Microcivilization

Microcivilization

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KingBobCat Nov 20, 2023 @ 8:55pm
Keep Getting Crisis after Crisis
New player here... I've had a couple of games where I seem to get caught in one crisis after another. And just in general, it kinda feels like I'm missing something and I don't know what I'm doing wrong to make so many negative things happen. I don't know... It seems like it should be much simpler and I'm just not getting it.
It's weird because I usually can figure out games like this and while I really like the game concept, I'm getting frustrated. So, I was hoping for some tips from experienced players. Any help is appreciated! :cozybethesda:
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Showing 1-5 of 5 comments
AetherLiger Nov 21, 2023 @ 10:09am 
If you are very advanced in the run, you will have an extremely chance of having high production of food and the other materials.

The thing is if your base food production is too high your population will skyrocket creating tons of vagabonds that will create crisis chances. What you need to do is to match the building pace of the houses to that of the population until the growthrate descends until stability levels
fractalgem Nov 21, 2023 @ 10:23am 
Originally posted by KingBobCat:
New player here... I've had a couple of games where I seem to get caught in one crisis after another. And just in general, it kinda feels like I'm missing something and I don't know what I'm doing wrong to make so many negative things happen. I don't know... It seems like it should be much simpler and I'm just not getting it.
It's weird because I usually can figure out games like this and while I really like the game concept, I'm getting frustrated. So, I was hoping for some tips from experienced players. Any help is appreciated! :cozybethesda:
1. trying to force your population higher is a trap until much later on.
2. match your housing levels to whatever your population stabalizes at.

in general, pay attention to what's causing your risk factor (hover and read the tooltip), and try to solve the root problem. E.G. if it's a lot of quest consequences, slow down with the questing...and maybe researching less often, as several researches add risk unttil the research is c omplete or cause a guaranteed crises.
KingBobCat Nov 21, 2023 @ 5:21pm 
Thanks guys, I genuinely appreciate it. I really haven't been matching my housing as you suggested, so I'll start there. I always seem to have much more housing than necessary as I usually keep building houses when I don't have another project to build.
It also seems like I'm always trying to click to keep from starvation if I try to keep my soldiers and hilltop forts up (in case of crisis). Any thoughts on advantages or disadvantages in handing conquered areas on the map?
fractalgem Nov 21, 2023 @ 10:22pm 
Originally posted by KingBobCat:
Thanks guys, I genuinely appreciate it. I really haven't been matching my housing as you suggested, so I'll start there. I always seem to have much more housing than necessary as I usually keep building houses when I don't have another project to build.
It also seems like I'm always trying to click to keep from starvation if I try to keep my soldiers and hilltop forts up (in case of crisis). Any thoughts on advantages or disadvantages in handing conquered areas on the map?
Click "no construction" or "sell stone" so that it doesn't default to constructing more houses you don't need.

Let a fire burn down some extra houses-pay attention to the type of damage each icon corresponds to, and let the house-reduction ones hit you until your housing situation is more balanced with your population's steady state.


Do not click to prevent starvation. Let them starve. Ther'es no real penalty (to you) for starvation. The population simply drifts towards its stable state. (well, semi stable.) Trying to keep your population inflated by madly clicking is, like i said, a TRAP. You can go for a deathless run if you want AFTER you understand all the mechanics.
Last edited by fractalgem; Nov 21, 2023 @ 10:28pm
KingBobCat Nov 22, 2023 @ 7:16am 
Originally posted by fractalgem:
Originally posted by KingBobCat:
Thanks guys, I genuinely appreciate it. I really haven't been matching my housing as you suggested, so I'll start there. I always seem to have much more housing than necessary as I usually keep building houses when I don't have another project to build.
It also seems like I'm always trying to click to keep from starvation if I try to keep my soldiers and hilltop forts up (in case of crisis). Any thoughts on advantages or disadvantages in handing conquered areas on the map?
Click "no construction" or "sell stone" so that it doesn't default to constructing more houses you don't need.

Let a fire burn down some extra houses-pay attention to the type of damage each icon corresponds to, and let the house-reduction ones hit you until your housing situation is more balanced with your population's steady state.


Do not click to prevent starvation. Let them starve. Ther'es no real penalty (to you) for starvation. The population simply drifts towards its stable state. (well, semi stable.) Trying to keep your population inflated by madly clicking is, like i said, a TRAP. You can go for a deathless run if you want AFTER you understand all the mechanics.
Wow! Again, thanks for the useful information! I was doing the opposite.... :lunar2020thinkingtiger:
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Date Posted: Nov 20, 2023 @ 8:55pm
Posts: 5