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I think what they need to do in the next patches is give us ways to handle the RNG better. Cause as you point out, restarting over and over until the heroes have at least somewhat of a synergy and until you get a halfway solid relic is really important, yet it's just fishing for good rng.
The game also starts out great but the more unlocks you get, the worse the game becomes. Many of the items you unlock are trade-offs that are very niche and they just end up crapping the item pool so much that each run is just fishing for a syngery that might work out.
Gotta admit, the game became less and less enjoyable the more items and characters I unlocked and I don't think it should be that way...
100% correct. I'm just wasting time re-rolling new characters and relic at the start, when I should be playing the game. Just let the first characters be chosen from entire lot.
Also your point of as we play more the game becomes less fun and more difficult due to a larger pool of characters, item, relics, and origins... it is very difficult now to actually build a proper team. If they categorised the characters into roles, and let you select based on what role you are looking for from time to time, it might help.
Yea any form of handling RNG and limiting the item pool would be great. Take stuff like Surge for example, it's cool if you build around it but absolute garbage if you don't, so anytime you see one of these recipes show up it's pretty much 1 less choice in total and just polluting the item pool. I had the feeling the game was a lot more fun in the beginning with a more limited item pool.
I have started about ten runs, and have won less than half. This is fine...how do I understand which characters play nice with each other, unless I experiment?
I have a friend playing exactly your way, and i too play that style from time to time as well. It's fun to try out new builds. My statement is only for the purpose of overcoming levels that players may be stuck on.
Play the GAME for FUN!
I am not on the most difficult settings. I'm not that good, and never have been on these types of games. This is odd..as I am a logic, scientific type (Master's in Atmospheric Science), so I SHOULD min/max the crap out of my builds.
After playing a lot of runs, you pretty much know how the game works and how characters interact so by just reading what they are supposed to do or seeing that their passives won't be too useful, especially on higher difficulty, you simply know you don't want them.
I don't necessarily reset a lot on the first hero screen but when I just can't find one of the few solid tanks, I will abandon the run.
endless or challenge i get it, but ascension runs?
lame and completely unnecessary
im about 30 hours in to the game and my record on flame master is 10 wins(6 act 4 wins) and 4 losses
and i still think i have a lot of room to improve
playing out runs is a great way to learn and its more fun than resetting
rest of the tips i agree 100%. prioritize damage scaling, spend your flame aggressively, dont worry too much about levels except for your key heroes, farm as many relics as possible and dont forget to bring a main tank
Pyro/Magmis/Johanna/Eslo are great heros to stack
Old mans necklace in this combo does very high dmg
Here is my last run on at flame master endless 20+ without any dmg scaling/old mans necklace and helaer
https://www.youtube.com/watch?v=1cogLfPlJeU