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its 2 x more painful if you played other games with proper sailing and 10x more painful if you have real life sailing experience.
I don't imagine they want to bypass sailing and I know they have plans for better ships and such but in the interim it absolutely needs a workaround.
Make some town portal scrolls. Only sell them in Rogue town and make them 'no drop' so you have no choice but to be there to buy them yourself. Nobody can sell or give you one. Mark on them clearly that it's a temporary item and will be disabled later on. I don't really mind the sailing as a concept in itself but I cannot stand the current incarnation of it. With the way the wind/current blows you off course you have no choice but to babysit your sloop through the whole trip. You could smoosh that entire sea zone into a map 1/5th the size and it wouldn't lose anything.
Yep I play it a lot in many games. Hopefully this one turns out to be fun too. They have given it a bit of a boost and a tweak recently and also added a basic return home spell so it's getting there. I am pretty happy they are willing to listen to feedback.
I think the idea is to expand on it a lot at some time. They added in a few things a while after I posted this that take the edge of travel. You would need to look the details up but things like bigger, better and faster ships, naval combat and more meaningful exploration are on the agenda so while it is bare bones now and was really awful they are listening and did take steps to help. I am waiting for a really good content update before playing again but what I read does make me think it's a lot better than it was. If it still sucks then all I can say is that you should have seen it before they tweaked it.
The first time I got on my boat and sailed out into the open ocean it was an adventure, it was exciting, it was exploration. It took 25 minutes of watching the waves roll by to get from the first area to the second (quest) area. Of course, there was nothing for me to do/fight/etc. once I got there, nothing I could fight/farm/kill without another 20 minute sea voyage so I recalled back. Eventually realized I needed to be out there for a quest. 25 minute sea journey again. Repeat as needed to get anywhere else. Spend half an hour to get to and island and it either has nothing on it or you get 1 shot by something you have no business doing. No map of any kind, only a single compass point at center for orientation, and an absolute reliance on a map from the discord channel to have any hope whatsoever of finding where you're going.
I had an absolutely awful experience today where, confused by a new island that wasn't on the map, I misoriented where I was going, ended up going off the map edge and glitching back up to genmire, and my boat was gone and I'm dumped unceremoniously into the ocean. So had to faff about recalling and going to the "boat recall guy" (thank goodness) - due to a high level player buying skill tomes from me I was able to buy the 200,000 gold "faster" ship which was half as painful but still way too paintful. Its big and awkward and I managed to get it stuck in the side of an island and well, long story short - 2 hours from logging on to get where I wanted to go without killing a single mob due to fighting with boat and travel. HARD PASS. I'm so done with the boats.
Initial exploration - fine.
Once you've unlocked something, it needs a fast travel. Evne if this is tied to consumable portal stones or has a "charter a boat" cost or whatever. You cannot expect to keep a playerbase when you force half the playtime to be spent afk waiting. I have a couple hours in the evening to play after work I am not going to waste my time watching the boat sail off into what might or might not be the right direction for 20 minutes every time I want to do anything.
Needs to be about 5 times as fast as it is now, or need a way to fast travel between unlocked places. I know there was talk of adding some sort of trading mechanic later so simply make it so you can't use fast travel with trade goods or put an hour cooldown on it or something. That would be fine. I don't have to travel to another island that often but every time I do it has been awful. And honestly that's what's finally done me in with this game is the sitting there watching the waves roll by has just gotten boring.
I actually like the idea of grueling long journeys and denying the player fast travel, but you kind of need a group for this, and challenges along the way. Even in the screens on the official website, everyone is alone. Every time I see someone sailing, they are alone. I wonder if anyone on the development team has ever done this.
It's a work in progress. There are big plans for it one day but for now it's barely functioning as a way to get between islands. I tried to tell them they need to put in a portal system at least until they get sailing to a decent state. Some way to unlock portals by sailing that allowed you to avoid the long trips once you discovered it.
I think they really just made some maps far bigger than needed and the islands far smaller than they could have been which made a LOT of sailing required. I don't enjoy it.
Without actually knowing their roadmap for sailing it's not possible to comment much more than that. For all I know tomorrow there may be something that males everything great... or it may not happen for years.
It's better than it was as far as I am aware. I have not played in a while as the sailing really, really puts me off. It was just so slow and you couldn't even leave it unattended to slowly sail along because it would get blown off course and after 10 minutes left alone you would actually be further from your destination than when you started. You had to sit and watch for 15 minutes just to change zones.
So I guess we just wait till they get around to making it fun.
You have to sail to get to the higher level zones and the main quest if you follow it has you sailing out before coming back and then sailing even further out. Even with the fastest ship its still somewhere around a half hour of sailing to get to the newest content. It sounded like they intend to make there be stuff along the way, maybe like Sea of thieves has, but honestly I hope those plans are on hold for a long time, to much on land that still needs to get done to spend a ton of time making entire new systems for the sea.
I missed the notifications for this thread and just wanted to say thank you for the responses. I will add however that there's a simple way to provide travel options during testing without upsetting players when those options are taken away. Virtually every online game has hidden commands for testers and GMs to teleport wherever they are needed. Let everyone use them. When a game is designed for a big group of players but you have a small testing pool, you don't punish people for playing solo. You do everything conceivable to alleviate the misery of playing solo.