Powerlust

Powerlust

YtheL2 Dec 28, 2024 @ 3:31pm
Sugggestions from a Legend 15 player
- We need a way to obtain scrolls more reliably like a scroll merchant who sells horde scrolls etc for 200k each and we should be able to sell scrolls back for 50k each so there is more player control.

-Necromancer play style is painful. Minions are too slow and the path finding is terrible. My suggestion would be to have more minion variety like elemental mage skeletons that actually use and cast elemental player skills as a way to attack. There could also be the illusionist skeleton that summons stationary shields and illusions so that minions can survive more. Damage of these minions should scale with the player's proficiency with that minion's element. For example a fire mage skeleton should deal more damage if you have level 10 in fire and level 10 in necromancy. Also the random minion type spawn is very annoying. The base skeleton spawn skill should stay as it is but there should be variations to it. Like there should be another skill that's called "summon archer skeleton" and "summon melee skeleton".


-Crafting system is great, however, we should be able to combine even more weapons and armor into a single one. i'm talking about combining 10 different traits and stats to make mega weapons. I understand that this will be crazy unbalanced but this is the unique appeal of this game. The unique and crazy combinations that you can make is the appeal of this game. Other things like graphics, game play etc is better at other triple A games from large companies. So you should focus on the part that this game shines, crazy combinations. You can always add 10 more power levels to give players who make mega items new challenges.
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Showing 1-3 of 3 comments
Bart Mamzer  [developer] Feb 13 @ 11:38pm 
Interesting idea with the mega weapons.
I guess you're right, even the current ones are super op, so why not lean into it even harder.
I think that would require me to add more legendaries first though, because I feel the pool might be a bit limited if you wanted to add more than 4 items into 1.
YtheL2 Feb 17 @ 8:06pm 
Yes. I'm glad that you saw my post. I have 59 hours on this game on pc and i've played similar AAA games. On the surface, they "look" better but when you play it, its so boring because there are like 20 different skills and you cant do any crazy things. In Powerlust, the ability to combine anything with anything is very appealing so if you were to make the whole crarfting system even more open ended, that would reinforce the "unique" thing about this game.
Bart Mamzer  [developer] Feb 18 @ 11:42pm 
Thanks for the feedback!
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Showing 1-3 of 3 comments
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