anyway, not other Steam players.
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Showing 1-15 of 22 comments
YangoBoy Jul 18, 2024 @ 5:18am 
Originally posted by Ari:
Allowing a "Story" difficulty option then making it so that those who choose Story can't earn achievements is a bit of a slap to the face. Why give that option in the first place? Just force people to play Normal or higher then. Was never a fan of games that did this, but I'll play the game nonetheless. Mods will be out sooner or later anyway that'll make the game experience less of a challenge for some.

PS. You can say "get gud" all you want in the replies. Don't care. Some of us are here more for the story of a game and the exploration aspect, not the challenges. This thread is meant to address the devs anyway, not other Steam players.

You need learn about the game mechanics in that chill mode so..... and the game is so good ^^
Last edited by YangoBoy; Jul 18, 2024 @ 5:22am
If you don't care about learning the game mechanics, you shouldn't care about achievements either.
Alex Jul 18, 2024 @ 5:19am 
Achievements are supposed to be exactly what the word means at the end of the day.

One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.

Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".

I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.

And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.
Last edited by Alex; Jul 18, 2024 @ 5:21am
Ari Jul 18, 2024 @ 5:39am 
Originally posted by 106:
And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.
I'm very much aware it's a public forum. What I'm saying is that I'm not gonna be offended or upset if people tell me to "get gud". That's my point because I know some people will say it for the purpose of just being a tw@t. In the end, I'm mainly talking to the devs. Hope that's clear to you now.

And to add, some people just want to explore the worlds and the story of games that are advertised as Souls-like ones. Why not give them that choice? You CHOOSE the difficulty mode, right? You want a challenge, play on the highest difficulty. Earn a gold star and pat yourself on the back for all I care. But maybe give some other players a chance to explore certain game worlds without too much of a challenge. Guess what? It'll make more people want to buy the game because they realize they can finally enjoy a game like that. In the end, what do the creators want? Right. Money. Hope that's clear to you as well.
Last edited by Ari; Jul 18, 2024 @ 5:46am
Ari Jul 18, 2024 @ 5:39am 
Originally posted by Narcissistic Cannibal:
If you don't care about learning the game mechanics, you shouldn't care about achievements either.
Who said I don't care about the mechanics? Oh wait. You're just putting words in my mouth.
Ari Jul 18, 2024 @ 5:40am 
Originally posted by ♡ Helena Meow ♡:
Originally posted by Ari:
Allowing a "Story" difficulty option then making it so that those who choose Story can't earn achievements is a bit of a slap to the face. Why give that option in the first place? Just force people to play Normal or higher then. Was never a fan of games that did this, but I'll play the game nonetheless. Mods will be out sooner or later anyway that'll make the game experience less of a challenge for some.

PS. You can say "get gud" all you want in the replies. Don't care. Some of us are here more for the story of a game and the exploration aspect, not the challenges. This thread is meant to address the devs anyway, not other Steam players.

You need learn about the game mechanics in that chill mode so..... and the game is so good ^^
Yeah, that's what I'm planning to do!
Ari Jul 18, 2024 @ 5:41am 
Anyway, I made my rant (to the devs). Unsubbing from the discussion now so feel free to say whatever y'all want :) The mods will be out soon too.
Last edited by Ari; Jul 18, 2024 @ 5:41am
Originally posted by Ari:
Originally posted by Narcissistic Cannibal:
If you don't care about learning the game mechanics, you shouldn't care about achievements either.
Who said I don't care about the mechanics? Oh wait. You're just putting words in my mouth.
Because mastering the game's mechanics isn't required on the story difficulty. Besides, I don't see how inability to get achievements like "Die 10 times" can take away your enjoyment from the story and exploration aspects.
Sparhawk122 Jul 18, 2024 @ 6:00am 
Who cares. It is woke tripe anyway. Just play another game.
Alex Jul 18, 2024 @ 6:25am 
Originally posted by Ari:
Originally posted by 106:
And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.
I'm very much aware it's a public forum. What I'm saying is that I'm not gonna be offended or upset if people tell me to "get gud". That's my point because I know some people will say it for the purpose of just being a tw@t. In the end, I'm mainly talking to the devs. Hope that's clear to you now.

And to add, some people just want to explore the worlds and the story of games that are advertised as Souls-like ones. Why not give them that choice? You CHOOSE the difficulty mode, right? You want a challenge, play on the highest difficulty. Earn a gold star and pat yourself on the back for all I care. But maybe give some other players a chance to explore certain game worlds without too much of a challenge. Guess what? It'll make more people want to buy the game because they realize they can finally enjoy a game like that. In the end, what do the creators want? Right. Money. Hope that's clear to you as well.

It's all very clear to me, don't worry; I don't need you to explain it to me.
I just disagree with what you're saying.

If we want to go down the route of what creators want, then sure, money is up there; however not every creator purely thinks this way, even if it's rather most important.

If you want a prime example, then take a look at Elden Ring:

Sure, money definitely helps developing these incredibly huge games.
But it's not for everyone, nor is it trying, nor should it be.
FROMSOFT could add a "story mode", just for people like you to become the "bullet sponge" and not take any damage from anything.

As you said, it could potentially increase their sales, couldn't it?
So why don't they?

Oh, yeah, because a lot of game developers have a vision for their game.
They want you to play and experience the game how it's supposed to be played and experienced; the exact same reason you get punished for not wanting to do so by (f.e.) disabling achievements.

It's completely reasonable and I frankly hope the devs don't plan on changing this here.
Last edited by Alex; Jul 18, 2024 @ 6:28am
adorablebob Jul 18, 2024 @ 11:09am 
Was looking forward to playing this through, but this is a bit of a ♥♥♥♥♥♥ move from the dev's. I'm the kind of person who plays everything on story mode, because I prefer playing games for their story and experience, rather than the challenge. Why bother putting in the option of difficulty if you're gonna not have parity between them?
naomha Jul 18, 2024 @ 12:28pm 
Originally posted by Narcissistic Cannibal:
If you don't care about learning the game mechanics, you shouldn't care about achievements either.

This. All day long. If your'e NOT going to put in the effort of accomplishing a "normal" play through why should the game reward you for taking the easy way out? There are a TON of games on Steam that do NOT give you achievements for taking the EASY road. However, the EASY road is there for you if you need it. Just don't expect them to hold your hand and give you trophies just for playing. This isn't little league T-ball, bruh.

Personally, I could give 2 $hits about achievements. However, there are people that absolutely MUST have them for some stupid reason. Still, I'm sure the developers will see enough people complain about the lack of them in easy mode that they will put them in for yall.
YangoBoy Jul 18, 2024 @ 12:50pm 
Originally posted by naomha:
Originally posted by Narcissistic Cannibal:
If you don't care about learning the game mechanics, you shouldn't care about achievements either.

This. All day long. If your'e NOT going to put in the effort of accomplishing a "normal" play through why should the game reward you for taking the easy way out? There are a TON of games on Steam that do NOT give you achievements for taking the EASY road. However, the EASY road is there for you if you need it. Just don't expect them to hold your hand and give you trophies just for playing. This isn't little league T-ball, bruh.

Personally, I could give 2 $hits about achievements. However, there are people that absolutely MUST have them for some stupid reason. Still, I'm sure the developers will see enough people complain about the lack of them in easy mode that they will put them in for yall.

I agree this achievements are not on easy mode being honest
In my case i will do them at 100%
Its a good dame
DethCometh Jul 18, 2024 @ 8:31pm 
Originally posted by 106:
Achievements are supposed to be exactly what the word means at the end of the day.

One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.

Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".

I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.

And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.

so what if it is a younger kid or someone with disability? you saying them playing on an easy difficulty isn't an achievement for them?

who cares how hard a game is, if someone wants an easier experience so what. this game isnt suppose to be a soulslike but a soulslite anyways. just a poor choice from the devs allaround.
Alex Jul 18, 2024 @ 9:30pm 
Originally posted by DethCometh:
Originally posted by 106:
Achievements are supposed to be exactly what the word means at the end of the day.

One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.

Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".

I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.

And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.

so what if it is a younger kid or someone with disability? you saying them playing on an easy difficulty isn't an achievement for them?

who cares how hard a game is, if someone wants an easier experience so what. this game isnt suppose to be a soulslike but a soulslite anyways. just a poor choice from the devs allaround.

Little heads-up: This is going to be a bit of a longer reply, since I’ll go on and ramble about not just the genre but the community surrounding it.

I personally do think it’s important to mention, seen as the genre garnered quite the reputation over the past couple years, especially with the release of Elden Ring, which has been the first souls-like of many.

Anyway, into your very first point.

As far as I’m aware, this game (Flintlock) is - just like other souls-likes - specifically rated 17+, so to me, the whole argument whether it’s not an achievement for kids flies right out of the window, considering they shouldn’t even be playing it to begin with.

I think it’s the equivalent of a kid claiming the R-rated horror game they’re playing is "too scary"; no ♥♥♥♥, because the game isn’t catered to them, just like souls-likes are (naturally) not catered to people looking for an easy or laid back experience.

As for disabled people, there’s plenty of passionate souls-like players with various disabilities, ranging from physical all the way to cognitive impairments; hell, someone beat the game with their feet.
To me, it’s an incredible feat (no pun intended) and something I personally couldn’t pull off, even if I wanted to.
Unless… maybe! Maybe I could but I most definitely don’t plan on knowing.
It’s things like these that make the souls-like community (as a whole) really special.
You can find just about anything on YouTube; even people beating the game with a dance pad.

Consider souls-likes the "hardcore" games of the action-adventures for a minute, because that’s pretty much what they are.
There’s plenty of "hardcore" shooters out there, namely Escape from Tarkov, Ready Or Not etc., the list goes on.

Why should any of these games all of a sudden cater to a more "casual" audience, when that is precisely what non-hardcore shooters are for?
Excuse me but it’s simply put nonsense.

It isn’t the intended game experience and I’d argue the majority of people shares the opinion that harder games should continue being on the harder side, while easier games should continue to be on the easier side.
The games not being as "accessible" or rather approachable is part of what makes them special.

Bringing up how you just started your first Dark Souls run is meaningful to the community surrounding it, knowing how hard it can get; there is no room for "yeah, but my difficulty is set to easy" with sighs of disappointment; that’s what summons in these games are for, especially designed in the case you’re struggling.
Those are the things making the game objectively easier to beat for someone who’s having a hard time.

That being said, people actually do care about what their favorite genre is known for and represents, instead of being morphed into something that’s easy to pick up and accessible to all, like Candy Crush.
You may disagree with that sentiment but it is reality of things.

So much so that the use of summons I mentioned, especially on your first run, are even frowned upon by some.
Make of that what you will.
While I personally refrain from using them (since they’re optional anyway) and I like a good challenge, I’m not going to tell other people how to play.

However I do think that (any) games should be experienced in the way the developers intended them to be.
Like I said, in e.g. Elden Ring the use of summons would be your supposed "story mode".
In this game right here, it’s the lack of earnable Steam achievements.
If you’d still insist on getting them without playing the game on anything but story mode, the use of the Steam Achievement Manager (more commonly known as SAM) is always an option, I suppose.

Thanks for reading. I know it was a lot.
Most importantly, I hope I could explain the semantics surrounding the whole topic a bit better.
It’s something plenty of gamers are very passionate about; not limited to souls-likes, of course but other more "niche" (if that’s what you want to call it) genres.
In hindsight, souls-likes have become more and more mainstream, actually, however they kept their identity.
Last edited by Alex; Jul 18, 2024 @ 9:42pm
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