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Fortress and Pastures give you larger stockpiles of defenses, so if you're going to be hitting multiple events in a row because you don't time them and balance your pop and housing count: Better.
If you are going to balance, Forest and Quarry make all future building faster. But not fast enough that if things start to cascade on you it will save you.
and Extra workers give less food in the early game but more food in the late game. if you want to REALLY push your population late game, workers. . . . if you want to get to the end game and assend ASAP, fields.
but in the end it does not really matter all that much as of right now.
if you're not sure, go with workers. you generally need enough workers to run all your workshops, they can give you a lil' extra gold, and they can eventually produce more food than farmland anyways.
Quarries are probably more useful than extra fort capacity, as if you're in a situation where you're actually depleting an entire stockpile of forts, you've messed up and the extra stone production is more useful for recovering.
Pastures are probably more useful than forests for "normal" play by improving your burst damage, but forests are extremely helpful for sheer sustained dps when using low tier units...like you'd see in the babel scenario.