The Last Flame

The Last Flame

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Gameplay is TOO FAST
I see the speed setting of x1, x2, x3, x4
but x1 is way too fast for me to see what is going on. I need to either be able to hit space bar and pause, or something like all the way down to 10% of what x1 speed is. I mean, I want BULLET TIME, because otherwise it is impossible for me to look deeply at what attacks and abilities are being used.
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Showing 1-14 of 14 comments
i do games Jan 11 @ 11:21am 
There's no need to look at anything during the battle really. When it's over there is a button where you can see all the relevant stats about every ability used and what effect it had.
LunchBox Jan 11 @ 11:29am 
Originally posted by i do games:
There's no need to look at anything during the battle really. When it's over there is a button where you can see all the relevant stats about every ability used and what effect it had.
This isn't a fair assessment of the concern. By your logic, might as well just get rid of graphical component all together and have them be 2d sprites and when you hit go all you see is text whether you won or lost.

The concern about battles being too fast is because I'd like to see the actual battle happening and ALSO review all of the stats at the end as to damage, spells, etc. Don't think there is anything wrong with wanting a slower battle; give us a .75x option
Sirfrummel Jan 11 @ 11:35am 
I really like watching the battle play through in detail -- EVEN if its going to be "pre determined" in a sense based on statistics. For example, "Gladiator Guild Manager" did it really well -- the characters fight, but you had a slider for battle speed and could slow it down to 1% even if you wanted to. I usually dropped it down to 10-30% depending on the battle. Some players are going to actually -enjoy- watching the battle, watching skills get used, etc etc, and when it's too short it takes you out of the element, and yeah - there is an end battle screen, GREAT, why don't I just open up Excel and start laying out the numbers there? Maybe while I'm there, I'll just balance my budget and do my taxes.

Really, there just needs to be a slower battle speed so the battle feels more 'weighty', it would have more 'oomph', and it would bring out a particular enjoyment for those of us who like to watch hits land and the eventual victory or defeat.
R_e_M972 Jan 11 @ 12:14pm 
I agree with OP, and would also add that a replay option after a fight would be great. Sometime you get a very tense fight and it would be fun to be able to see it a second time instead of the sudden victory screen.
i do games Jan 11 @ 12:28pm 
The initial post is phrased in a way that makes it sound like you believe the only way to really know what's going on in a battle is to have BULLET TIME, hence my recommendation to look at the post battle statistics.

If you just want it for aesthetic reasons then I understand.
Kozzy Jan 11 @ 1:22pm 
I find x1 to be to slow, usually stay on x2
Originally posted by i do games:
There's no need to look at anything during the battle really. When it's over there is a button where you can see all the relevant stats about every ability used and what effect it had.

Some builds scale hard, but are weak early. So I would like to see how they fare before they get going and how long they take to get there. The post battle stats don't tell that story.
Mordbube Jan 12 @ 5:09am 
A 0.5x speed setting would be nice.
I'd like to add that it's good to have post-battle stats, but that it also takes a while to understand how to read it and get the meaningful impolications from it. In a replay at least you can see why your tank failed or see why your strategy didn't wolrk. So +1 from me for both a slower speed and a replay.
ANDS! Jan 12 @ 8:35am 
Really shocked (although not really) at the pushback to a really obvious QOL change.

Originally posted by Superplex:
Originally posted by i do games:
There's no need to look at anything during the battle really. When it's over there is a button where you can see all the relevant stats about every ability used and what effect it had.

Some builds scale hard, but are weak early. So I would like to see how they fare before they get going and how long they take to get there. The post battle stats don't tell that story.

Hell, for new players who want to understand the numbers in real time (and not as aggregated and averaged data) a slower speed or straight up the ability to pause to see what is going on on the battlefield would be useful.

All I get - as a new player to this genre of game - is a vague impression of what is going on on the screen during an actual encounter; a slower speed or pause button would help with this immensely.
Hotloop  [developer] Jan 12 @ 9:59am 
Originally posted by ANDS!:
Really shocked (although not really) at the pushback to a really obvious QOL change.

Originally posted by Superplex:

Some builds scale hard, but are weak early. So I would like to see how they fare before they get going and how long they take to get there. The post battle stats don't tell that story.

Hell, for new players who want to understand the numbers in real time (and not as aggregated and averaged data) a slower speed or straight up the ability to pause to see what is going on on the battlefield would be useful.

All I get - as a new player to this genre of game - is a vague impression of what is going on on the screen during an actual encounter; a slower speed or pause button would help with this immensely.
Not sure what pushback you are talking about. From the dev (myself), I agree with this feedback. I have plans to do something about this (add x0.5 speed).

cheers
Purazis Jan 12 @ 10:17am 
I do appreciate the 0.5x speed. It helps grasps some things better like if your MaxHP/shield/life steal is enough for the current act and future ones, see where hero distribution went wrong on the gimmick fights that relies on DPSing different targets, how close you were to winning the DPS race if you aim for that approach and seeing some neat clutches like a well timed shield or a critical hit.
LunchBox Jan 12 @ 12:09pm 
Originally posted by Hotloop:
Not sure what pushback you are talking about. From the dev (myself), I agree with this feedback. I have plans to do something about this (add x0.5 speed).

cheers

You are a great DEV, because of you I bought the game
hihatss Jan 13 @ 1:26pm 
+1 for 0.5x , if possible all the way down to 0.1x would be nice. Thanks dev, great game!
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