Laysara: Summit Kingdom

Laysara: Summit Kingdom

Tienguan Apr 13, 2024 @ 9:56pm
feeling a bit stupid, need advice
Complete the first mountain but they did not explain much about how to make money. tried on the 2nd mountain and the instant i build a copper mine, instant hemorrhage money until game over. therefore i cannot grow further from the first town. Donation spot does not make much money and trading post i would need to research lvl 2 but when i push to build the monastery instant lose the game too. i am not sure how to go further, feel the town is just going to be stagnant
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Showing 1-7 of 7 comments
Tanbako Apr 13, 2024 @ 11:38pm 
idk because didn't play yet. but maybe u need create strategic. I mean after reading any reviews talk about this game like anno. in this one we need manage space with better plan.

or just wait another player maybe they can give u good advice :steamhappy:
TiltingMills Apr 14, 2024 @ 12:22am 
My #1 tip: build on pause - you've got infinite time to fix cashflow issues until your treasury runs out. This should help a lot while you organise your production chains and economy.

I'd also say think of the game more like a puzzle than a city builder at first - you need to make the most of limited land and be as efficient as possible until you tier up your research level.

Don't build too fast or anything you don't need - the maintenance costs are brutal to begin with, and things like walls or higher level roads will crush you, so keep it simple. You can definitely get a decent population of peasants and artisans with a stable economy before you push for the monk tier - as you noted, the academy is one of your first real progress gates.

Artisans pay more income than monks or peasants, 3g vs 2g, Build them all efficiently and close to the food market to begin with - I build them all around the market minus one building, which allows for a road to reach the market and leaves you 2 free 1x1 spots for a prayer shrine and a decoration.

Honey and the chicken coop are very easy and efficient sources of early food; build them around the edges of your mountain tier as efficiently as you can, using a distributor if you need to 'jump' from the edges back to town.

Finally make sure you're not going into worker or yak debt - the worker shortage penalties are extreme. Oh and don't forget you can pause production on anything you're not using, this can be useful to block out locations for buildings you can't quite afford to use yet or don't need yet.

Good luck!
Tienguan Apr 14, 2024 @ 12:31am 
Originally posted by TiltingMills:
Finally make sure you're not going into worker or yak debt - the worker shortage penalties are extreme. Oh and don't forget you can pause production on anything you're not using, this can be useful to block out locations for buildings you can't quite afford to use yet or don't need yet.

Good luck!

this part... worker debt? i have 100 worker unemployed so where is this worker debt coming from, would be what made me a bit frustrated to understand.
TiltingMills Apr 14, 2024 @ 12:52am 
If you have 100 unemployed that isn't worker debt, the debt situation is when you don't have enough people to work all the required jobs - when this happens the game taxes you very hard with a penalty.

If you have 100 people unemployed you probably have too many workers of a certain type - without seeing your game its hard to know where the problem is but are they all getting food or other needs met? And are they all providing donations? You can see this when you mouse over the economy menu on the top.
Ash Apr 14, 2024 @ 1:18am 
Originally posted by Tienguan:
Originally posted by TiltingMills:
Finally make sure you're not going into worker or yak debt - the worker shortage penalties are extreme. Oh and don't forget you can pause production on anything you're not using, this can be useful to block out locations for buildings you can't quite afford to use yet or don't need yet.

Good luck!

this part... worker debt? i have 100 worker unemployed so where is this worker debt coming from, would be what made me a bit frustrated to understand.
There are two kinds of 'worker debt'. First is importing in workers from outside your city if you don't have enough population. Second is if a house isn't getting all its demands due to a shortage, then there is a form of welfare given to them to compensate. Both are not well explained in the tutorial.
Last edited by Ash; Apr 14, 2024 @ 1:19am
RNGZero Apr 14, 2024 @ 8:59am 
Before completing the first couple of objectives, residences (any type) don't have any needs (eggs, shrine, etc.) to satisfy. At this stage, population needs are only there to upgrade residences. So players can place houses around donation posts for free income if they don;t intend on upgrading houses (yet).

I'll typical setup 2-3 residence clusters with a donation post spared throughout the mountain's various levels for a steady foundation of roads, bridges, and some shifts and before working on objectives/supplying needs.

These settlement clusters gradually receive food markets and other expensive buildings depending on the objective being worked on.
Last edited by RNGZero; Apr 14, 2024 @ 9:21am
mclute Apr 9 @ 1:31am 
Originally posted by Tienguan::
Originally posted by TiltingMills:
Originally posted by :
Finally make sure you're not going into worker or yak debt - the worker shortage penalties are extreme. Oh and don't forget you can pause production on anything you're not using, this can be useful to block out locations for buildings you can't quite afford to use yet or don't need yet.

Good luck!
this part... worker debt? i have 100 worker unemployed so where is this worker debt coming from, would be what made me a bit frustrated to understand..

There are 4 types of workers, Lowlanders, Artisans, Monks, and Yaks, If you are short on any of them you will lose money fast especally being short on Yaks.

"The People" cost 10 coin per person short
The Yaks Cost 30 coin per yak short
House Relief is the other thing that is a killer. if the house is short on any needed amenities, such as food, nearby structures, or goods. It costs 50 coin per house. So if you see a bubble over top of a house take care of it quickly, even if it means destroying the house to downgrade it a level.

lastly, try not to put in unnecessary upgrade buildings and supply routes as not all worker types want all items and they favor specific food, buildings or goods over others. For example on the Map I am on Honey and Tsampa do nothing for Artisans, but are both worth 2 upgrade points for Lowlanders, and Monks give 1 point for Honey and 2 for Tsampa. This is true for Prosperity and Enlightenment too.
Last edited by mclute; Apr 9 @ 1:32am
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