Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or just wait another player maybe they can give u good advice
I'd also say think of the game more like a puzzle than a city builder at first - you need to make the most of limited land and be as efficient as possible until you tier up your research level.
Don't build too fast or anything you don't need - the maintenance costs are brutal to begin with, and things like walls or higher level roads will crush you, so keep it simple. You can definitely get a decent population of peasants and artisans with a stable economy before you push for the monk tier - as you noted, the academy is one of your first real progress gates.
Artisans pay more income than monks or peasants, 3g vs 2g, Build them all efficiently and close to the food market to begin with - I build them all around the market minus one building, which allows for a road to reach the market and leaves you 2 free 1x1 spots for a prayer shrine and a decoration.
Honey and the chicken coop are very easy and efficient sources of early food; build them around the edges of your mountain tier as efficiently as you can, using a distributor if you need to 'jump' from the edges back to town.
Finally make sure you're not going into worker or yak debt - the worker shortage penalties are extreme. Oh and don't forget you can pause production on anything you're not using, this can be useful to block out locations for buildings you can't quite afford to use yet or don't need yet.
Good luck!
this part... worker debt? i have 100 worker unemployed so where is this worker debt coming from, would be what made me a bit frustrated to understand.
If you have 100 people unemployed you probably have too many workers of a certain type - without seeing your game its hard to know where the problem is but are they all getting food or other needs met? And are they all providing donations? You can see this when you mouse over the economy menu on the top.
I'll typical setup 2-3 residence clusters with a donation post spared throughout the mountain's various levels for a steady foundation of roads, bridges, and some shifts and before working on objectives/supplying needs.
These settlement clusters gradually receive food markets and other expensive buildings depending on the objective being worked on.
There are 4 types of workers, Lowlanders, Artisans, Monks, and Yaks, If you are short on any of them you will lose money fast especally being short on Yaks.
"The People" cost 10 coin per person short
The Yaks Cost 30 coin per yak short
House Relief is the other thing that is a killer. if the house is short on any needed amenities, such as food, nearby structures, or goods. It costs 50 coin per house. So if you see a bubble over top of a house take care of it quickly, even if it means destroying the house to downgrade it a level.
lastly, try not to put in unnecessary upgrade buildings and supply routes as not all worker types want all items and they favor specific food, buildings or goods over others. For example on the Map I am on Honey and Tsampa do nothing for Artisans, but are both worth 2 upgrade points for Lowlanders, and Monks give 1 point for Honey and 2 for Tsampa. This is true for Prosperity and Enlightenment too.