MultiVersus

MultiVersus

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Ratatator Jun 9, 2024 @ 10:03am
input delay
fu mf
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Showing 1-6 of 6 comments
HighLanderPony Jun 9, 2024 @ 10:10am 
It's buffer not delay.
Ratatator Jun 9, 2024 @ 11:31am 
there are both
Nine Jun 9, 2024 @ 11:34am 
velma feels so awful to play now. like her attacks have always been kinda janky before but now with the huge amount of delay it feels really bad to do anythiing, it's like i need to predict where my opponent is going to be befor ei press the button.
Magik Jun 9, 2024 @ 11:38am 
Originally posted by HighLanderPony:
It's buffer not delay.


It's a mixture of input lag + large buffer window.

They removed the option to change your buffer window size. (similar to the option in Mortal Kombat 1)

And there's most likely more input lag introduced due to the migration from unreal 4 to unreal 5 for this re-release.

They also most likely changed the frame data around too. More landing recovery on many attacks maybe? A mixture of a factors in other words.
Last edited by Magik; Jun 9, 2024 @ 11:39am
Captain Blue Jun 9, 2024 @ 11:46am 
Originally posted by かわいい友達:
Originally posted by HighLanderPony:
It's buffer not delay.


It's a mixture of input lag + large buffer window.

They removed the option to change your buffer window size. (similar to the option in Mortal Kombat 1)

And there's most likely more input lag introduced due to the migration from unreal 4 to unreal 5 for this re-release.

They also most likely changed the frame data around too. More landing recovery on many attacks maybe? A mixture of a factors in other words.

I feel like it didn't feel this bad a few days ago.
Ratatator Jun 9, 2024 @ 11:56am 
I assure you it is when high ping come
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Date Posted: Jun 9, 2024 @ 10:03am
Posts: 6