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报告翻译问题
Perhaps more importantly, get higher Combo, which will increase your attack on successive attacks, and more Attack Speed. Eventually, with a low non-raid debuff effect and a long enough combo, you'll start doing damage to the enemy.
F attacks slowly, so the idea is that you're able to combo it enough times at a high enough attack speed to kill it before it kills you. Also, your health is untouched by its debuff, so by the time you're ready to fight it, you'll be able to tank some hits.
Before 2.6.0, F was easier because the Multiattack multiplier was applied to your calculated attack rather than before the log, but now, you really have to work on getting that Combo up and its debuff down. It's still perfectly beatable though, I'm just now reaching the point where I can kill it in 2.6 :D For reference, my regular combat stats are around e47, NRD is around 24%, and all my combo upgrades are from the Spiral Equation and Theory, I don't have any from the Theory upgrade yet.
Edit: Because Combo needs Nuke Mode, Math Skill/Math Skill 2 are also very helpful, to make sure using Nuke Mode doesn't increase F's stats too much. You'll probably be farming Quantum Quirk a long time (for stats, Math Skill 2, and Fragments) before you're ready for F.
- Math Skill Soft Capped (90%)
- Math Skill2 Soft Capped (90%, totaling 99%)
- Non-Raid Debuff Effect Upgrades capped (<25%)
- At least SxD (e51) atk/def/hp.
- 100k% Rare Drop Rate
- At least 20 levels in Fibonacci Theory (combo) and 2 levels of Theory Upgrade 20
- Time to attack under 2 seconds when using Nuke Mode 1k (must use nuke to combo).
You can clear it earlier than this (e46, nuke10x) for the equation (combo), but you'll want at least these stats to farm it well enough to reach into diminishing returns on LPM (rare) and grabbing some RDR2 (uncommon). Long term farm is still quite a bit higher than that (mostly more attack speed and combo).My debuf is 45% now.
S - QuantumQuirk
A - Li
B - Fibanomnom (Softcapped)
C - Super Pi
D - Pentangle, Varman
F - Napier, Gamma, Pi, Beta, Alpha, Training
N/A - Alphabetician
Keep in mind how far you can take difficulty and loot. Pythagorean Theorem and Theory Upgrade 11 will also have a large effect on how much you can farm.
Get into this one step by step. Make sure, you already got enough Math Skill 1 from Pentangle to bring you to 90% reduction (in the left column). Then cycle through QQ, until you find one with a Math Skill 2 and use the highest regular Scavenger Mode (if you have not unlocked this one yet, farm Gamma for Attack Speed). Keep going, until it defeats you, then reduce Scavenger to a rate, where you can defeat it in one hit for another few levels. Even if you can only get it down once in the beginning, this will quickly pile up.
Repeat the process, until you get to... don't know, level 200 maybe, then change for autofarming.
They seem pretty out there, but any time I straight up call something impossible/insane, someone usually comes along and is like "nah, I've been doing 100x more than that for months" or something.
But I had already farmed F a bit before the new update, so I've got almost +1k loot progress multiplier. I couldn't imagine reaching my current point within any decent timeframe without being able to level up theory as much as I have.
The main issue I see is that building non-raid debuff and combo multiplier requires a lot of loot drops, but to farm loot drops you now need high non-raid debuff and/or a high combo, meaning slowing one slows down both, slowing down the one even more.