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2: the points are gained retroactively claim achievements whenever you want to
3: ya some things aren't the most intuitive
4: also definitely needs to be shown in the formula imo but for reference it's k^(1+0.1xlevel of upgrade)
5: ya
6: From battle you can get 0.001 spiral points every difficulty progress, and 0.01 past difficulty 100. The Kurt Spiral Equation gives a buff to how much SP you gain from battle, up to a daily limit of 100sp currently in the test version, on live i believe it's currently unlimited
7: the wiki is outdated i don't recommend using it it was last updated over a year and a half ago i believe, the current info site is being updated, and this is a thing i have been bugging dev about for awhile this info defiantly should be shown imo in game
8: yes it is by far the most un-intuitive thing in the game atm, it's used to set a cosmetic skin for main spiral but the ui doesn't explain anything the ui will be getting a rework hopefully in the near future and i'm hoping most of these issues can be remedied
9: this one varied by completion, level 1 is 0.1-5 level 2 is 0.05-3 level 3 is 0.03-2 level 4 is 0.02-1 level 5 is 0.01-0.5
10: that's how you interpreted it it says "Defeat {0} enemies to unlock Auto Start" it doesn't say defeat any enemy x total times. this one has been reworded many times and there simply isnt space to fully describe every little detail, this is the first time i have heard this specific point being brought up, and due to that i assume to most it makes enough sense
11: ya honestly im not even sure how this is calculated myself
12 Regen is not useful past the first enemy, the floating battle text is just useless and confusing and causes way more confusion than good if your defense is greater than their attack you will never take dmg despite what floating text says.
edit to !: line number multiplier currently is x1.4 while active so with +100% it's x2.8 delta r
No, I mean, even when the attack does more damage than my defense, I still don't take damage. 100K damage from Pi against my 53K defense?
No change in actual HP.
"Defeat {0} {1} to unlock Auto Start" where {1} is the name of the enemy. AFAICT there aren't any enemies with names longer than the word "enemy" by any significant margin (and there are already other places where the amount of text doesn't fit into its assigned text area on the default font size, cough Automation menu).
Good to know, but definitely not actually listed anywhere.
https://www.wolframalpha.com/input?i=log10%28762000000%5Ex%29
See the derivative about half way down, and substituting the 2-significant-digit approximation of log(10).
Or, I guess since the upgrade actually gives 10 times the value it says it gives (the wolfram alpha link says the value is 8.88, however the game shows the increase as 88.82) I guess instead of dividing by 2.3, multiply by 4.343
(TLDR, log and exponentiation are inverse functions, just that the exponent and the log base are different values, which is rectified by dividing out the natural log of 10).
Or you could still use log10 I guess; a +=log10(k) * 10%
(Alternative form; https://www.wolframalpha.com/input?i=log10%28x%5E47%29 )
I'd figure Fibanomnom would fit this criterium :)
One I am unaware of.
In any case, there's still some free space between the end of the line and the "Difficulty" button (and about another half of that amount available at the start of the line before the checkbox).
How the f*ck do the reactors work? I am literally puzzled by the math because it doesn't work out.
1) The "active" benefit appears to be [Δz assigned] as the argument to the listed math equation. This doesn't make sense because...
2) Reactor level and accumulated experience has no apparent effect, so I'm literally burning income for a static benefit of extremely marginal value (the R reactor: I can either apply my total z to Δr, and all Δz applies cumulative, or I can reduce Δz in order to apply that reduction to Δr as a flat value. BIG HINT: which is bigger, 1+2+3+4+5+6+... or 1?).
I mean sure, I can turn some Δz (and thereby Δr) into increases into things I can't normally affect with the main spiral, but for 50 Δz I can get... a 0.04% increase to Line multiplier, 0.01723% to Spiral Equation speed, or 0.00000% to battle stats. That is, less benefit than finding pennies in my couch in exchange for 12.5% of my yearly income (total Δz is ~400).
3) The passive benefit has no association with the math formula listed based on any value I can find.
eg. the S reactor is currently giving me a +50% to battle stats passively. This means the input value should either be 171,000 or 36,840 depending on how the "50" in the "50%" is interpreted as a numerical value. My S reactor is level 10 with 740,000 exp out of 357,000 and my actual z is 10,900,000.
If I plug those other numbers in instead I should be getting a percentage of 1e-11, 4052, or 12,950,290 respectively.
Gah! Even "Auto Start" is wrong! It isn't auto-start at all! It's auto-REROLL!
Finally did the last hunk to unlock this feature for the Training enemy and tried it out and even the tin is named incorrectly. 😩
And it looks like it uses a standard reroll, not the uncommon (or better) reroll to boot. So that's less than ideal (not that the Uncommon reroll button even works properly for me for some reason, I literally have to rapid-click like a dozen times for it to do ANYTHING and that isn't even a guarantee).
2) Reactor level (the result of the accumulated experience) has an effect you're overlooking because
3) The passive benefit is not based on the math formula, but on the reactor level. It is a simple bonus of "Passive effect per level * Reactor level".
Example: Your S reactor at level 10 is giving you +50% to battle stats. My S reactor at level 32 is giving +160% to battle stats. This reactor gives you +5% to battle stats per reactor level, that stacks multiplicatively with the Active bonus.
JFC that is confusing as hell. Should be... oh lets go with R as a stand-in for Reactor Efficiency and R isn't used elsewhere. Maybe drop a "R=[Δz assigned]" parameter into the descripto box.
But ok. How about some quick math.
112 Δz assigned into Reactor - L
Listed equation is z²/2500
112² is 12544
12544/25000 is "about 0.5" multiplied by some power of 10 to turn this result into a percentage.
Actual? 0.2%
Turned the precision up for this one
58.26 Δz assigned into Reactor - L
58.26² is 3394
3394/25000 is 0.1357
Actual? 0.06022%
HMMM
(the other three I have access to compute just fine)
there is none currently, but https://kloppie5.github.io/IdleSpiralInfo/ is where it will be when he gets around to working on it, he's been busy with work
This value used to line up, but I'm not entirely sure when it changed (I hadn't been using this portion of my spreadsheet for a while, as the "which purchase is better?" on Ω/γ/δ hadn't been important once I had the battle rewards).
Values from upgrades:
Ω = 4
γ = 4
δ = 3.6
Bonus from Battle:
Ω: +81.9K
Ω: +245.1496%
γ: +86.5K
γ: +34.3515%
δ: +73.6K
δ: +119.6710%
Bonus from spiral design:
Ω: +50%
Ω: +20%
Listed values:
γ: 128K
Ω: 509K
δ: 162K
Δz: 46.5T (before Z-reactor allocation)
Computed values:
γ: 116.2K (10% shy; rounding error can only account for ~0.1%)
Ω: 508.8K
δ: 161.6K
Δz: 45.0T (would be accurate if γ was accurate)