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The game released with 150.000 players at the same time, no fighting game has ever reached more than 40.000. Not even Brawlhalla. All the push in youtube that the game had, the Smash community talking about it even though they ignore brawlhalla. I expected this game to be #1 in the genre until Project L came out. I knew the playerbase ws going to drop but didn't expected it to drop this low.
It matters because I expected this game to be a bit more "mainstream" than other fighting games thanks to it's game as a service model. It's a niche genre, so with that numbers on release and the push it was having, I thought maybe this game would be more mainstream and have many people playing. That would make other companies see a potential profit in this genre and get into it as well.
Right now, the big companies don't make fighting games because I guess they see no profit in it. All we get are the same japanese devs making the same franchises over and over with ♥♥♥♥ netcode and expensive season passes. Valve, ActiBlizzard, EA games, Riot, Epic games are all making Battle Royale, FPS, Mobas, card games, auto chess and other online based games. And when one makes a game of a certain genre, the other follows. I thought maybe the success of this game would make those companies consider this genre as a possiblility.
I guess I will have to wait 2 years for Project L to see if other companies follows them after but this lack of interest in a game that had everything in it's favour to make it big sets a pretty bad precedent.
People gotta get out of this mentality that a game is a miserable failure if it doesn't have a million players 24/7 and wide pop culture appeal. Not everything can be Fortnite.
Hell, it's actually kind of impressive that MVS has only been out two months and has beaten all other fighting games on Steam except Brawlhalla, and it's neck and neck there. That'd be like calling a new MOBA a failure because it only managed to get 90% as many players as League of Legends.
Okay, so I missed Tekken 7 in there. It's at 5000 average players and 9500 peak in the last 24 hours. So half of MVS numbers still. In other words, MVS is still handily beating the most popular fighting game. Why are we talking about it dying? Tekken 7 is apparently already in the grave, followed by every other fighting game ever released.
Also, everything past that is a word salad you could've left out. Next time you want to type, take a deep breath and think about what you want to say before you start smashing the keyboard.
Tekken's not a fighting game because it's in 3D with sidesteps. Real fighting games are 2D only like Multiversus.
I can make silly claims, too.
there´s no room for angels in our heaven
Dust should also be illuminated by sunlight"
I was questioning your age because of your lack of grammar but your steam bio confirmed that you're like 14.