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The thing is if your base food production is too high your population will skyrocket creating tons of vagabonds that will create crisis chances. What you need to do is to match the building pace of the houses to that of the population until the growthrate descends until stability levels
2. match your housing levels to whatever your population stabalizes at.
in general, pay attention to what's causing your risk factor (hover and read the tooltip), and try to solve the root problem. E.G. if it's a lot of quest consequences, slow down with the questing...and maybe researching less often, as several researches add risk unttil the research is c omplete or cause a guaranteed crises.
It also seems like I'm always trying to click to keep from starvation if I try to keep my soldiers and hilltop forts up (in case of crisis). Any thoughts on advantages or disadvantages in handing conquered areas on the map?
Let a fire burn down some extra houses-pay attention to the type of damage each icon corresponds to, and let the house-reduction ones hit you until your housing situation is more balanced with your population's steady state.
Do not click to prevent starvation. Let them starve. Ther'es no real penalty (to you) for starvation. The population simply drifts towards its stable state. (well, semi stable.) Trying to keep your population inflated by madly clicking is, like i said, a TRAP. You can go for a deathless run if you want AFTER you understand all the mechanics.