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The games obviously balanced around it, but that doesn't change the fact that it's devoid of feeling and boring. At least idle games tend to have good pacing to keep it interesting.
Try using skills.
combat wise, i love it??
so much that I have to use the Tab-list at times
combat is not automatic bruh, basic attack is the only automatic, the rest will have to be done by you,
unless you want to redesign the game because without auto-attack, you won't have ampr, no proration, unless when you reach high aspd levels you're fast enough to match the speed with your fingers, damaging your phone screen or your mouse, anyway if you remove that, the ampr, aspd, prorate, etc would not make sense in the game stats or the items that raise it
that's what the skills are for, also this is an rpg, not a shooting game to capture the mouse, after all you will need the mouse free in case you need to do other things, I repeat this in an mmorpg you will need the mouse for other things like for bs , alch, plants, etc here there will be many things on screen
In my case, most of the time I spend with my BS and alch, which are not there to fight, but if I make weapons, potions, refinement and stats, there is no point in capturing the mouse, that would only hinder the work of a BS like me