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PD: pls do not cover them up :'( , or if you really need to do it maybe make it optional in the menu or as an easter egg after completing a mission or something maybe
- It's always great to read about this every time the calendar reaches the 10th :)
- Demo is incoming! Can't wait!
- Nice memes here
- Enemy designs: not sure what to take from them, I think we will be able to give proper feedback once are able to fight against them.
- Menu: I would suggest to keep the booba, because it looks very good, but I don't know if it's okay for Steam with these settings.
- I'm glad you stick with the comic style intro, if done will it can become so memorable. Much more unique than a 3D cutscene.
- Soundtrack: Again, can't say for sure, will have to see how it feels during gameplay. For now I would say "Suck it up!" feels a little too fast, while Tentamon band gives me Final Fantasy vibes (maybe 6?). Don't know why, if someone can tell, please don't hesitate!
- Animation: looks great.
Questions:
- Is the demo still planned to be 20 minute long? Does it have replayability, like with a hard difficulty, or an unlockable?
- Will the game support uncapped FPS?
- I saw that you posted Lily pictures more frequently on twitter nowadays. What is happening? Isn't her model finished? :D
It's fun to see the DNA that goes into one of your designs.
As for questions, is there gonna be a combo system? Is it just one button to hit or is there weak and strong attack?
@Andy Lightning: yeah I was restrained from sharing the early stage of the AI and fighting combat since they are not yet poslished up to my expectation yet so hopefully we could get a teaser clip for the combat gameplay this month ;) !
- I was thinking about having an option for user to turn on NSFW mode of the game ;) or could use it as a reward .
- the battle pace gonna be crazy fast and so is the music pace so I guess the tentamon band visual is a bit unfit in this case ( haha they are there just for meme purpose )
regarding your questions: yup I suppose the Demo will be around 20 mins long if you are familiar with the gameplay enough otherwise I guess it would be around 40 mins if it's the first time player pick up the game
- I always test the gameplay with uncapped FPS from day 0 so pretty sure it's safe for uncap FPS ;) .
- Lily and other Subverse related showcase works now are more or less just my weekend/ freetime project , I redone the waifus just for personal showcase art :D, getting some lewd art done to take a break from all the coding stuff haha.
hehe thank you man, I am glad to receive your support throughout Subverse and onto those personal project of mine. these support sure help me alot in long run and be confidence in my design sense ( I sometimes self-doubt alot haha ) .
Yes, there are combo system with different damage and upgrade points to unlock more combo and skill in the full version of the game. As for the Demo , player will pretty much have all the combos unlocked for better experience.