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The 40-60% chance refers to after all HIT calculations are complete. So if your character has 100 HIT, enemy has 50 AVD, your unit has 50% hit chance and WILL trigger loaded dice.
Now say you add the "Honed" refinement. You character's HIT goes to 120, bringing their total when fighting the enemy to 70, this will NOT trigger loaded dice. Hope this helps!
I honestly think anyone who needs Loaded Dice is not worth employing. Such characters sound neat in theory but are too cumbersome to use. And you will always have a "dead" spot where neither the Loaded Dice hit or natural 100 percent hit is possible. Why use a precious item slot to fix a character who can't even resemble the efficiency of a normal character even after the "fix"?
Personally, I think it's the only thing that gives Sven and Kaelith relevancy around when you get them, because otherwise their skill is way too low without going for flank shots.
Indeed. And this context is important: All Fighter-based characters other than Sven and Kaelith are super-powerful in their own way. Why would you want to use Sven or Kaelith instead of Finn and Benjen (Marcus being mandatory)?
Sven sticks around a little longer (and his skill is more useful). So I think Sven works as a transitional character as you level Finn up. Once Finn is strong enough, you fully swap as you've likely gotten Ajax/Talon as well by that point. Sven does have a minor interaction on the boat level to get Hilda in the fight immediately instead of the next chapter, but if you're using Finn and Benjen, chances are you don't need/want another axe user.
I use both of them just for the chapter they appear first, and then no more.
Good point - but for me constantly missing is not "fun"! ;)
Which main character do you feel is so subpar as to not even be worth leveling? Let me guess - Slyke? ;)
Marcus has been my strongest character in my current playthrough. He can solo the map with Ahriman's Idol. So I am a bit befuddled by your claim.
I see. I always plan on losing Illyana, as I found Skirmisher-based units vastly weaker than Fighter-based classes at the end-game.