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Most impactful *active effects would be Blue dotted line (+100% line multiplier) & Orange purple winding (+100% Att/Def/Hp)
https://idle-spiral.fandom.com/wiki/Spiral_Design
https://static.wikia.nocookie.net/idle-spiral/images/9/9c/Spiral_designs.png/revision/latest?cb=20220529144410
Outside of a particular challenge, they're all multiplied together, so you'll want it spread evenly for the most part. Though if you want to be hyper efficient...I believe a > b,c,d,e > f,g until about 60 digits or so of 'r' which will start transitioning to b,c,d,e > a > f,g. Not sure when the takeover point actually is though. Unless I have a misunderstanding of the 11th upgrade for 'r' myself.
Still even with b being much better there is some point when it is easier to increase variables that you neglected for higher resulting effect than keep forcing b.
And btw, this is based on an assumption and my personal experience that b is easier to increase (there is a new b+15% rare in Beta now) so it ends up much higher than all other parts of r11 with similar effort applied to all of them. If things change later and one of the other variables in that sum becomes easier to increase then focus should switch to it.
And I can agree, b will end up dominant. So maybe it ends up more of b > c,d,e > a > f,g?
In case of r11 it means a=a*(1+(b+c+d+e+f+g)/6*(1+r11/10)/100). Because 1 is much less than the sum of those variables even mupliplied by r11/1000 we can remove it and then we have a simplified formula a=a*(b+c+d+e+f+g)/6*(1+r11/10)/100 (made a mistake in how I initially wrote it where I divided r11 by 100 instead of only 10). So with high enough numbers where second part becomes much higher than 1 we have a multiplied by this sum. And in this sum only the highest variable can be left if it is much higher than everything else, so r11 ends up as a=a*b*constant.
or a *= b/6*(1+r11*0.1)*0.01 (if such operator as *= exists).
Yeah, you need to try some numbers to understand what they mean with their formulas sometimes.
It does. /= is also the division equivalent.