MultiVersus

MultiVersus

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The Pyro Jul 26, 2024 @ 10:34pm
Tips.
I'm just straight up horrible at this game, W:L ratio around 2:8
How do I improve? Nothing I've tried seems to help.
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Showing 16-29 of 29 comments
Babaganoosh Jul 31, 2024 @ 8:31pm 
Originally posted by The Pyro:
Tried the advice here and got worse.

youre not elaborating on anything enough, for anyone to give you any advice. you need to tell people which character/s you use. which matchup are giving you hard times? or what anything in particular at all, are you struggling at? telling people you are not good and want advice, and then following up with a vague "nothings working" is a reflection of your own effort tbh.
Last edited by Babaganoosh; Jul 31, 2024 @ 8:55pm
The Pyro Jul 31, 2024 @ 9:06pm 
I looked up some strategies for Jason, Smith and dabbled in Jack, Morty and Bugs. Every time I tried getting into neutral I was rushed down and laddered, not to mention that for some reason opponents sometimes manage to fall/dodge out of what I thought were guaranteed combos (Jason's side normals e.g)
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?
zag queen of chaos Jul 31, 2024 @ 10:37pm 
Originally posted by The Pyro:
I looked up some strategies for Jason, Smith and dabbled in Jack, Morty and Bugs. Every time I tried getting into neutral I was rushed down and laddered, not to mention that for some reason opponents sometimes manage to fall/dodge out of what I thought were guaranteed combos (Jason's side normals e.g)
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?

I mean thats just part of the learning process, with how small the player base is for this game you gotta realize your are most likely going to be going up against people who have a lot more experience than you, even the lowest tier characters can pull off some sick ♥♥♥♥ if the person behind the wheel has a ton of experience playing that character

as for the neutral thing, that's very much a dependent on the character thing, like jack is a heavily aggressive character so honestly for him it's probably better to play that way

then for the combo bit, again most 'combos' that people talk about online are dependent on the dude your going up against having no knowledge of the match up as pretty much every 'combo' in this game has a few frames that allow for people to do that, which point back to my first point for why that's not the best way to think about a combo
Originally posted by zag queen of chaos:
Originally posted by The Pyro:
I looked up some strategies for Jason, Smith and dabbled in Jack, Morty and Bugs. Every time I tried getting into neutral I was rushed down and laddered, not to mention that for some reason opponents sometimes manage to fall/dodge out of what I thought were guaranteed combos (Jason's side normals e.g)
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?

I mean thats just part of the learning process, with how small the player base is for this game you gotta realize your are most likely going to be going up against people who have a lot more experience than you, even the lowest tier characters can pull off some sick ♥♥♥♥ if the person behind the wheel has a ton of experience playing that character

as for the neutral thing, that's very much a dependent on the character thing, like jack is a heavily aggressive character so honestly for him it's probably better to play that way

then for the combo bit, again most 'combos' that people talk about online are dependent on the dude your going up against having no knowledge of the match up as pretty much every 'combo' in this game has a few frames that allow for people to do that, which point back to my first point for why that's not the best way to think about a combo
Jack is one of very few characters to have a disjoint, and his side B is one of the hardest things to approach on. He is a heavily defensive character.
SuperDS64 Aug 1, 2024 @ 4:37am 
Originally posted by Rando MacArthur, Crit Horologist:
Speaking miles about you don't acknowledge setups. The launcher options isn't always the best when it just resets neutral. But you don't want to listen and only want to look at % values, so I'm done talking to you.

Originally posted by zag queen of chaos:
sorry but if that's your version of cheap bs, that's a skill issue on your part, not on the character, the only reason any of those should kill you from 0-20% is if you just took your hands off the keyboard, even if you get caught up in those kinda 'combos' pretty much all of them have points that you can dodge out of them and follow up with a punish
Bruh, I LOVE spam dodgers when I exit hit confirm %. Just read the direction and I can restart my side normals again.
Originally posted by SuperDS64:
Originally posted by Rando MacArthur, Crit Horologist:
Speaking miles about you don't acknowledge setups. The launcher options isn't always the best when it just resets neutral. But you don't want to listen and only want to look at % values, so I'm done talking to you.
No. If Jason ends with FT3 he'll send them far offstage where he can set up for an edgeguard, his FAir kills really early if he does that. If he ends with DT he sends them above him which is less desirable but still puts them in disadvantage. You're suggesting that he hopes his opponent is AFK and he goes for Up B. Up B does not put the opponent in disadvantage, Up B puts you in disadvantage since they'll iframe it and then hit you during your hour long recovery.

Just admit you get mad whenever people do something more complicated than mash forward tilt like you do.
kare Aug 1, 2024 @ 7:51am 
Great that you're trying to improve instead of complaining lol
Find a character you want to get good at. Look up guides for them, ask for tips on that characters thread on the game's Discord, then grind your ass off on that character until you feel like you're getting somewhere.
What I'll say though is that you'll learn more by playing someone that relies on good fundamentals rather than cheese/spam, but you'll learn it over time either way so take that with a grain of salt.
eeeh Aug 1, 2024 @ 10:42am 
Originally posted by The Pyro:
I looked up some strategies for Jason, Smith and dabbled in Jack, Morty and Bugs. Every time I tried getting into neutral I was rushed down and laddered, not to mention that for some reason opponents sometimes manage to fall/dodge out of what I thought were guaranteed combos (Jason's side normals e.g)
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?
So you haven't tried yet to believe in yourself
AndyT2G Aug 1, 2024 @ 12:33pm 
I'm not amazing, but I can help you with practice games. HMU if you want to play.
North Aug 1, 2024 @ 1:11pm 
Multiversus is a strange game. There's only one winning move for it. Can I interest you in a nice game of chess, instead?
Red Death Aug 1, 2024 @ 1:23pm 
Originally posted by The Pyro:
I looked up some strategies for Jason, Smith and dabbled in Jack, Morty and Bugs. Every time I tried getting into neutral I was rushed down and laddered, not to mention that for some reason opponents sometimes manage to fall/dodge out of what I thought were guaranteed combos (Jason's side normals e.g)
I donno, every character feels more sluggish in my hands compared to everyone else.
wait, did the season 2 update reset the input buffer back to default?

Getting rushed down is part of the neutral game, neutral is all about assessing your opponent. Congrats, you learned your opponent is aggressive, now you know to play defensively against them.

Nothing is really a guaranteed combo in a platform fighter because the knockback changes as you accumulate more damage. What works at 0 health and what works at 70 health are different, and also different characters have more weight than others so what exact damage number a combo becomes less or more effective changes from opponent to opponent.

Platform fighters require more on the fly adaptation than other fighting games. Following guides and rehearsed combos are less effective than in typical fighting games, it's part of why fighting game fanatics consider them "lesser", it's why I consider them better.

Experience and flexibility are the things that are going to escalate your gameplay. Don't be rigid and try to do the same thing every round, don't box yourself in with trying to follow a guide. You need to feel the flow of the fight.

Be water, my friend.
Originally posted by Red Death:
Nothing is really a guaranteed combo in a platform fighter because the knockback changes as you accumulate more damage. What works at 0 health and what works at 70 health are different, and also different characters have more weight than others so what exact damage number a combo becomes less or more effective changes from opponent to opponent.
This makes zero sense. How is nothing a guaranteed combo when you can have a guaranteed combo at 0 but a different guaranteed combo at 70?
Originally posted by Red Death:
Platform fighters require more on the fly adaptation than other fighting games. Following guides and rehearsed combos are less effective than in typical fighting games, it's part of why fighting game fanatics consider them "lesser", it's why I consider them better.
That's not true, either. Platform fighters require more rehearsal of more combos than traditional fighters. In addition to you needing to learn a few generic combos that work on everyone and a few character specific combos you need to learn a few generic combos if the opponent DIs a certain way and a few generic combos at different percents and a few generic combos at different percents if they DI a certain way and a few character specific combos and a few character specific combos if they DI a certain way and a few character specific combos at different percents and a few character specific combos at different percents if they DI a certain way.
Originally posted by Red Death:
Experience and flexibility are the things that are going to escalate your gameplay. Don't be rigid and try to do the same thing every round, don't box yourself in with trying to follow a guide. You need to feel the flow of the fight.
All fighting games require adaptability and not being rigid, and traditional fighters require way more adaptability than Multiversus. Why do you want to talk about games you literally don't play? You don't even own any traditional fighters.
JiveTurkey Aug 1, 2024 @ 6:41pm 
Originally posted by The Pyro:
Tried the advice here and got worse.

Try not believing in yourself?
The Pyro Aug 3, 2024 @ 12:12am 
Welp, I'm consistently losing to bots now. :Sadclot:
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Date Posted: Jul 26, 2024 @ 10:34pm
Posts: 29