The Last Flame

The Last Flame

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Mystery Jan 20, 2024 @ 1:29pm
Tips for all levels
I've completed Flame Master and 2 challenges ( 1 flame master and 1 impossible) so far. The following are a few tips that will make your journey easier.

1- Keep restarting till you get 2 heroes and a relic that fit your endgame plan for a team. This may take dozens of tries depending on RNG, but it is completely worth it.

2- It's really all about synergies and ramping up damage/healing for each fight. Once you have relics or items or skills that increase you ability to damage over time, all you need to focus on is living through shields and healing.

3- Only level the characters that fit your build. It's OK to lose flame when 1 or 2 low level characters die. Flame is a resource, and you don't need 90 to win. I just completed an "Impossible" challenge with a 4 character team, because i never found a proper 5th to fit my build.

4- Always take the most challenging path... Elites. Relics work wonders on a team with a focused synergy. Don't worry about getting a bad relic from the choices, you can destroy it later for one of the crazy powerful ones that require a sacrifice.

5- You NEED a tank. Boost this characters health/defence, and again, in battle ramping of these stats is fantastic. Second most important role is the healer. If you can keep your tank alive through enrage, you're going to win. I find 10 - 20 mana regeneration and and some kind of stacking spell power goes a long way to counter enrage. Most bosses I end up with full shield and full health on all characters at the end.

This works for me, and may not work for everyone play style.

And a special tip for those that read all the way through. Kara for Cloned Challenge!!!
Good Luck!
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Showing 1-9 of 9 comments
Nerex7 Jan 20, 2024 @ 5:35pm 
These are valid and good tips, thank you very much.

I think what they need to do in the next patches is give us ways to handle the RNG better. Cause as you point out, restarting over and over until the heroes have at least somewhat of a synergy and until you get a halfway solid relic is really important, yet it's just fishing for good rng.

The game also starts out great but the more unlocks you get, the worse the game becomes. Many of the items you unlock are trade-offs that are very niche and they just end up crapping the item pool so much that each run is just fishing for a syngery that might work out.

Gotta admit, the game became less and less enjoyable the more items and characters I unlocked and I don't think it should be that way...
Mystery Jan 20, 2024 @ 6:24pm 
Originally posted by Nerex7:
These are valid and good tips, thank you very much.

I think what they need to do in the next patches is give us ways to handle the RNG better. Cause as you point out, restarting over and over until the heroes have at least somewhat of a synergy and until you get a halfway solid relic is really important, yet it's just fishing for good rng.

The game also starts out great but the more unlocks you get, the worse the game becomes. Many of the items you unlock are trade-offs that are very niche and they just end up crapping the item pool so much that each run is just fishing for a syngery that might work out.

Gotta admit, the game became less and less enjoyable the more items and characters I unlocked and I don't think it should be that way...

100% correct. I'm just wasting time re-rolling new characters and relic at the start, when I should be playing the game. Just let the first characters be chosen from entire lot.

Also your point of as we play more the game becomes less fun and more difficult due to a larger pool of characters, item, relics, and origins... it is very difficult now to actually build a proper team. If they categorised the characters into roles, and let you select based on what role you are looking for from time to time, it might help.
Nerex7 Jan 21, 2024 @ 12:34pm 
Originally posted by jonathanhunt22:
Originally posted by Nerex7:
These are valid and good tips, thank you very much.

I think what they need to do in the next patches is give us ways to handle the RNG better. Cause as you point out, restarting over and over until the heroes have at least somewhat of a synergy and until you get a halfway solid relic is really important, yet it's just fishing for good rng.

The game also starts out great but the more unlocks you get, the worse the game becomes. Many of the items you unlock are trade-offs that are very niche and they just end up crapping the item pool so much that each run is just fishing for a syngery that might work out.

Gotta admit, the game became less and less enjoyable the more items and characters I unlocked and I don't think it should be that way...

100% correct. I'm just wasting time re-rolling new characters and relic at the start, when I should be playing the game. Just let the first characters be chosen from entire lot.

Also your point of as we play more the game becomes less fun and more difficult due to a larger pool of characters, item, relics, and origins... it is very difficult now to actually build a proper team. If they categorised the characters into roles, and let you select based on what role you are looking for from time to time, it might help.

Yea any form of handling RNG and limiting the item pool would be great. Take stuff like Surge for example, it's cool if you build around it but absolute garbage if you don't, so anytime you see one of these recipes show up it's pretty much 1 less choice in total and just polluting the item pool. I had the feeling the game was a lot more fun in the beginning with a more limited item pool.
Swisspike Jan 21, 2024 @ 1:20pm 
Nice to see you're successful. I ALWAYS pick from the ones available on the first screen. Otherwise, if you constantly look for the same synergies that were successful the previous run, you're not getting better...you're essentially playing the same builds, over and over.

I have started about ten runs, and have won less than half. This is fine...how do I understand which characters play nice with each other, unless I experiment?
Mystery Jan 21, 2024 @ 2:19pm 
Originally posted by Swisspike:
Nice to see you're successful. I ALWAYS pick from the ones available on the first screen. Otherwise, if you constantly look for the same synergies that were successful the previous run, you're not getting better...you're essentially playing the same builds, over and over.

I have started about ten runs, and have won less than half. This is fine...how do I understand which characters play nice with each other, unless I experiment?

I have a friend playing exactly your way, and i too play that style from time to time as well. It's fun to try out new builds. My statement is only for the purpose of overcoming levels that players may be stuck on.

Play the GAME for FUN!
Swisspike Jan 21, 2024 @ 3:02pm 
Originally posted by Mystery:
Originally posted by Swisspike:
Nice to see you're successful. I ALWAYS pick from the ones available on the first screen. Otherwise, if you constantly look for the same synergies that were successful the previous run, you're not getting better...you're essentially playing the same builds, over and over.

I have started about ten runs, and have won less than half. This is fine...how do I understand which characters play nice with each other, unless I experiment?

I have a friend playing exactly your way, and i too play that style from time to time as well. It's fun to try out new builds. My statement is only for the purpose of overcoming levels that players may be stuck on.

Play the GAME for FUN!

I am not on the most difficult settings. I'm not that good, and never have been on these types of games. This is odd..as I am a logic, scientific type (Master's in Atmospheric Science), so I SHOULD min/max the crap out of my builds.
Nerex7 Jan 21, 2024 @ 4:51pm 
Originally posted by Swisspike:
Nice to see you're successful. I ALWAYS pick from the ones available on the first screen. Otherwise, if you constantly look for the same synergies that were successful the previous run, you're not getting better...you're essentially playing the same builds, over and over.

I have started about ten runs, and have won less than half. This is fine...how do I understand which characters play nice with each other, unless I experiment?

After playing a lot of runs, you pretty much know how the game works and how characters interact so by just reading what they are supposed to do or seeing that their passives won't be too useful, especially on higher difficulty, you simply know you don't want them.

I don't necessarily reset a lot on the first hero screen but when I just can't find one of the few solid tanks, I will abandon the run.
jpm0511 Jan 21, 2024 @ 7:47pm 
resetting constantly to force builds?
endless or challenge i get it, but ascension runs?
lame and completely unnecessary
im about 30 hours in to the game and my record on flame master is 10 wins(6 act 4 wins) and 4 losses
and i still think i have a lot of room to improve
playing out runs is a great way to learn and its more fun than resetting

rest of the tips i agree 100%. prioritize damage scaling, spend your flame aggressively, dont worry too much about levels except for your key heroes, farm as many relics as possible and dont forget to bring a main tank
dOBER Jan 22, 2024 @ 4:10am 
My tip is to focus on any debuffs like frost/burn and with a good tank like giachi you dont even need a healer

Pyro/Magmis/Johanna/Eslo are great heros to stack

Old mans necklace in this combo does very high dmg

Here is my last run on at flame master endless 20+ without any dmg scaling/old mans necklace and helaer

https://www.youtube.com/watch?v=1cogLfPlJeU
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Date Posted: Jan 20, 2024 @ 1:29pm
Posts: 9