Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think this is the main point. I haven't played with permadeath off yet, but I think I understand your point that without permadeath, then the defeat condition of losing them makes you more risk-averse. That danger is still there with permadeath enabled, but when my mains die, the chapter restarts, and I've lost nothing but time. When a rando dies, I continue without that strong unit and their gear, so the loss hurts more. Between that, and making sure they get plenty of kills (okay, my Skyler is still under leveled...but Illyana is consistently 5+ levels ahead of the rest of the squad), the 3 are the main contributors to combat in my runs.
There's a few posts on here about people doing main 3 only, or 3 plus healer runs on Veteran, so they're not underpowered as units:) If they're not your top units, maybe it's just how that run ended up for you.
Marcus can be trained into Warlord, which is its own self-feeding healing/damage dealer. He requires some babying to get him to be self sufficient, but is pretty usable compared to most other axe wielders.
Slyker is in a bit more of an awkward spot. Defensive and lance based units don’t generally have great promotions, so if you are going in blind, you’ll probably make him a lancer/marshal because that’s what makes sense. These promotions aren’t necessarily bad, but they’re not as good as other options. The game also feels like the bulk of it was balanced more around the midgame, so late game you’ll notice features aren’t as powerful, or growths that are missing.
Most of this can be corrected on a subsequent playthrough (namely through growth items) but there are definitely more traps than one would expect when building a unit in this game.
nowhere near illyana but i could take risks with him and feel pretty comfortable he would come out of it alive
But overall, they're three of only five characters who average more than 3 points at each level up (the others being the broken Finn and the returning Wesley, who's only available for half a dozen chapters). The difference isn't much - a couple of points every 10 levels - but it is there. It sounds like you were just unlucky to have two of your three bad and the other only "okay".
And as you've pointed out, your playstyle made things even harder. It doesn't matter how high their growth rate if they never level up because they're hanging back too much. Oddly, my reaction to permadeath is the opposite of yours. I worry about losing too many characters and making the later missions impossible. I'm happy to throw my core three forward because I know that if they die I'll have to replay the level and won't leave my squad short later on.
Incidentally, they may want to try the solution Fire Emblem Shadow Dragon had to that problem. If you had two few characters at certain points you would end up on an extra map that would gift you a replacement.
I think the problem lies in the fact that AGI is the only stat in the game that can influence a character's survivability and dps at the same time, all while very few ways for other unit types to handle high AGI units. That's why Illyana and other skirmishing units are so overpowered.
But I agree that the idea of side chapters/objectives/conversations/(any content at all) that not only acknowledges unit death, but requires it would be really solid
This is just a laughable claim.
That's what I felt in the beginning, too. That's why I proposed earlier that he should have higher Skill growth. But in time I learned otherwise. The hit chance can be compensated with either/both Skill Ring/refinements. And once he becomes Warrior/Warlord, he becomes the strongest character in the game next to only the preposterous Finn.
i understand and i agree -now-, but for your first playthrough, which is all that a lot of people are going to do, then Raymond is not really wrong. if he requires meta knowledge to be good then hes not in a great spot for an essential character
I can see your point to some extent - especially since I am on my fourth run. But the things I mentioned are not exactly rocket science though. The Honed refinement is available very early and can be bought; and the Skill Ring is also given to you very early without any cost or effort! ;)
Edit: Having said that, however, I wouldn't mind if Marcus would gain 10 more Skill growth percent (to make it 50) and lose 10 elsewhere to compensate.
Slyker is awesome; Marcus sucks; and Illyana is hot.
My current impression on my fourth run:
Marcus is awesome; Slyker is mediocre; and Illyana is hot.
In terms of raw stats, Illyana may be the best, but Marcus has access to Warlord. I cannot stress enough how much of a game-changer - nay, game-breaker that is. Also, I see the argument for picking Benjen over Marcus, but Sven? No way in a million years.