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Saving and returning to the game is vital, we're not children these days and if it's meant to be a save-scum prevention, let people do what they want, if they feel like ruining their experience, it's their choice.
Dunno, don't most roguelikes just kick you back to before the dungeon when you quit mid-run?
But would be nice to have a continue option, yeah
No, and it doesn't make it a reasonable solution. Steam Deck suspension helps greatly, but it is a workaround that should not be required. Unfortunately time for gaming may be tight and requiring long sessions will cut off part of the potential audience.