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Honestly, Joker gets a bad rap despite it being not that hard to read what he'll do. 2 Jokers duking it out is always a good fight so long as both are decent players.
But man..there are some characters where 90% of their' kit needs hitbox nerfs among other things.
Tom And Jerry being another example, but i'd even go further in saying the firework attack needs a small cooldown. Cause i swear...EVERY TaJ i encounter just spams it a large amount.
I don't mind the crazy projectile game, But that one in particular just seems to need a CD.
By that proxy, then Finn, Jake, Tom and Jerry and more all need nerfed too.Even while playing as other characters, I still have an easier time against Joker than a lot of others.
i remember in beta someone got the hit boxes for the characters, i don't really remember them, but the one that really stood out was finn's backpack that would dislocate its self and hit 3x further than the animation
I have never seen a product owner dictate what tools a development team uses. Direction of the project, scope, timeline, priorities, requirements, stuff like that sure; but never what tech is used. That's exclusively a development lead's push based on project requirements.
In my experience product managers are primarily looking to get the most done with the least amount of money, and the license to use UE5 on this project undoubtedly cost some extra dollars. So I highly doubt the port was WB's idea. This is undoubtedly over confident devs who wanted UE5 experience.
Besides, even if this is bizarro world where WB did push for burning money on UE5, whoever is the product lead at PFG should have known trying to port the entire game to UE5, when they were already using a seasoned version of UE4, was going to be a terrible time investment. No matter how you spin this, PFG leads come off as incompetent.
Edit: Now that I think about it, it could be different for a game studio like EA or SE that have their own in-house engines or bulk/premium deals on 3rd party engines. Still, I don't see how this would happen to Multiversus, considering it was already created in UE4. Moving to UE5 would still be a monetary cost and heavy time investment.