The Adventurer's Domain Online

The Adventurer's Domain Online

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stretch Feb 6, 2023 @ 7:01pm
Sailing - It's a mess.
Seriously folks it needs to be addressed with some minor changes until you get more content that helps solve the current mess it's in.

Speed it up.
Either put in portals between towns once you unlock a new one - say on Rogue island for starters.
Give us town portal scrolls.
Get rid of the wind mechanic that changes your course for you unless you sit there and babysit your ship in the most BORING game experience ever presented to a player or you end up entirely turned around. This needs to be the bare minimum fix for now so we can at least AFK while we sail the insane distances involved and come back and NOT find ourselves further away from where we wanted to go than we were when we started sailing.

Currently sailing is awful. Simply awful. I know there is more coming and I have faith that the whole thing will be fine at some point in time. But right now it's bad, really bad.

Please consider doing something to make it less awful until you have time to really work on it. Even if it's clearly stated the 'fixes' are temporary and will revert once you sort it out properly.

I started writing this when I was half way back from Rogue town to Genmire. Been turned entirely around once and am still making my way back to the zone to Genmire as I type.

It's bad, really, really bad.
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Showing 1-15 of 26 comments
Deisic Feb 6, 2023 @ 7:26pm 
ya im not into the sailing either, especially after playing 400 hours of Atlas.
Sharpe Feb 7, 2023 @ 4:51am 
agreed. "sailing" in this game is a terrible experience considering how important it is after the intitial 10-14 hours. i like your workaround with portal scrolls until sailing is properly implemented.
its 2 x more painful if you played other games with proper sailing and 10x more painful if you have real life sailing experience.
stretch Feb 7, 2023 @ 5:42am 
Originally posted by Sharpe:
agreed. "sailing" in this game is a terrible experience considering how important it is after the intitial 10-14 hours. i like your workaround with portal scrolls until sailing is properly implemented.
its 2 x more painful if you played other games with proper sailing and 10x more painful if you have real life sailing experience.

I don't imagine they want to bypass sailing and I know they have plans for better ships and such but in the interim it absolutely needs a workaround.
Make some town portal scrolls. Only sell them in Rogue town and make them 'no drop' so you have no choice but to be there to buy them yourself. Nobody can sell or give you one. Mark on them clearly that it's a temporary item and will be disabled later on. I don't really mind the sailing as a concept in itself but I cannot stand the current incarnation of it. With the way the wind/current blows you off course you have no choice but to babysit your sloop through the whole trip. You could smoosh that entire sea zone into a map 1/5th the size and it wouldn't lose anything.
eagardh Feb 15, 2023 @ 3:55am 
I myself look forward to sailing once I get this game. I have enjoyed sailing in games such as Wurm and PotBS and can't wait to try it here.
stretch Feb 15, 2023 @ 4:03am 
Originally posted by eagardh:
I myself look forward to sailing once I get this game. I have enjoyed sailing in games such as Wurm and PotBS and can't wait to try it here.

Yep I play it a lot in many games. Hopefully this one turns out to be fun too. They have given it a bit of a boost and a tweak recently and also added a basic return home spell so it's getting there. I am pretty happy they are willing to listen to feedback.
CaptMuffinman Mar 15, 2023 @ 6:35am 
I never understood the need to put such functions into games. At least provide something of interaction beyond the micro management of wind direction. I already have limited time to play any video game. I certainly am not going to spend it playing sailor simulator. If I wanted that I would go down load sailor simulator. This is an adventure, sailing to the tune of wind direction is not an adventure. It is but one aspect of an adventure.
stretch Mar 15, 2023 @ 9:13am 
Originally posted by CaptMuffinman:
I never understood the need to put such functions into games. At least provide something of interaction beyond the micro management of wind direction. I already have limited time to play any video game. I certainly am not going to spend it playing sailor simulator. If I wanted that I would go down load sailor simulator. This is an adventure, sailing to the tune of wind direction is not an adventure. It is but one aspect of an adventure.

I think the idea is to expand on it a lot at some time. They added in a few things a while after I posted this that take the edge of travel. You would need to look the details up but things like bigger, better and faster ships, naval combat and more meaningful exploration are on the agenda so while it is bare bones now and was really awful they are listening and did take steps to help. I am waiting for a really good content update before playing again but what I read does make me think it's a lot better than it was. If it still sucks then all I can say is that you should have seen it before they tweaked it.
Shimizu May 1, 2023 @ 12:37pm 
Just adding my thoughts to this one after fighting with it for the last couple of days.

The first time I got on my boat and sailed out into the open ocean it was an adventure, it was exciting, it was exploration. It took 25 minutes of watching the waves roll by to get from the first area to the second (quest) area. Of course, there was nothing for me to do/fight/etc. once I got there, nothing I could fight/farm/kill without another 20 minute sea voyage so I recalled back. Eventually realized I needed to be out there for a quest. 25 minute sea journey again. Repeat as needed to get anywhere else. Spend half an hour to get to and island and it either has nothing on it or you get 1 shot by something you have no business doing. No map of any kind, only a single compass point at center for orientation, and an absolute reliance on a map from the discord channel to have any hope whatsoever of finding where you're going.

I had an absolutely awful experience today where, confused by a new island that wasn't on the map, I misoriented where I was going, ended up going off the map edge and glitching back up to genmire, and my boat was gone and I'm dumped unceremoniously into the ocean. So had to faff about recalling and going to the "boat recall guy" (thank goodness) - due to a high level player buying skill tomes from me I was able to buy the 200,000 gold "faster" ship which was half as painful but still way too paintful. Its big and awkward and I managed to get it stuck in the side of an island and well, long story short - 2 hours from logging on to get where I wanted to go without killing a single mob due to fighting with boat and travel. HARD PASS. I'm so done with the boats.

Initial exploration - fine.
Once you've unlocked something, it needs a fast travel. Evne if this is tied to consumable portal stones or has a "charter a boat" cost or whatever. You cannot expect to keep a playerbase when you force half the playtime to be spent afk waiting. I have a couple hours in the evening to play after work I am not going to waste my time watching the boat sail off into what might or might not be the right direction for 20 minutes every time I want to do anything.

Needs to be about 5 times as fast as it is now, or need a way to fast travel between unlocked places. I know there was talk of adding some sort of trading mechanic later so simply make it so you can't use fast travel with trade goods or put an hour cooldown on it or something. That would be fine. I don't have to travel to another island that often but every time I do it has been awful. And honestly that's what's finally done me in with this game is the sitting there watching the waves roll by has just gotten boring.
ein May 23, 2023 @ 9:07am 
Would someone please explain how sailing is such a compulsory part of this game? Are they just arbitrarily giving you quests that are extremely far away, and you're required to do them? Or is there some profit motive for exploring so far and seeking out places others haven't discovered? With only a few dozen players, why is the game going out of its way to scatter you around the world and give you so much downtime?

I actually like the idea of grueling long journeys and denying the player fast travel, but you kind of need a group for this, and challenges along the way. Even in the screens on the official website, everyone is alone. Every time I see someone sailing, they are alone. I wonder if anyone on the development team has ever done this.
stretch May 23, 2023 @ 9:26am 
Originally posted by ein:
Would someone please explain how sailing is such a compulsory part of this game? Are they just arbitrarily giving you quests that are extremely far away, and you're required to do them? Or is there some profit motive for exploring so far and seeking out places others haven't discovered? With only a few dozen players, why is the game going out of its way to scatter you around the world and give you so much downtime?

I actually like the idea of grueling long journeys and denying the player fast travel, but you kind of need a group for this, and challenges along the way. Even in the screens on the official website, everyone is alone. Every time I see someone sailing, they are alone. I wonder if anyone on the development team has ever done this.

It's a work in progress. There are big plans for it one day but for now it's barely functioning as a way to get between islands. I tried to tell them they need to put in a portal system at least until they get sailing to a decent state. Some way to unlock portals by sailing that allowed you to avoid the long trips once you discovered it.

I think they really just made some maps far bigger than needed and the islands far smaller than they could have been which made a LOT of sailing required. I don't enjoy it.

Without actually knowing their roadmap for sailing it's not possible to comment much more than that. For all I know tomorrow there may be something that males everything great... or it may not happen for years.

It's better than it was as far as I am aware. I have not played in a while as the sailing really, really puts me off. It was just so slow and you couldn't even leave it unattended to slowly sail along because it would get blown off course and after 10 minutes left alone you would actually be further from your destination than when you started. You had to sit and watch for 15 minutes just to change zones.

So I guess we just wait till they get around to making it fun.
Lavan May 23, 2023 @ 3:23pm 
Originally posted by ein:
Would someone please explain how sailing is such a compulsory part of this game? Are they just arbitrarily giving you quests that are extremely far away, and you're required to do them? Or is there some profit motive for exploring so far and seeking out places others haven't discovered? With only a few dozen players, why is the game going out of its way to scatter you around the world and give you so much downtime?

I actually like the idea of grueling long journeys and denying the player fast travel, but you kind of need a group for this, and challenges along the way. Even in the screens on the official website, everyone is alone. Every time I see someone sailing, they are alone. I wonder if anyone on the development team has ever done this.

You have to sail to get to the higher level zones and the main quest if you follow it has you sailing out before coming back and then sailing even further out. Even with the fastest ship its still somewhere around a half hour of sailing to get to the newest content. It sounded like they intend to make there be stuff along the way, maybe like Sea of thieves has, but honestly I hope those plans are on hold for a long time, to much on land that still needs to get done to spend a ton of time making entire new systems for the sea.
Shimizu Mar 9, 2024 @ 1:17pm 
Just wondering if this ever got addressed. Was having a look at maybe picking this back up but not if its going to be "mostly afk course corrections" for 20 mins at time.
Ayzher May 30, 2024 @ 11:44pm 
I love it honestly that you have to travel to get to the place you want. It's fun that it's not too easy to teleport.
ein Jun 22, 2024 @ 4:12am 
Originally posted by stretch:
It was just so slow and you couldn't even leave it unattended to slowly sail along because it would get blown off course and after 10 minutes left alone you would actually be further from your destination than when you started. You had to sit and watch for 15 minutes just to change zones.

Originally posted by Lavan:
You have to sail to get to the higher level zones and the main quest if you follow it has you sailing out before coming back and then sailing even further out . . .

I missed the notifications for this thread and just wanted to say thank you for the responses. I will add however that there's a simple way to provide travel options during testing without upsetting players when those options are taken away. Virtually every online game has hidden commands for testers and GMs to teleport wherever they are needed. Let everyone use them. When a game is designed for a big group of players but you have a small testing pool, you don't punish people for playing solo. You do everything conceivable to alleviate the misery of playing solo.
Xinv Jul 20, 2024 @ 6:59am 
I agree with this thread, sailing is the worst part of this game. It's like the game put us in a waiting room for half an hour before we can actually play.
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