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But otherwise I don't usually use them too often. The +avoid on them feels too low to be useful on slow units, and faster units usually have better options. I feel like some of the lower use items that you only ever see in the shop could benefit from having enemies drop an instance of in the game so the user is incentivized to use them. I don't think I've ever used the Whetstone, for example.
Hmm. Wouldn't you want anti-lance on Defender-based classes - to be able to hit spear/lance units? Spear/lance units will hardly ever hurt Defender-based classes anyways, so the priority is to give Defenders the ability to ensure they hit the spear/lance units back.
Ah, that makes sense. I at least use poor lonely Arland! ;)
Lance being best because you can play around softening a target with sword or axe and never take damage from them, with lance they have first strike, they also have extra hit on offense. So the only counterplay is backstabbing or using a first strike weapon yourself.
Swords because sword wearing units like enemy blade masters have enough agility to double attack, and have good evasion. This is more so appealing later in the game, but at that point you have more appealing options than these, but I do think they age well here.
Axes well, the axes really hurt your defenders the most and well they were not going to dodge regardless.
Yeah, I think that's what I am going to do: anti-spear/lance on spear/lances and anti-axe on swords. And Honed on axes.
What do you mean "standard weapon triangle"?