Dungeon Drafters

Dungeon Drafters

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-Rejit- Feb 1, 2024 @ 3:51am
This game is too harsh on death
After hours on a run, losing ALL loot on death without an option to recover it, feels ♥♥♥♥♥♥♥ bad and like a waste of time imo, especially when I dont have a lot of time to play games and I want to make meaningfull progress if I invest my time on something. I really dont like all or nothing approach, but I like the game apart from that.

There is even a check point on the dungeons (not on the tower), but what does it do? I thought that even if you died you get the loot that you got prior to that point.
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Showing 1-4 of 4 comments
manalithstudios  [developer] Feb 1, 2024 @ 11:44am 
Hey! Fressato here, Lead Designer.

Glad to hear you mostly like the game a lot! We understand your feedback regarding the loot and death mechanics of the game, as they may not suit every player's preferences or time constraints. As you mentioned, the game features checkpoints within dungeons, allowing players to save their progress and return at a later time. This functionality aims to provide more flexible sessions and largely mitigates the issues of time constraints, helping to avoid losing loot due to the pressure to quickly finish a dungeon.

Additionally, the game introduces Jar Shrines, which give players the opportunity to send their loot back to town. This feature is beneficial for players who wish to venture deeper into dungeons without the risk of significant loss, although finding these Shrines might require some luck.

Regardless, if you happen to lose during a run, the fishing minigame will always be available after you return from a dungeon, even after death. This ensures that you can always obtain at least a new basic booster and some extra shards.

We hope that by explaining these features, we have improved your experience with the game and that you enjoy playing!
-Rejit- Feb 1, 2024 @ 1:36pm 
Thanks for answering! Yeah, aside from this, I like your game a lot. Art, gameplay (even if some things like shrines need more explaining), variety in playstyles... it's clear the game is a labour of love.

In my opinion, being overly punishing when there is no undo button and saving is so scarce, losing all loot on death doesnt provide all that much vs the frustration of players can get. An option to deactivate or lower the amount of loot you lose would be awesome. Just my thought.
TowerDefender Feb 10, 2024 @ 5:48am 
I personally love the feeling that death means something. Enhances the tension nicely!
Pawk Feb 22, 2024 @ 5:20pm 
Deja vu?! On a side note,

Death use to be A LOT more brutal. Instead of losing all your loot...
you would literally lose your deck on death.
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Showing 1-4 of 4 comments
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