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If you set it to *1000, every time you defeat it you kill 1000 eneies.
As far as I can tell, the attack speed adjustment assumes you would be 1-hit-killing enemies for the amount of difficulties Nuke Mode is set to skip.
ie: for Gamma with 21 enemies, if you had 0.01 attack speed, and set it to x50 nuke mode, then the math for the attack speed would be 21 * 0.01 * 50.
You're not "gaining" much there, other than simply killing them in bigger chunks at once; it's still the same "time" (as long as you are 1-shotting the enemies). If you aren't 1-shotting enemies, it's still using that same formula (near as I can tell), but it *could be* faster if your crit one-shots them (where it would take a 2nd or more attacks on the same mob with nuke mode off). Same kind of thing if your super crit one-shots them.
;;
The rewards are, near as I can tell, appropriate for doing the skipped waves; I only really notice it with bigger chunks of XP per completion, and if I'm on Gamma with 2 attack speed rolls, I'll notice about 0.001 change in attack speed per completion - but because it's still "all the same" as what you'd get normally, there's no real "need" to use Nuke Mode.
If you grind a single enemy down so that your next hit (or next crit) would kill it, you can activate nuke mode, and after waiting the appropriately increased attack time, skip over all of the difficulty levels as if you had 1-hit all of the skipped enemies.
The only value of nuke mode that I can see is being able to effectively overcome some lowest-allowed time to attack, if there is one.
For example, if you turn on nuke mode 100, and it takes you 20 hits to defeat the enemy. That took the same amount of time as if you took 20 hits to defeat each enemy for all 100 waves. But, you might have been able to 1-shot the first 80 waves, which would have taken much less time.
Nuke mode is primarily used to boost your reward/loot in the midgame. If you've noticed, as your difficulty increases, so does your reward bonus. You get most of it by 1k and it converges at its limit between 2-3k. If you use a 1k nuke, then every enemy from difficulty 0 up through 1k will be treated as if it was also 1k difficulty for rewards. Overall your time to attack might be slowed down by the same ratio of enemies you've killed, but each early enemy is worth more.
And yes, there is a minimum tta (0.002s). Hitting that point also unlocks scavenger mode which is effectively the same thing but without advancing the difficulty (slower tta, higher reward). Once you get that fast, you use a combination of nuke and scavenger to also slow your tta so that you're utilizing all of your attack speed instead of being capped at 500 attacks/second.