MultiVersus

MultiVersus

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Glaives Jun 16, 2024 @ 10:01am
Wtf are these hitboxes
Seriously I'm so sick of characters that can just spam these humongous combo starters that go way farther than the graphics show, like nothing matches up to what the characters are actually doing. I'm so sick of getting behind someone and attacking them only for my attack to immediately lose priority to someone who's attacking the wrong direction, playerfirst needs to go back in and fix these insanely disconnected hitboxes before any balance patches. Like finn and joker are literally the worst about this.
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Showing 16-19 of 19 comments
MineFurryLPs Jun 17, 2024 @ 9:11am 
Originally posted by Inuakurei:
Originally posted by MineFurryLPs:
They didn't want to. WB forced them to. Have to remember they answer to the megacorp that makes movies just to kill them for tax write offs.

I have never seen a product owner dictate what tools a development team uses. Direction of the project, scope, timeline, priorities, requirements, stuff like that sure; but never what tech is used. That's exclusively a development lead's push based on project requirements.

In my experience product managers are primarily looking to get the most done with the least amount of money, and the license to use UE5 on this project undoubtedly cost some extra dollars. So I highly doubt the port was WB's idea. This is undoubtedly over confident devs who wanted UE5 experience.

Besides, even if this is bizarro world where WB did push for burning money on UE5, whoever is the product lead at PFG should have known trying to port the entire game to UE5, when they were already using a seasoned version of UE4, was going to be a terrible time investment. No matter how you spin this, PFG leads come off as incompetent.

Edit: Now that I think about it, it could be different for a game studio like EA or SE that have their own in-house engines or bulk/premium deals on 3rd party engines. Still, I don't see how this would happen to Multiversus, considering it was already created in UE4. Moving to UE5 would still be a monetary cost and heavy time investment.
WB pushed it for the higher graphical fidelity. Just like anything else they do though since this game wasn't a breakout success the money abandoned it. PFG is now just left holding all the blame for a pretty okay indie game for a new company but since its a WB IP cashgrab everyone expected more.
melonLord Jun 17, 2024 @ 11:17am 
Originally posted by MineFurryLPs:
Originally posted by Inuakurei:

I have never seen a product owner dictate what tools a development team uses. Direction of the project, scope, timeline, priorities, requirements, stuff like that sure; but never what tech is used. That's exclusively a development lead's push based on project requirements.

In my experience product managers are primarily looking to get the most done with the least amount of money, and the license to use UE5 on this project undoubtedly cost some extra dollars. So I highly doubt the port was WB's idea. This is undoubtedly over confident devs who wanted UE5 experience.

Besides, even if this is bizarro world where WB did push for burning money on UE5, whoever is the product lead at PFG should have known trying to port the entire game to UE5, when they were already using a seasoned version of UE4, was going to be a terrible time investment. No matter how you spin this, PFG leads come off as incompetent.

Edit: Now that I think about it, it could be different for a game studio like EA or SE that have their own in-house engines or bulk/premium deals on 3rd party engines. Still, I don't see how this would happen to Multiversus, considering it was already created in UE4. Moving to UE5 would still be a monetary cost and heavy time investment.
WB pushed it for the higher graphical fidelity. Just like anything else they do though since this game wasn't a breakout success the money abandoned it. PFG is now just left holding all the blame for a pretty okay indie game for a new company but since its a WB IP cashgrab everyone expected more.
Source?
Girthquake Jun 17, 2024 @ 11:32am 
I think the higher graphical fidelity thing is more of a supposition, I don't know why they changed to UE5 at all, seeing how well the game worked in the Beta.
Balls Jun 17, 2024 @ 11:58am 
Skill issue 100%.
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Date Posted: Jun 16, 2024 @ 10:01am
Posts: 19