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Cedric is not a "bandit"! ;)
Avoidance tanking with Lancer/Marshal on Slyker didn't work well with me either. He basically ended up being neither a good tank or a good DPS. I think the common Scout/Commando path is the only way to optimize him. As I've said before, neither Soldier nor Fighter really have more than 1 viable alternatives.
Interesting you went Hunter/Blademaster. That's the one path into Blademaster that I haven't seen much. May I ask your rationale for choosing that path? And did it work?
Warlord is simply the strongest class in the game.
Hmm, I am surprised you found Hero useful. What did it give you that you felt Lancer or Scout did not?
Even without the income generation, she's just a good character overall - effective in-game and good to look at! ;) I'd far rather have her than Elias.
A lot of the uniques feel worse than the generics due to the lack of slots. That's why I've proposed, a number of times, that all weapons should have at least one open slot for us to customize.
So glad to see some Arland love and even better when he went the Sentinel line. You're right that the guard can scale VERY hard in the late game, +7 defense is enough to turn most "kind of tanky" units to defender-lite. I agree the Centurion probably needs some looking at.
Kaelith's passive does make her a bit strange to use. I may take out the "injury" requirement so it works with blocked attacks as well. I tried giving her high VIT growth to make it easier for her to take a few hits now and then, but it still does put her in a lot of risk getting hit even once, so not something that is easy to gamble. The risk/reward ratio is a bit off there.
Agreed with the bleed's taking a little too much setup. There's been some suggestions of a spiked shield that applies it on hit which could be interesting. I like your quincy off-tank build, it's very similar to how I use her in my playthroughs.
Love that you kept the brother/sister combo together throughout maps. That's more of what I had in mind as I was creating the pair, Sven essentially being a berzerk axe wielding dodge tank while his sister tries to keep him safe lol. Glad to see the combo worked out for you.
Yep! I think... ;)
Heel Hook just made lancer obsolete as you can still poke just no bleed lol'
I feel like lancer debuffs would feel better on a defender. Less about the hit penalty, but the speed for less double attacks.
Well Hero was Quincy premade. The passive was wasted as she was out soloing, even lancer passive would have worked better for her, but that's because she feels a bit defender lite after her pesonal passive stacks so yeah. I almost feel like lancer marshal and sentinel centurion should be swapped as a more offensive defender line without going the healing paladin route, and a defensive soldier line. Of course current scaling doesn't fit soldiers defensive stats, and centurion just needs something different.
As far as lancer avoidance tanks not working I think is due to stats. Slyker and Elias have very rounded stats so they don't have strong defense and mediocre agility. I thought the lancer debuff would be enough to offset the base stats but not enough. Kind of would like the debuff to apply to all enemies in ZoC regardless of target. Would say the same for Marshal also. Would feel more impactful without crossing the line into 2 space basic attacks or extra counter attack ideas that pop in my head.
The idea behind hunter blademaster was due to discord suggestion of maximizing her passive. I knew I wanted hunter as I didn't want a 2nd rogue, and went blade last run. Blademaster was the same as last run so we may see a dedicated archer build next run for her. Might try hornbow strength ring elk effigy and see if she's still got it. It's between her and ajax making it work, but I think the early start on strength scaling is my way to go.
I do agree that scout commando is the most potent soldier without comparison. Which is why I'm trying to avoid it to see what comes from it. Might run lancer as a bleed setup, looking at you Eli, but I don't think anything out there is scary enough to need the double damage against bleeding. Spreading bleeds as a refinement would be interesting though. I do think waiting on brutal difficulty to necessitate these 2 step plans would help. Surprised we don't see a similar approach to a refinement doing extra damage to staggered enemies. Eli's passive makes him my favorite stagger bot, as long as he can do damage with the shield bash through the tower shield defense is the problem though. I would like Elias and Slyker to have more stat differences, they are too similar at the moment and both just tend to support, supportive play.
Eturulja. If you want to put in a request to see any specific character make the roster let me know, I'm happy to take requests. Current plan for next play through would main rangers and attachments.
Slyker, Illy, Marcus, Phoebe, with Doug, Arland, Abi, Elias, Reyson, Rho, Ben, Wesley. Probably Cedric again.
I've also wanted to do a Wesley with maxing HIT as much as possible and going Sniper to see if it's OP since he has insane SKL.
Absolutely. As you say (and as I note at least in regard to Slyker), both Slyker and Elias have jack-of-all-trades/master-of-none stats. Also, the Lancer debuff requires you to be attacked first, which is frankly unattractive. I also agree with the idea of applying the debuff to all enemies in the ZoC.
Ah, variety and experimentation. I am currently running a group that will include no duplicates at any tier, so I totally understand the inclination.
Offer as a suggestion!
Well we are on the same page for this next run. Abi is going scout line to see if she feels fine relying on scout damage opposed to endurance rune. Cedric will be going pally with endurance rune as it's his last build for me and has been on the docket. Had to forgo last run as Hilda took the crusader spot. Rapier crusader incoming (I think rapier still has one slot for endurance) I like to push Sniper as I know the value to commando and ranger feels great to me so I'm hoping I can make Sniper feel good in it's own right. I think I'm looking at 3 dedicated archers (counting Illy going an experimental archer hunter build) and 3 base defenders so, things should be interesting compared to other runs.