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Glad to hear you mostly like the game a lot! We understand your feedback regarding the loot and death mechanics of the game, as they may not suit every player's preferences or time constraints. As you mentioned, the game features checkpoints within dungeons, allowing players to save their progress and return at a later time. This functionality aims to provide more flexible sessions and largely mitigates the issues of time constraints, helping to avoid losing loot due to the pressure to quickly finish a dungeon.
Additionally, the game introduces Jar Shrines, which give players the opportunity to send their loot back to town. This feature is beneficial for players who wish to venture deeper into dungeons without the risk of significant loss, although finding these Shrines might require some luck.
Regardless, if you happen to lose during a run, the fishing minigame will always be available after you return from a dungeon, even after death. This ensures that you can always obtain at least a new basic booster and some extra shards.
We hope that by explaining these features, we have improved your experience with the game and that you enjoy playing!
In my opinion, being overly punishing when there is no undo button and saving is so scarce, losing all loot on death doesnt provide all that much vs the frustration of players can get. An option to deactivate or lower the amount of loot you lose would be awesome. Just my thought.
Death use to be A LOT more brutal. Instead of losing all your loot...
you would literally lose your deck on death.