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You need learn about the game mechanics in that chill mode so..... and the game is so good ^^
One could, in fact, argue that they should only be obtainable by people who actually "achieved" something, rather than get them handed on a silver platter.
Maybe that's also the reason they're not obtainable on story mode.
Whether you're here more for the story of the game and its exploration aspect and not the "challenge" is - in my opinion, anyway - something very odd to say to begin with, considering this is advertised as a souls-like; a genre that thrives off "challenge".
I completely get that people have preferences, don't get me wrong but that's also why different kinds of games are made for different kinds of audiences.
To not play souls-likes, if you don't like challenges seems like a no-brainer to most.
The exact same way to not play shooters, if you don't like guns, does.
And to your last point, as a "PS." to you, in case you think about replying:
You posted this in a public forum, so expect people to voice their opinions for/against what you have to say.
Telling people you don't care about them saying "get gud" does nothing, except make them more likely to call you out for it.
Just to put that out there.
And to add, some people just want to explore the worlds and the story of games that are advertised as Souls-like ones. Why not give them that choice? You CHOOSE the difficulty mode, right? You want a challenge, play on the highest difficulty. Earn a gold star and pat yourself on the back for all I care. But maybe give some other players a chance to explore certain game worlds without too much of a challenge. Guess what? It'll make more people want to buy the game because they realize they can finally enjoy a game like that. In the end, what do the creators want? Right. Money. Hope that's clear to you as well.
It's all very clear to me, don't worry; I don't need you to explain it to me.
I just disagree with what you're saying.
If we want to go down the route of what creators want, then sure, money is up there; however not every creator purely thinks this way, even if it's rather most important.
If you want a prime example, then take a look at Elden Ring:
Sure, money definitely helps developing these incredibly huge games.
But it's not for everyone, nor is it trying, nor should it be.
FROMSOFT could add a "story mode", just for people like you to become the "bullet sponge" and not take any damage from anything.
As you said, it could potentially increase their sales, couldn't it?
So why don't they?
Oh, yeah, because a lot of game developers have a vision for their game.
They want you to play and experience the game how it's supposed to be played and experienced; the exact same reason you get punished for not wanting to do so by (f.e.) disabling achievements.
It's completely reasonable and I frankly hope the devs don't plan on changing this here.
This. All day long. If your'e NOT going to put in the effort of accomplishing a "normal" play through why should the game reward you for taking the easy way out? There are a TON of games on Steam that do NOT give you achievements for taking the EASY road. However, the EASY road is there for you if you need it. Just don't expect them to hold your hand and give you trophies just for playing. This isn't little league T-ball, bruh.
Personally, I could give 2 $hits about achievements. However, there are people that absolutely MUST have them for some stupid reason. Still, I'm sure the developers will see enough people complain about the lack of them in easy mode that they will put them in for yall.
I agree this achievements are not on easy mode being honest
In my case i will do them at 100%
Its a good dame
so what if it is a younger kid or someone with disability? you saying them playing on an easy difficulty isn't an achievement for them?
who cares how hard a game is, if someone wants an easier experience so what. this game isnt suppose to be a soulslike but a soulslite anyways. just a poor choice from the devs allaround.
Little heads-up: This is going to be a bit of a longer reply, since I’ll go on and ramble about not just the genre but the community surrounding it.
I personally do think it’s important to mention, seen as the genre garnered quite the reputation over the past couple years, especially with the release of Elden Ring, which has been the first souls-like of many.
Anyway, into your very first point.
As far as I’m aware, this game (Flintlock) is - just like other souls-likes - specifically rated 17+, so to me, the whole argument whether it’s not an achievement for kids flies right out of the window, considering they shouldn’t even be playing it to begin with.
I think it’s the equivalent of a kid claiming the R-rated horror game they’re playing is "too scary"; no ♥♥♥♥, because the game isn’t catered to them, just like souls-likes are (naturally) not catered to people looking for an easy or laid back experience.
As for disabled people, there’s plenty of passionate souls-like players with various disabilities, ranging from physical all the way to cognitive impairments; hell, someone beat the game with their feet.
To me, it’s an incredible feat (no pun intended) and something I personally couldn’t pull off, even if I wanted to.
Unless… maybe! Maybe I could but I most definitely don’t plan on knowing.
It’s things like these that make the souls-like community (as a whole) really special.
You can find just about anything on YouTube; even people beating the game with a dance pad.
Consider souls-likes the "hardcore" games of the action-adventures for a minute, because that’s pretty much what they are.
There’s plenty of "hardcore" shooters out there, namely Escape from Tarkov, Ready Or Not etc., the list goes on.
Why should any of these games all of a sudden cater to a more "casual" audience, when that is precisely what non-hardcore shooters are for?
Excuse me but it’s simply put nonsense.
It isn’t the intended game experience and I’d argue the majority of people shares the opinion that harder games should continue being on the harder side, while easier games should continue to be on the easier side.
The games not being as "accessible" or rather approachable is part of what makes them special.
Bringing up how you just started your first Dark Souls run is meaningful to the community surrounding it, knowing how hard it can get; there is no room for "yeah, but my difficulty is set to easy" with sighs of disappointment; that’s what summons in these games are for, especially designed in the case you’re struggling.
Those are the things making the game objectively easier to beat for someone who’s having a hard time.
That being said, people actually do care about what their favorite genre is known for and represents, instead of being morphed into something that’s easy to pick up and accessible to all, like Candy Crush.
You may disagree with that sentiment but it is reality of things.
So much so that the use of summons I mentioned, especially on your first run, are even frowned upon by some.
Make of that what you will.
While I personally refrain from using them (since they’re optional anyway) and I like a good challenge, I’m not going to tell other people how to play.
However I do think that (any) games should be experienced in the way the developers intended them to be.
Like I said, in e.g. Elden Ring the use of summons would be your supposed "story mode".
In this game right here, it’s the lack of earnable Steam achievements.
If you’d still insist on getting them without playing the game on anything but story mode, the use of the Steam Achievement Manager (more commonly known as SAM) is always an option, I suppose.
Thanks for reading. I know it was a lot.
Most importantly, I hope I could explain the semantics surrounding the whole topic a bit better.
It’s something plenty of gamers are very passionate about; not limited to souls-likes, of course but other more "niche" (if that’s what you want to call it) genres.
In hindsight, souls-likes have become more and more mainstream, actually, however they kept their identity.