Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
youre not elaborating on anything enough, for anyone to give you any advice. you need to tell people which character/s you use. which matchup are giving you hard times? or what anything in particular at all, are you struggling at? telling people you are not good and want advice, and then following up with a vague "nothings working" is a reflection of your own effort tbh.
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?
I mean thats just part of the learning process, with how small the player base is for this game you gotta realize your are most likely going to be going up against people who have a lot more experience than you, even the lowest tier characters can pull off some sick ♥♥♥♥ if the person behind the wheel has a ton of experience playing that character
as for the neutral thing, that's very much a dependent on the character thing, like jack is a heavily aggressive character so honestly for him it's probably better to play that way
then for the combo bit, again most 'combos' that people talk about online are dependent on the dude your going up against having no knowledge of the match up as pretty much every 'combo' in this game has a few frames that allow for people to do that, which point back to my first point for why that's not the best way to think about a combo
Bruh, I LOVE spam dodgers when I exit hit confirm %. Just read the direction and I can restart my side normals again.
Just admit you get mad whenever people do something more complicated than mash forward tilt like you do.
Find a character you want to get good at. Look up guides for them, ask for tips on that characters thread on the game's Discord, then grind your ass off on that character until you feel like you're getting somewhere.
What I'll say though is that you'll learn more by playing someone that relies on good fundamentals rather than cheese/spam, but you'll learn it over time either way so take that with a grain of salt.
Getting rushed down is part of the neutral game, neutral is all about assessing your opponent. Congrats, you learned your opponent is aggressive, now you know to play defensively against them.
Nothing is really a guaranteed combo in a platform fighter because the knockback changes as you accumulate more damage. What works at 0 health and what works at 70 health are different, and also different characters have more weight than others so what exact damage number a combo becomes less or more effective changes from opponent to opponent.
Platform fighters require more on the fly adaptation than other fighting games. Following guides and rehearsed combos are less effective than in typical fighting games, it's part of why fighting game fanatics consider them "lesser", it's why I consider them better.
Experience and flexibility are the things that are going to escalate your gameplay. Don't be rigid and try to do the same thing every round, don't box yourself in with trying to follow a guide. You need to feel the flow of the fight.
Be water, my friend.
That's not true, either. Platform fighters require more rehearsal of more combos than traditional fighters. In addition to you needing to learn a few generic combos that work on everyone and a few character specific combos you need to learn a few generic combos if the opponent DIs a certain way and a few generic combos at different percents and a few generic combos at different percents if they DI a certain way and a few character specific combos and a few character specific combos if they DI a certain way and a few character specific combos at different percents and a few character specific combos at different percents if they DI a certain way.
All fighting games require adaptability and not being rigid, and traditional fighters require way more adaptability than Multiversus. Why do you want to talk about games you literally don't play? You don't even own any traditional fighters.
Try not believing in yourself?