Dungeon Drafters

Dungeon Drafters

View Stats:
Kyo Akashi May 1, 2023 @ 11:11am
Boss in Glacial Library - Help
Man i'm plastering this forum it seems

i'm at my third boss which is the Glacial Library and i can't seem to kill her and her minions.
do you guys have any tipps?

i tried a lot of decks - saw one here where they just powered through - but nothing worked yet.

any help is appreciated!
< >
Showing 1-9 of 9 comments
Paw May 1, 2023 @ 12:37pm 
How many bosses have you defeated? If you have no miasma, then ignore this question.

As for recommendations and tips,
Warden and Oracle archetypes are the worst archetype to run fighting Dyna, the dragon.
Use traveler or raider cards.
Traveler - Head hunt, Bombing jump, Boomerang, Axespin, Aerial Ace with Quiet Flutter, maybe Pounce if you got jettison.
Raider - Any card that does above 4 damage, fireball, cross, water sprout


Be aware of junk cards, if you see a card that is in your hand but has not been played for multiple turns, remove that card from your deck. Main offenders are erase if you are fighting against a boss, mercy, life swap, cards that require you to be in melee range like denying palm, fury swipes, etc.

Also, always be sure to at play enough cards for you to draw a new card each turn, unless you want to keep your hand. Sometimes, it is necessary to cast cards at nothing to get a better card, instead of letting cards clutter your hand.
Blue May 1, 2023 @ 4:31pm 
Mourning, Jettison and Seek are an easy to assemble combo which only require 1 Stranger rune and 1 Traveller rune and give you infinite AP, trivialising the entire game. You technically don't need Seek for this combo to work, but I would recommend it as it allows you to immediately gather all copies of Mourning (and retrieve them if they don't fetch themselves from your graveyard from RNG).

I would advise using Shuriken, Hand Sleight and Quick Jump (which requires 2 traveller runes) to streamline gathering the combo. Essentially you can go infinite the moment you have enough copies of mourning in hand.

If you have enough rune slots and Adrenaline and Flash, these two cards reduce the tedium of the combo. A single copy of Brief Respite allows you to full heal after every combat, in case you encounter retaliation enemies and Quiet Flutter is useful for when you need to stealth through Immunity, or can be used for more AP with Quick Jump & Jettison.

As mentioned, this combo does give you infinite AP, but is tedious - I personally included wound cards in my deck to increase the potency of Shuriken and basic attacks, but you can basically use whatever you want.
manalithstudios  [developer] May 1, 2023 @ 5:03pm 
Originally posted by Blue:
Mourning, Jettison and Seek are an easy to assemble combo which only require 1 Stranger rune and 1 Traveller rune and give you infinite AP, trivialising the entire game. You technically don't need Seek for this combo to work, but I would recommend it as it allows you to immediately gather all copies of Mourning (and retrieve them if they don't fetch themselves from your graveyard from RNG).

I would advise using Shuriken, Hand Sleight and Quick Jump (which requires 2 traveller runes) to streamline gathering the combo. Essentially you can go infinite the moment you have enough copies of mourning in hand.

If you have enough rune slots and Adrenaline and Flash, these two cards reduce the tedium of the combo. A single copy of Brief Respite allows you to full heal after every combat, in case you encounter retaliation enemies and Quiet Flutter is useful for when you need to stealth through Immunity, or can be used for more AP with Quick Jump & Jettison.

As mentioned, this combo does give you infinite AP, but is tedious - I personally included wound cards in my deck to increase the potency of Shuriken and basic attacks, but you can basically use whatever you want.

Hey! Fressato here, Lead Designer.

I just wanted to make a quick note. It's clear that the Mourning, Jettison, and Seek combo is quite powerful, and it sounds like it has made the game quite easy for you. And we do plan to nerf Mourning in a later patch, but we're currently prioritizing fixing major bugs and crashes to ensure the game runs smoothly. I hope that despite the broken combo, you've still been able to enjoy the game.
hakabata May 1, 2023 @ 6:06pm 
For non-cheesy play, the basic strategy is to stay in one side either left wing or the right wing.

In the first phase, Dyna summons a warlock at either side. You can check the spawn locations by examining her during the phase. Pick your position.

You don't need to worry about warlocks spawned in the opposite. Their hex grenade deal no damage. Reduced HP gets restored once the hex ends while you can cast most spells during the effect. In other words, no need to waste your AP for evading every hex grenade. Just make sure killing every warlock in your zone before they summon golems.

The golems summoned in the opposite are also largely ignorable. Due to their slow movement, It takes like forever to reach you. By the time they get close, the chances is that their masters will get slain by Dyna's glacier attacks.

Dyna's Ultimate can be easily avoided by standing next to the pillars. Pillars are placed in the both wings. So you see the picture here. Things get only compromised when you get frustrated by the mobs and try to take down everything, try to avoid every hex. Just stay in your zone, and make sure bringing enough firepower to deal with Dyna.
ZexxCrine May 1, 2023 @ 6:40pm 
really its just the fact that she heals one per every attack. raider and traveler don't really have an issue dealing with it but warden and oracle struggle. shes also flying so using magma from warden is a no go which is one of the higher damage options. oracle pretty much only has the angel as a card that can fight that boss. that and the fire spirit I guess. warden has some answers but all of them are gimicky. thunderclaw, the gizmo with stalagmites etc. reposte is also quite good. you just need to spend the dungeon run saving copies of gizmos or summons and drop them all on her.

https://steamuserimages-a.akamaihd.net/ugc/2055373724705434054/837A4C67804037E59B3FC5588A8751D2423824F1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

granted I set this all up before activating the refight but you could easily drop 3 to 4 angels a turn if you grab some AP increases and you can also drop two or three before the fight starts. only like 6 or 7 angels can hit her at any given time anyway. the rest stood around and did nothing.
Last edited by ZexxCrine; May 1, 2023 @ 6:50pm
hakabata May 1, 2023 @ 7:38pm 
Originally posted by ZexxCrine:
really its just the fact that she heals one per every attack. raider and traveler don't really have an issue dealing with it but warden and oracle struggle. shes also flying so using magma from warden is a no go which is one of the higher damage options. oracle pretty much only has the angel as a card that can fight that boss. that and the fire spirit I guess. warden has some answers but all of them are gimicky. thunderclaw, the gizmo with stalagmites etc. reposte is also quite good. you just need to spend the dungeon run saving copies of gizmos or summons and drop them all on her.

https://steamuserimages-a.akamaihd.net/ugc/2055373724705434054/837A4C67804037E59B3FC5588A8751D2423824F1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

granted I set this all up before activating the refight but you could easily drop 3 to 4 angels a turn if you grab some AP increases and you can also drop two or three before the fight starts. only like 6 or 7 angels can hit her at any given time anyway. the rest stood around and did nothing.

lol that's crazy. But yeah, even for Raider and Traveler, light dd cards are ineffective against her self recovering unless Wounds is applied. In backwards, nuking with strong dds can dish her out really quick and easy.
Bob D. May 1, 2023 @ 8:33pm 
I keep seeing everyone mention she heals, but I don't recall her healing on me during that fight? I basically had the Bard deck which I slightly modified as I got new cards and kicked her ass in what felt like 20 turns. Is it possible it was because she was the first boss I fought? Or maybe because I mostly ignored her summons and never had them all killed during the entire fight?

Or I somehow bugged out her healing, I don't know.
ZexxCrine May 1, 2023 @ 9:47pm 
Originally posted by Bob D.:
I keep seeing everyone mention she heals, but I don't recall her healing on me during that fight? I basically had the Bard deck which I slightly modified as I got new cards and kicked her ass in what felt like 20 turns. Is it possible it was because she was the first boss I fought? Or maybe because I mostly ignored her summons and never had them all killed during the entire fight?

Or I somehow bugged out her healing, I don't know.

as the miasma levels go up the fights change slightly
archivist1412 May 2, 2023 @ 3:44am 
Originally posted by ZexxCrine:
raider and traveler don't really have an issue dealing with it but warden and oracle struggle.
*laughs in Fish Bait and Crush spam*
< >
Showing 1-9 of 9 comments
Per page: 1530 50