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I've heard split feedback on 1H + shield vs 2H so far with a lot of people saying 2H with refreshes was leaning on the strong side as they could butcher to many enemies on the player phase with 2H AoE. It's definitely meant to provide a risk/reward decision which I feel it is for the most part. But I agree if you're more inclined to move up steadily with a shield wall, it's difficult for most enemy groups to deal with it, bar a few of the ones that ignore shields like Rangers or enemies with 2H axes.
And as far as send offs at the end of the story, I don't know if I'll do an epilogue kind of thing for each character, but I do want to add more support conversations for side characters at the end as not many get time to reflect on the much more high stakes events playing out around them. Never played Suikoden, but I can try and take a look at what endings look like in a let's play. I'm assuming it's probably like the old school FEs?
And yeah I found critical hits add a little too much RNG in a game where almost every battle already has it in the form of HIT rates. I'm glad you agree with that decision I was expecting it to be more controversial!
Again, thank you for supporting the game and I really appreciate you sharing your feedback with me. Kudos on beating the game on the hardest difficulty on a more "unconventional" way!
At later levels optimized 2H characters can consistently kill 3-4 a turn. And Warlords can do that without dying from the retaliation due to high HP and relatively high Defense pool. But Skirmisher-based characters perhaps still may need more Avoidance. Still, the nature of RnG is that you will always be in danger of dying unless you have 100 percent Avoidance chance - which opens up another can of worms...
Depends on the user and target though. For instance, Finn has no problem walking into a group of 5-6 and exposing his back! ;)
Really interesting that you're able to split the group and still survive. I imagine Cedric is a priest so he can run between them much more efficiently? Otherwise I don't know how you'd keep them all alive with the low charges on bandages. Would be interested to know how they're not dying to pure attrition. Very cool run ideas!
Chapter 9 killing Rickard, same strategy worked fine, took two goes as I wasn't sure what turn he spawned on.
I think if I ignored more objectives it would be easier, but I am greedy >_>
Someone on the Blademaster said he thread trio-ed with just the starting 3 characters! ;)
What classes are you running?
Edit: Also, what levels were your characters at the end and by chapter 8?
Marcus is a Raider/Berzerker - the extra damage and then an ability to play him a bit more dangerously has been nice.
Illyana is an assassin - can't remember name of the level 10 - but the avoid enemy area is her jam. She is running a 2H sword, bow and stilleto + Elk effigy. Meaning she can refresh from backstab/stilleto/two kills in a turn, just have to make sure not to trigger two at once as this just means +1 turn.
I think by the end of chapter 8 they were level 17-18, as I said I haven't tried any gimmicky farming strategies, I am sure they could be much higher. I'm still trying to finish the levels fairly quickly. The only things I've missed in terms of objectives so far is: Finn and 2 Burning embers (was close to both). Otherwise, got all chests on the ship etc too. While possible with the starting three I think four means objectives are possible, with sometimes a modicum of luck required though.
Edit: Up to Chapter 14 now - The characters are level 27, lot more enemies to kill in the intervening chapters and they are becoming beastly now, I think it will be easy enough from here on in.
Thanks. I frankly found Slyker mediocre as both Scout/Commando and Lancer/Marshal. So I was interested to know if anyone tried him as Hero/Lionheart. I doubt it'd be any more effective though. He's too much of a jack-of-all-trades/master-of-nothing character. Neither quite the stats for a DPS nor for a tank.
Wait, so you saved all the villagers, too? ;)
I am not good enough to try a three or a four-man run; I am doing a 12-man run now, the wuss I am! ;)
Oooh good point - I think I only saved 4 - which from another thread means I got no rewards. Sacrifices had to be made...