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(Even more particularly with math skill; at some point you will likely want to grind up Rare Drop from Pentangle; and you'll likely end up getting way more than 1 million hard capped Math Skill trying to grind Rare Drop - the Rare Drop grind is more so you can get more/more reliable attack speed rolls from Gamma).
;;
As far as the loot progress thing, it does seem to improve how quickly the bar fills, even if the multiplier doesn't reflect the change.
I have about 9% bonus from battle upgrade, and around 65% bonus from theories; and it definitely is filling faster than when Theories first landed.
;;
Loot Critical was added after the Theory update (in an update that added/enabled one of the later theories, too), and the update only remarked on it being a chance to get extra rewards (don't know if that impacts the more rare loot odds or just multiplies the loot the loot roll(s) generated).
Even with possible loot criticals, I tend to get better overall results for loot just grinding to difficulty 20k-ish on Gamma, or 16k-ish on Pentangle (that's about when my one-shots stop, and the plain multiplier is high enough that each auto-reset at those difficulties gets me a loot).
https://steamcommunity.com/app/1827980/discussions/0/6770657417426769665/