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1) Omnicrit. The way Omnicrit works is that if your spell does not directly do damage, the unique effect is considered multiplied by your crit damage. You can do stuff like hit several thousand % attack speed with Ripley or Vinrak if you have the right combination, for example.
2) Mixed AD/SP. A lot of AD auto-attackers actually scale well with SP (Vinrak, XZ, etc.), and there are some mixed items to make them work.
3) % AD. The way % AD works is that ALL flat AD (not just base AD) is multiplied by % AD. This means that rather than combining Attack Speed with Attack Damage, it's often just as efficient or more so to find sources of % AD and combine them with flat AD. An example is Sovas AD spam with Ripley or Leuko spam casting with a % AD Origin like Corrupted.
In general, Attack Speed from base items is a semi-trap for AD; it's not always useless, but it's often a mixed spell and auto-attack stat, so you need to check if you have good reason to go for it (or if you can go for it more efficiently with stuff like Nightfury). In early game, AD items are usually superior and then you can decide whether you have attack speed scaling later, as a lot of the recipes are where you can get attack speed efficiently. Crit is context dependent; Omnicrit is very powerful, and some characters have crit synergy innately. But you don't always need it. Sometimes, it just comes down to whether you have an Origin for it or not (Warmonger, Dragonsmith, Dimensioneer, etc.)
Bleed is actually quite good, but a lot of the Bleed heroes are either underpowered currently (Khero) or are for mixed AD/mage comps (although sometimes have good synergy for them; see Alexei + Corrupted origin for example). Nox is probably the most straightforward AD Bleed character, but he's usually not primary carry due to how his spell works and is usually something of a support AD character. Using Bleed to support AD usually means building one of the bleed characters as support for a debuffless carry, or just using items to get Bleed out of (although there are some good ones for this, like Maxim's).
Surviving with AD comps is usually about just having good tanks. You don't absolutely need healers, although it's sometimes useful. Layley, Dagon, XZ, etc. are all extremely good tanks with AD and a good build with them can often be sufficient even without a healer. You just need to balance out AD with tank stats and lifesteal. Often times, you can either pick up a relic or just mix in 1 mage/support character that has good synergy with your comp (Jalen scales AD and shield for example). There's also a lot of sustain passives running around.
I usually try and take spell power characters because all you have to do is dump max power into them. I have to put three times as much thought into attack damage / ethereal characters.
Channeling spells overlap, so you can have multiple James effects running on top of each other. Since he gains crit and heal through it, it's feeds in itself. He is one of heroes who benefits more from cast overlapping
Also I do not consider Vinrak AD carry. He is ethereal, which is another universe. And he is probably most broken carry in game, I've seen him doing 10-13k dps by late game
Vinrak CAN be AD carry without Ethereal interactions. It's not his strongest build, but you can swing with AD and have it work. Stuff like Bone Knife, etc.
But you need Leuko for the attack damage to boost the whole team.
Simply just mix Leuko with different melee character.
just click on leuko when you see him it doesnt matter who your team is
just stack crit chance on him and roll for items/origin that trigger on crits
he is the engine that powers the strongest teams
Aside from bleed focused runs, I'm having difficult time to gather pure AD scaling builds.
I mostly dislike relics that scale every 4 or even 6 seconds. 6 seconds in fight is A LOT. In other words, those relics have 5 tics cap as normally you wouldn't fight longer than 30 seconds.
Heck even shiled based builds scale AD better than pure AD scaling builds :D Probably becasue you can scale shileding based on SP and scaling SP is easy.
Honestly, scaling is easy in this game. A lot of what you have to learn in this game is how to snowball up which means learning early game. This is a big part of the AD vs AP balance, because AD is really really good early, while SP/mana regen tends to require some more specific heroes to be good early (although when you get those heroes, SP/mana regen catches up on early power).
Also, the idea that AD and SP are mutually exclusive is not really accurate. A ton of Origins encourage you interplaying them, and a lot of SP based heroes synergize into AD comps (Jalen, some Leuko setups, healers in Forest Warrior, anything reasonable with Dragonsmith, tanky Origins, etc.). Just did a 15.6 sec clear on hands with half AD/AP Ravenlord setup, for example, using SP healers + AD lifestealers to blast through everything (also relevant; my top healer in that comp was AD Ripley, just to put into context of AD vs SP).
https://steamuserimages-a.akamaihd.net/ugc/2380783739938553296/2F796FFDCE973A0E7BF00D92CB93E95B08DD82C3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2380783739938552513/49289C9685C34E65D646147131D088D29C7D97AB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false