Laysara: Summit Kingdom

Laysara: Summit Kingdom

Jan 24, 2022 @ 7:49am
Exploring game mechanics: vegetation zones
Let's talk about how vegetation zones works in Laysara: Summit Kingdom

View full event information here:
https://steamcommunity.com/ogg/1823950/announcements/detail/3102418357574114217
< >
Showing 1-15 of 15 comments
Buntkreuz Jan 24, 2022 @ 12:29pm 
I hope that the Snow Zone receives some gameplay related utilization. For example it being necessary to build certain monuments there, gaining a bonus if monks are in that zone or maybe another resource related reason.
The trailer and the packshot show that its likely how it works i guess, still i hope that there is some sort of monumental endgame project that needs tons of resources to be finished, bears risks and takes place on the top of the Mountain.

My second hope would be, that the game features different types of mountains and thus potentially different types of Mountain Tops or snowy areas.
Like a flat mountain top, a mountain top with a lot more snow, mountains with a larger snow biome in relation to the rest, maybe a sleeping volcano etc.
Looking forward to this game a lot. I hope it brings enough variation and replayability with complex gameplay.
AH2106 Jan 25, 2022 @ 8:21am 
I had similar thoughts as Argentum. I felt disappointed reading that the snow zone is useless and hope to see some gameplay there, as well. Might be the most suitable place for monks to be undisturbed. Maybe ice/cooling as a resource can be utilized, or most efficient wind to energy/work conversion, a special rock/mineral, or a special wild animal (eagle?), while finding its food in lower zones, has it's place here (for monky reasons ;-) ) and can be utilized in some way (feathers?).

Edit: I guess what upset me most was the tight connection between snow and death while life obviously found it's way also into the snowy regions of our planet.

Edit 2: I am coming closer. I guess the narrative isn't working here: Snow is too cold, doesn't work, full stop. People are smart enough to figure out how to get around in snowy regions if necessary, e.g. by burning wood or coal. Frostpunk has proven it ;-). And from a gameplay perspective, it would be much cooler if only the sky is the limit and not some ordinary-snow zone. Alternatively, perhaps you can come up with some story related explanation (be it religion or myth) why the snow zone is generally forbidden rather than technically not possible.
Last edited by AH2106; Jan 25, 2022 @ 11:15am
Maciek Jan 25, 2022 @ 11:47am 
Originally posted by AH2106:
I felt disappointed reading that the snow zone is useless and hope to see some gameplay there, as well.

Whoops, looks like I've made this section about snow zone a little too dramatic :D While it's very distinct from the three other zones and you cannot just place standard buildings in there, there still be gameplay in the snow zone. Actually, Argentum got it perfectly right:

Originally posted by Argentum:
The trailer and the packshot show that its likely how it works i guess, still i hope that there is some sort of monumental endgame project that needs tons of resources to be finished, bears risks and takes place on the top of the Mountain.

That's exactly how it works: when your town is developed enough (on the three standard zones), you can start raising a Summit Temple on the mountain peak (snow zone), a special challenge on its own. Think of monument building from the classic Impression Games, but with a little more to do than just setting up a few transport routes and waiting :)

I'm gonna write some more about this mechanics in one of the future updates, that's for sure :)

Originally posted by Argentum:
My second hope would be, that the game features different types of mountains and thus potentially different types of Mountain Tops or snowy areas.
Like a flat mountain top, a mountain top with a lot more snow, mountains with a larger snow biome in relation to the rest, maybe a sleeping volcano etc.

Yup, the plan is to have different mountains with different layouts, zones and resource availability, so every town you build have to be unique and adjusted to the mountain landscape :)

Edit: Also, thanks to both of you for other suggestions, highly appreciated!
Last edited by Maciek; Jan 25, 2022 @ 11:51am
Palpatine34 Jan 27, 2022 @ 10:08pm 
the game look great...when is the release? 202 Q2?
Buntkreuz Jan 28, 2022 @ 4:27am 
I hope that it will be soon this year.
I love strategy and building games especially and pretty much get any that is at least somewhat promising.
And this one is unique in its own way, burrowing a few things here and there while bringing new features or ideas to the table.
Especially the setting is interesting.
Maciek Jan 28, 2022 @ 6:57am 
Originally posted by On Liberty:
the game look great...when is the release? 202 Q2?

Thanks :) Unfortunately, Q2 probably won't happen. The game is still under ongoing development, still many things need to be done - so I can't give you any specific date, as any estimations are highly uncertain, but think about late 2022.
Buntkreuz Jan 28, 2022 @ 9:07am 
Early Access or Full Release?
Maciek Jan 28, 2022 @ 9:17am 
Originally posted by Argentum:
Early Access or Full Release?

Full release.

There is a slight chance we'll reconsider, that would mean a few months earlier EA release. But for now, the plan is to go straight into 1.0 with some beta/demo along the way :)
Very excited for this game! Do you have a rough idea of the next time you'll be sharing more info on further game mechanics? I really like the thought that's already gone into the distinctions between the zones. You mentioned bathhouse heating in the post; will other buildings have heating requirements as well in the colder zones? Since you also mentioned wool, I'm guessing citizen clothing is already on the docket for dealing with the cold as well. Will there be tiers of clothing? I gotta million questions but think I should probably leave it at this for now.
Maciek Feb 1, 2022 @ 4:32am 
Originally posted by Paula's Sweet Buttery Caress:
Do you have a rough idea of the next time you'll be sharing more info on further game mechanics?

The plan is to write a post like this every month. We'd like to cover every important game mechanic (and a few other things too) before the game launches :)

Originally posted by Paula's Sweet Buttery Caress:
You mentioned bathhouse heating in the post; will other buildings have heating requirements as well in the colder zones? Since you also mentioned wool, I'm guessing citizen clothing is already on the docket for dealing with the cold as well. Will there be tiers of clothing?

There are a few other buildings requiring heat to operate (i.e Ornaments Foundry, Smokehouse, Charcoal Pile). The higher they are built, the lower their efficiency of transforming fuel to heat.

Currently, the height/cold doesn't affect the clothing demand whatsoever... which is pretty stupid :D Thanks for bringing this up, I've just written it down, we'll definitely try to include this dependency in the design :)
shazammaster1 Feb 1, 2022 @ 2:56pm 
Very excited for this game :)

Question, if the snow never melts in the snow zone, how could trees grow there in the first place? I feel like that would be above the tree line.
Maciek Feb 2, 2022 @ 8:17am 
Originally posted by shazammaster1:
Very excited for this game :)

Question, if the snow never melts in the snow zone, how could trees grow there in the first place? I feel like that would be above the tree line.

Happy to hear that :) And yeah, you've got us here :D Basically, the graphics for the whole snow zone is a rough prototype, work-in-progress version. It looked shallow, empty and just not great, so we just threw frozen trees out there temporarily, to make it just looks better. The plan is to not need trees for that in the final version :)
pritammaikap Feb 3, 2022 @ 5:56am 
Excellent and gorgeous.....Very very beautiful game.😍😍😍
ranjan1338 Feb 5, 2022 @ 4:04pm 
Hi. I saw this game and am really excited looking forward to playing it.

Any chance of discord for me to follow?

Originally posted by Maciek:
Originally posted by shazammaster1:
Very excited for this game :)

Question, if the snow never melts in the snow zone, how could trees grow there in the first place? I feel like that would be above the tree line.

Happy to hear that :) And yeah, you've got us here :D Basically, the graphics for the whole snow zone is a rough prototype, work-in-progress version. It looked shallow, empty and just not great, so we just threw frozen trees out there temporarily, to make it just looks better. The plan is to not need trees for that in the final version :)

Another variation to the snow zone couldbe, instead of trees in the snow zone, having rocks and lichen and icelandic moss to grow there would be a nice alternate. Lichens can be harvested for their medicinal property, making purple and red dyes for dye industry and in extreme scenarios, an emergency food source.
Maciek Feb 7, 2022 @ 3:17am 
Originally posted by ranjan1338:
Hi. I saw this game and am really excited looking forward to playing it.

Any chance of discord for me to follow?

Hi there, I'm glad you like the game concept :) No Discord just yet - we'll most likely set up one in the future, probably alongside some playable beta, so you guys would have something to actually talk about :)

Also, thanks for your suggestion about snow zone-specific vegetation!
< >
Showing 1-15 of 15 comments
Per page: 1530 50