Those Who Rule

Those Who Rule

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Don't Skip Past Important Story Moments
When replaying chapters you get a handy key or two to press to skip through the dialog. However, if you do so, it looks like the game will default to selecting the first option on key story points. From what I can tell, it looks like this locks you out of at least 2 potential recruits, which is a little disappointing. Even trickier - some of these moments happen at the end of the chapter, which means the next screen you see is the save screen. This makes it really easy to lock yourself out of a character if they're recruited at the end of a chapter.

Also disappointing - if you don't recruit those specific characters, it looks like you also lose out on the equipment that would normally would come with those characters. Given that some of these occur near the mid to later parts of the game, losing that equipment can be pretty significant. Would there be a way to at least get awarded the unrecruited characters equipment when relevant (i.e. you kill someone off in a pre/after chapter cutscene)?
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Showing 1-15 of 21 comments
Lampros Feb 10 @ 8:24pm 
Originally posted by Leninade:
When replaying chapters you get a handy key or two to press to skip through the dialog. However, if you do so, it looks like the game will default to selecting the first option on key story points. From what I can tell, it looks like this locks you out of at least 2 potential recruits, which is a little disappointing. Even trickier - some of these moments happen at the end of the chapter, which means the next screen you see is the save screen. This makes it really easy to lock yourself out of a character if they're recruited at the end of a chapter.

Also disappointing - if you don't recruit those specific characters, it looks like you also lose out on the equipment that would normally would come with those characters. Given that some of these occur near the mid to later parts of the game, losing that equipment can be pretty significant. Would there be a way to at least get awarded the unrecruited characters equipment when relevant (i.e. you kill someone off in a pre/after chapter cutscene)?

Hmm, I do this all the time. Which character specifically do you lose doing this - and at what juncture (so I don't miss them)?
Leninade Feb 10 @ 9:05pm 
The first time you meet Sven skipping the dialog chooses the option to spare him from Reyson. However, the second time you meet him at the prison it chooses the option to not accept his help. On the ship level if you skip the dialog after subduing her it skips the option to recruit Quincy, I think choosing the option to just kill her as you don't get the option to discuss the brand later.
bitb0602 Feb 10 @ 9:33pm 
Originally posted by Leninade:
The first time you meet Sven skipping the dialog chooses the option to spare him from Reyson. However, the second time you meet him at the prison it chooses the option to not accept his help. On the ship level if you skip the dialog after subduing her it skips the option to recruit Quincy, I think choosing the option to just kill her as you don't get the option to discuss the brand later.

!!!
I was wondering why I spared Sven and he simply fought me to the death later.......since he looks like someone who can be hired.
eturulja  [developer] Feb 10 @ 9:54pm 
Yeah this is a difficult one for me to fix since the choices are so tied into the dialogue system. Maybe once I get the "restart battle" save in, I can persist it into there at least so your choice is remembered each time through. But it still won't help the case of people who skip all dialogue.
Leninade Feb 10 @ 10:01pm 
Originally posted by eturulja:
Yeah this is a difficult one for me to fix since the choices are so tied into the dialogue system. Maybe once I get the "restart battle" save in, I can persist it into there at least so your choice is remembered each time through. But it still won't help the case of people who skip all dialogue.
I noticed that for conversations in the pre-mission screen the button to skip all dialog doesn't work. Would it be possible to disable that option until you reach those pop up windows to make those choices? I haven't checked how the pop ups interact with the skip all vs. skip section options, but if the choice is placed at the start of the next dialog "section" that might work?
eturulja  [developer] Feb 10 @ 10:09pm 
Originally posted by Leninade:
Originally posted by eturulja:
Yeah this is a difficult one for me to fix since the choices are so tied into the dialogue system. Maybe once I get the "restart battle" save in, I can persist it into there at least so your choice is remembered each time through. But it still won't help the case of people who skip all dialogue.
I noticed that for conversations in the pre-mission screen the button to skip all dialog doesn't work. Would it be possible to disable that option until you reach those pop up windows to make those choices? I haven't checked how the pop ups interact with the skip all vs. skip section options, but if the choice is placed at the start of the next dialog "section" that might work?
Something like that could actually work, since "Q" does skip sections. The downside would be that it would look pretty ugly for people going through it normally as it would completely close then re-open the dialogue window and one by one reload the portraits. Honestly really good thinking, and good eye on how the mechanics of the game work!
Splendid Feb 11 @ 12:31am 
I've seen other games solve this by skipping directly to the point of choice. Some even restrict mouse/controller input for a second or two, as to prevent accidental clicking. You then choose and can skip the the rest of the dialogue again (or until the next point of choice).

Fully skipping dialogue while choosing for the users, without informing them about it, as it is right now, is not great. I'm on my very first playthrough and glad to have seen this thread, since I tend to skip dialogue (even on first playthroughs). I'd hate not being able to recruit characters just because of this. I've spared Sven in the hopes of recruiting him later :D

Great game btw, thanks!
Last edited by Splendid; Feb 11 @ 12:31am
Lampros Feb 11 @ 3:24am 
Originally posted by Leninade:
The first time you meet Sven skipping the dialog chooses the option to spare him from Reyson. However, the second time you meet him at the prison it chooses the option to not accept his help. On the ship level if you skip the dialog after subduing her it skips the option to recruit Quincy, I think choosing the option to just kill her as you don't get the option to discuss the brand later.

Thanks!
dq_177 Feb 11 @ 6:17am 
Games with dialogue skips, most notably Visual Novels, usually have it skip directly to the dialogue choice allowing you to still make it without having to reread everything up to that option.
Last edited by dq_177; Feb 11 @ 7:38am
Leninade Feb 11 @ 8:37am 
Originally posted by eturulja:
Originally posted by Leninade:
I noticed that for conversations in the pre-mission screen the button to skip all dialog doesn't work. Would it be possible to disable that option until you reach those pop up windows to make those choices? I haven't checked how the pop ups interact with the skip all vs. skip section options, but if the choice is placed at the start of the next dialog "section" that might work?
Something like that could actually work, since "Q" does skip sections. The downside would be that it would look pretty ugly for people going through it normally as it would completely close then re-open the dialogue window and one by one reload the portraits. Honestly really good thinking, and good eye on how the mechanics of the game work!
I just realized there's probably an easier solution to this. I think when you skip dialog it selects the first option available to proceed. If you were to swap the options around such that the recruitment options were the first option in every scenario, then you wouldn't have to change nearly as much.
eturulja  [developer] Feb 11 @ 8:59am 
Some good solutions suggested here. I'll look into the most feasible for the dialogue system I'm currently at, and yeah I think just defaulting to the "recruitment" option would make most people happy for the two conversations that could cause you to miss out on a recruit-able character.
Leninade Feb 22 @ 11:22am 
Originally posted by eturulja:
Some good solutions suggested here. I'll look into the most feasible for the dialogue system I'm currently at, and yeah I think just defaulting to the "recruitment" option would make most people happy for the two conversations that could cause you to miss out on a recruit-able character.
Just went through the prison level again and double checked. The skip option on chat does not actually pick the first option, so I'm guessing there's a baked in "default" option.

When recruiting Sven, it looks like accepting his help is currently the first option, but skipping through dialog still rejects it.
DK Feb 23 @ 7:12pm 
Is it possible to partial skip? Like if a choice needs to be made just skip until the dialogue options come up? I know I've seen that in another game but I can't think of an example offhand.
Leninade Feb 23 @ 8:08pm 
Originally posted by DK:
Is it possible to partial skip? Like if a choice needs to be made just skip until the dialogue options come up? I know I've seen that in another game but I can't think of an example offhand.
No - if you skip over that section, whether with the partial or total skip it'll skip over the choice entirely.
Originally posted by DK:
Is it possible to partial skip? Like if a choice needs to be made just skip until the dialogue options come up? I know I've seen that in another game but I can't think of an example offhand.
That would be the best option in my mind: Hit "skip all" or "skip this dialogue" and it skips up to the choice. Doesn't FE3H do that with dialogue choices?
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