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The only kicker is here its old school, no turn rewind. Someone dies, you're replaying the whole map.
I'm also planning on introducing a "Brutal" difficulty down the line where a LOT of difficulty will be added to the levels for those people who enjoy an even more challenging experience. But yeah people have already been doing "challenge" runs of veteran so though I do think it's fairly difficult, some struggle as well. But once you learn the gameplay mechanics well I think it should be doable for the vast majority of people.
People are beating Dark Souls playing on a banana. What people can do is not a good metric.
Fair enough; that's a good point! ;) Nonetheless, the point I was getting at is that this game is not that hard - especially at the lower difficulty levels. The mechanics to grasp are few and rather intuitive.