Those Who Rule

Those Who Rule

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The most worthless items?
My nomination would be Thrillbeat: You give up a turn for 2 turns of marginal boosts.

Any other candidates?
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Showing 1-9 of 9 comments
Leninade Feb 12 @ 8:58am 
Prosthetic Hand if you're smart at the start of the game.
Bandages? We don't need no stinkin' bandages!

Healer needs the XP, item slots are precious, and if someone dies I'll just restart the chapter anyway!
:D Feb 12 @ 2:01pm 
Originally posted by HangarPilot:
Bandages? We don't need no stinkin' bandages!

Healer needs the XP, item slots are precious, and if someone dies I'll just restart the chapter anyway!

Actually i disagree with this, for Oopsies and "I have 2 healers with three split groups, i need the one without a healer to heal thy self" is niche situations where they are good to have.


i Will say Heavy bandages i havent felt a need for yet as i've never felt the need to fully heal where a medium couldnt do so good enough.
:D Feb 12 @ 2:05pm 
I personally feel like (since thrillbeat was already mentioned)

Second worst would have to be the Kicking / Punching trinkets, past side objectives i never used either of those abilities let alone want to use 1 of 2 precious pocket slots to hold one to make a bad ability slightly better but not really
Tuidjy Feb 13 @ 2:33am 
Originally posted by :D:
Second worst would have to be the Kicking / Punching trinkets, past side objectives i never used either of those abilities let alone want to use 1 of 2 precious pocket slots to hold one to make a bad ability slightly better but not really
I disagree on this one. Sticking bleeding on an enemy allows some healing tricks, and deliberately leaving an enemy alive, but hurt, has its uses, for extra cash or experience.

Furthermore, Benjen has the strength to kill some high dodge, low health enemies with a punch, and the 5 extra damage makes a difference in making the highly accurate, but low damage punches lethal.
Last edited by Tuidjy; Feb 13 @ 2:36am
Lampros Feb 13 @ 2:42am 
Originally posted by Leninade:
Prosthetic Hand if you're smart at the start of the game.

Yes, I'd imagine so. But that's a different story entirely though. In other words, it's not designed to be an item, unless you make a certain narrative choice. And when you do, then it becomes sort of necessary.

Originally posted by HangarPilot:
Bandages? We don't need no stinkin' bandages!

Healer needs the XP, item slots are precious, and if someone dies I'll just restart the chapter anyway!

I find them invaluable. Perhaps things might change since I am running with multiple Crusaders.

Originally posted by :D:
I personally feel like (since thrillbeat was already mentioned)

Second worst would have to be the Kicking / Punching trinkets, past side objectives i never used either of those abilities let alone want to use 1 of 2 precious pocket slots to hold one to make a bad ability slightly better but not really

There is a kicking trinket? I've seen the punching one but not kicking one. Where is it found?

Originally posted by Tuidjy:
I disagree on this one. Sticking bleeding on an enemy allows some healing tricks, and deliberately leaving an enemy alive, but hurt, has its uses, for extra cash or experience.

Furthermore, Benjen has the strength to kill some high dodge, low health enemies with a punch, and the 5 extra damage makes a difference in making the highly accurate, but low damage punches lethal.

Doesn't Benjen need other higher priority items though?
Originally posted by Lampros:
There is a kicking trinket? I've seen the punching one but not kicking one. Where is it found?

Steel Boots - "Kick now moves the target 2 tiles and gains 5 ATK" ... found in Chapter 7 "The Price of Justice" (Prison break).

I don't think they were in a chest ... I think they were a drop from someone but not sure who.
Lampros Feb 13 @ 1:57pm 
Originally posted by HangarPilot:

Steel Boots - "Kick now moves the target 2 tiles and gains 5 ATK" ... found in Chapter 7 "The Price of Justice" (Prison break).

I don't think they were in a chest ... I think they were a drop from someone but not sure who.

Yeah, I just got them the last chapter. Since I don't use Kick except that one early chapter fight where you shove the elite with renweing shield into a crevice to XP farm, I doubt I will ever be using this! ;)
Tuidjy Feb 13 @ 6:34pm 
Originally posted by Lampros:
Originally posted by Tuidjy:
I disagree on this one. Sticking bleeding on an enemy allows some healing tricks, and deliberately leaving an enemy alive, but hurt, has its uses, for extra cash or experience.

Furthermore, Benjen has the strength to kill some high dodge, low health enemies with a punch, and the 5 extra damage makes a difference in making the highly accurate, but low damage punches lethal.

Doesn't Benjen need other higher priority items though?
He needs Ahriman's idol, but once he's got that, I do not think there's anything that is not better used on someone else.

The punch is like a high accuracy attack for him. I want it to be as powerful as possible, so it's not even a consolation prize, it's an item that goes to him because it's best used by him.
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